
No Mahjong experience needed! A strategy card game focused on crafting Hu (winning hands). Easier to Hu, but takes deeper strategy. Form melds on a grid, and use items to complete Hu with multiple Faans (scoring patterns). Every game unfolds differently—adapt on the fly and play with the flow!
Modeled estimate, not a reported figure. How we estimate →
About
*The following text was NOT written by AI. The parallel phrasing of the headings is simply a personal preference.
The same pairs, chows, and pungs you know from Mahjong—but on a 3×7 grid, they can be formed both across and down.
A tile placed at an intersection becomes part of two patterns at once
Forget “four melds and a pair.” As long as every tile in your hand forms part of a valid meld, you win.
Newcomers only need to learn three basic melds to understand the game.
Experienced Mahjong players, meanwhile, will discover an entirely new way to think about waits and ready hands.
With winning redefined, the Faans you know have gained entirely new possibilities.
For example, 【All Honors】 no longer has to consist of four pungs and a pair.
【Four Identical Chows】? Come try 【Six Identical Chows】!
Wait for a monster hand every game? Here, you may not have the time. Your available turns are tied to your HP.
Rather than going big every round, a quick win with a small Faan—and knowing when to stop—can sometimes take you much farther.
Freely edit the tile deck, force a specific build, and chase exponential scoring? None of that is the point of this game.
Every round asks you to weigh your options on the spot and judge which tiles may still come. Items can help, but you must still find the answer within your opening hand.
Adapt to the situation and play with the flow. Isn’t that the essence of Mahjong?
Handcrafted pixel and voxel Mahjong tiles. Hover over them, pick them up, and place them down —every action comes with smooth, responsive feedback.
Your items range from everyday folk objects to mythical treasures. Your opponents are legendary figures and a whole host of deities. Behind every effect, there may be a meaning waiting to be discovered.
Immerse yourself in the pleasure of crafting Mahjong hands, presented in a bright and clean art style.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,能玩几天,麻将牌上加入了一些布局,无脑的同时带有一点点思考,刚刚好。 但是番种不太多,然后因为分数是符*番*倍,而高倍数的比较少,加上高难度的6个道具限制,所以基本上通用解就固定了的 符成长道具拿符,番成长道具拿番,倍数来源比较少,试过了几个组合,一个就是十三幺,配合23、78看作幺牌,还是好拿这个10倍,另一个是用特殊胡牌的道具,最方便的感觉是7个字牌,搭配摸4张不同的字牌,很容易就能在天胡的前提下调整,这样天胡+自摸是6倍起,不过之后就不怎么剩道具位置了,一般就两个过牌的,比如开局给花,花重摸+2,或者字重摸+3,开局摸1-6,开局给2场风之类的。 很新鲜,总体不错
《纵横麻将》是一款结合棋盘布局玩法的麻将游戏,依托传统麻将牌型设计,额外加入3×7棋盘横竖排布机制,棋盘交叉位置的牌能够同时参与两组牌型搭配,能组合出的牌型种类增多,结算拿到的分数也会更高。游玩过程需要思考常规麻将的牌型搭配,还得合理利用棋盘的空间,用最少的牌搭配更多组合,比较考验规划思路。 单局对局会有分数目标,通过凑出牌型获得分数,分数够即可通关。每一轮摸牌阶段,如主动丢弃手牌,会扣除分数作为代价,游玩时需要把控节奏。构筑思路流畅的话,一局就能快速攒够分数完成通关;如果牌型搭配受限,则需要多轮对局慢慢积累分数。 游戏放宽了传统麻将胡牌规则,不再局限四面子加一对雀头的固定格式,只要场上十四张牌全部完成组合,就为胡牌。除自主摸牌凑牌,还能吃或者碰对手打出的牌,对手每回合还会主动释放多张牌供玩家选择,整体胡牌门槛更简单一点,游戏内容全部放在棋盘构筑上。 商店内还可以购买各类道具,可以用来完善专属构筑流派。例如弃置红牌直接增加分数、弃牌稳定获得条牌、无损耗提升对局番数的效果,永久生效的道具对游戏中后期对局帮助极大,也是快速通关对局的关键。 《纵横麻将》上手门槛很低,算是属于中国玩家的小丑牌了,简单了许多传统麻将的胡牌限制,内容乐趣在于利用棋盘横竖交叉的机制,搭配出多样牌型提高分数。推荐所有喜欢麻将、小丑牌类型的卡牌构筑类游戏的玩家体验。[quote] 奏游戏之乐章,鉴人生之回响 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跟小丑牌蠻像的,不會打麻將的人也可以玩
不錯
インフレよりパズル性に比重がある麻雀ローグライト。 普通の麻雀とは違うルール・役がいくつかありますが、チュートリアル・便覧(TIPSやコレクションがまとめられたモード)がともに充実しているため、プレイしやすいです。 また、自分の好きなように遺物や牌を並べられるモードもあり、「この遺物を引いた時にどういうビルドを目指すべきか」という事もシミュレートできます。 落ち着いてゆっくり頭を使いたい、という人におすすめ。
小丑牌麻将版,区别就是麻将牌桌可以纵横连接组成牌型。从变体来说,玩法还算有趣。 番型有点我地麻内味了。 新手引导有点问题,3条旁边看到炮胡的按钮,其实没有看到,点跳过也没反应,把三条拖进自己区域也没反应。 这个所谓的炮胡按钮到底在哪? 额,原来还得自己先调下阵容才会出现。 这步的文字引导还是再多一点吧。 策略玩起来还是ok的。
[h1]请叫我雀圣——《纵横麻将》[/h1] 说起麻将,可谓是玩法辈出,无论是川麻的血战到底,血流成河。 还是吉林麻将中的一色四暗刻。或是正常的国标麻将,胡个门清清一色! 可以说打麻将,既动脑子,又好玩。 而在《纵横麻将》中,可以说,将麻将玩法玩出了新花样。 在一对一的对抗中,在筒子、条子、万子,东南西北中发白,还有花牌144张的基础上,你要做的,就是成功胡牌。 过程中,可以吃,碰对手的牌,同时,对手也可以对你的弃牌造成相应操作。 只要你能胡牌,就会获得相关分数,达到目标分数即可获胜。 另外,游戏引入了格子系统,就是你可以在格子中自由组合,顺子或者对子,可以通过组合的形式,实现两种收益。 这可以说,就能达成无限可能了,能胡的牌型,能利用的牌,可以说充满无限可能。 通过自由组合,你可以吃对手,也可以自己调整,只要能实现胡牌组合就行。 而游戏的另一难点在于对手限制,比如,手牌中只能出现最多一个对子,否则会责罚。 或是吃牌后,随机弃掉一个手牌。这些都对玩家达到目标分数造成一定阻碍。 同时,游戏胜利会获得方孔钱,方孔钱可以购买各种道具,有的是花牌可以重摸三张,弃牌可以得符等等。 需要玩家根据局势及时判断。 整体体验下来,我感觉《纵横麻将》还是挺有意思的,他在麻将的基础上,融入了许多额外的肉鸽元素,让游戏变得非常有趣。 如果你喜欢麻将类的游戏,一定要试一试! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
不推荐,除了可纵可横这个idea之外,没啥意思。 1.点开游戏360提示有可疑进程,不知道是木马还是什么奇葩操作 2.国区打开初始是英文,作为一个国人的游戏,感觉很恶心,毕竟大部分国外的游戏打开默认都是中文,找了几十秒语言设置在哪,不在setting里而是主界面独立的一个。 3.玩起来没有爽感: a.整体数值没有什么提升还各种限制,每局前期1w分,后期通关也就10w。分数=基础符数×番数×倍率,[b] 而这些都没有乘法增长 [/b]导致分数没有数量级的差异。 b.番数和倍率每个都占一个分数统计槽位,而遗物和boss各种占你的槽位,往往只有几个牌型能利用上。 c.棋盘很小,很局促,某种敌人还会占棋盘,玩着憋屈 d.各种牌型都是凑数的,没有什么差异 e.遗物种类,可玩套路都不够丰富,玩几把都玩穿了 f.开局是遗物和消耗品共用9个格子,难度高了才给你限制,遗物6个消耗品3个,目前还没发现能增加格子的方法。你早说啊,只有6个卡死,提升也不明显,后期纯纯煎熬浪费时间。 4.玩了几个小时内存爆满,退出的时候卡死只能强行关闭。。基本的程序都没做好
很经典的类小丑牌玩法,麻将与肉鸽的结合,不过上手门槛不高,对麻将小白比较友好,一百多种道具也丰富多样,道具名称效果和麻将结合的很棒
蛮好玩的,推荐游玩!但是BUG还是很多,作者加油!
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