
No Mahjong experience needed! A strategy card game focused on crafting Hu (winning hands). Easier to Hu, but takes deeper strategy. Form melds on a grid, and use items to complete Hu with multiple Faans (scoring patterns). Every game unfolds differently—adapt on the fly and play with the flow!
Modeled estimate, not a reported figure. How we estimate →
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*The following text was NOT written by AI. The parallel phrasing of the headings is simply a personal preference.
The same pairs, chows, and pungs you know from Mahjong—but on a 3×7 grid, they can be formed both across and down.
A tile placed at an intersection becomes part of two patterns at once
Forget “four melds and a pair.” As long as every tile in your hand forms part of a valid meld, you win.
Newcomers only need to learn three basic melds to understand the game.
Experienced Mahjong players, meanwhile, will discover an entirely new way to think about waits and ready hands.
With winning redefined, the Faans you know have gained entirely new possibilities.
For example, 【All Honors】 no longer has to consist of four pungs and a pair.
【Four Identical Chows】? Come try 【Six Identical Chows】!
Wait for a monster hand every game? Here, you may not have the time. Your available turns are tied to your HP.
Rather than going big every round, a quick win with a small Faan—and knowing when to stop—can sometimes take you much farther.
Freely edit the tile deck, force a specific build, and chase exponential scoring? None of that is the point of this game.
Every round asks you to weigh your options on the spot and judge which tiles may still come. Items can help, but you must still find the answer within your opening hand.
Adapt to the situation and play with the flow. Isn’t that the essence of Mahjong?
Handcrafted pixel and voxel Mahjong tiles. Hover over them, pick them up, and place them down —every action comes with smooth, responsive feedback.
Your items range from everyday folk objects to mythical treasures. Your opponents are legendary figures and a whole host of deities. Behind every effect, there may be a meaning waiting to be discovered.
Immerse yourself in the pleasure of crafting Mahjong hands, presented in a bright and clean art style.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
balatro 麻將版 剛上都有持續小熱修 一人團隊 優秀的美術 流暢的UI 這邊給到人上人
难度比小丑牌低,一上手、第一把就能通关 通关之后没有看到无尽模式选项 就玩了三把,重复的道具多,可能变相说明道具总量少。 个人而言,爽点在于大数字:当我通过运气和操作,打出一个足以解锁steam成就的数字的那一刻,我无疑是兴奋的。
给麻将加上了纵横的玩法,可重复利用和做多个将牌 就能完美做出新的肉鸽,感觉是打折买不会亏的好作品 话说后面有没有13幺国士无双,把花牌算进去啥的,物品解锁特殊牌型 背景音乐我感觉得找人重做下,8bit风格不舒服
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
各人评价是很有麻将元素的一款麻将游戏,之所以这么说是之前玩过几款都是更偏向肉鸽元素更多,如果是麻将爱好者,这款游戏更适合你。希望作者后续能在更新一些新的番型和对应的道具。
早期版本是个爽玩的单机游戏...却莫名其妙的搞平衡...然后把一堆宝物都改得面目全非...你咋不干脆改成雀魂算了呢 隔壁同样是几十块钱爽玩的吸血鬼爬行者你不学...偏要跑去学个反面案例杀戮尖塔2...脑子有坑
时间怎么一下子就不见了!!! 摸清一些道具组合后,数值很爽啊。 二维麻将,爽! 吃桃,爽!
简单玩了一下,感觉字一色\万一色(万民伞+消耗品)是个简单通解。 万民伞强度是不是太高了点,简单配合一到两张消耗品十回合内可以过穿万字牌库,轻松一手50W。 目前打到难度7,前期就是死命贪,生命值4换1钱收益还是太低了不如打满一整圈吃钱+局内空过吃经济或者成长
顺!👍
创意有的,变化和深度不够,不如小丑牌 还是给个推荐鼓励一下
质量不错的小品游戏。8/10 发售之后疯狂玩了3天,虽然规则和麻将类似,但多多少少还是玩出的自己的特色,规则简单易上手,不拘泥于麻将4面子+1对的14张牌,实际上只要14张都连着就胡,什么2面子3面子也照样玩,难度上是小了很多,不过乱七八糟的胡也导致分少很多。玩法上依旧是肉鸽道具+倍率的小丑牌经典组合,几种流派重置天胡流、倍率流,甚至一次性道具流其实过难度10都相对好过,算是质量不错的小爽游。 建议:(1)总共10级难度重复太高,有个5、6级让玩家感受牌组特色就行了;(2)变量较少,建议增加牌山变化、场地变化(改变格数、随机格禁用)、连线变化的玩法(比如跳着连?);(3)、番种加成不明显,全是大牌番型,建议改善小番种如2面、3对、4连、5连甚至多连等加成,这样分数反而不用像现在砍一刀大分。(4)为什么解锁全道具顺便把全难度也解了?这难度进阶不能放啊,得让玩家自己打上高难度。 总结: 【优点】优质的肉鸽玩法,轻松、简单、易上手,平衡性尚可,耐玩性也不错,开始玩上几局挺上头。 【缺点】变量相对较少。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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