
A bold reimagining of the God Game genre from the creator who defined it. Shape a living world as a god - or step into it and experience it through your people. Build, guide and defend your town by day, then survive the night when everything is under threat. There is no single solution. Only yours.
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About
There is no single solution. Only yours.
Masters of Albion is a god game where you don’t just shape the world - you can step into it.
Build your town, guide your people and decide how Albion survives.
Every choice has consequences, and no two paths are the same...

Old Albion is gone - swept aside by the advance of modern technology.
But magic was never truly lost...
Now it returns, creeping back into the world, draining the life from its people and reshaping everything it touches.
You are chosen to wield its power.
Granted the abilities of a god, you must guide, protect and shape Albion as you see fit - building a world strong enough to withstand what’s coming.
An ancient force is rising.
What you create will decide whether Albion survives it.

As a god, you shape every part of your town.
Design and place buildings wherever you choose.
Hire, house, and manage your workforce.
Customise structures with colours, patterns and use weird designs to make them your own.
Combine building types to create unique, multi-purpose spaces using a flexible building system.
And there’s no waiting. No timers. No delays.
If you build it, it works - instantly.

Roam freely across the world of Albion.
See everything from above - or step into the lives of your people and experience it from the ground. Take control of heroes, workers, animals and more as you explore in real time.
Complete quests, uncover hidden treasures, and venture into underground caves where danger waits.
Craft weapons and armour to strengthen your heroes, and prepare them for what lies ahead.
From quiet moments to unexpected encounters - whether you’re exploring, fighting, or yes… kicking chickens - Albion is yours to discover.

Take control with the God Hand - and shape Albion however you choose.
Build entire towns.
Design weapons, armour, clothing and more.
Interact directly with the world and everyone in it.
Lift, move, throw or possess the living to take full control of their actions.
Reward your people - or push them to their limits.
Unleash devastating abilities when needed.
Strike enemies with lightning. Set the world ablaze. Crush threats with whatever is within reach.
From careful guidance to outright destruction, the choice is always yours.
This is what it means to wield real power.

When night falls, Albion is under threat.
Creatures emerge from the dark, descending on your towns and tearing through everything in their path.
With the power of a god, you decide how to defend it.
Build and arm defensive structures to hold the line.
Position heroes where they’re needed most.
Raise walls to slow the advance - or funnel enemies into carefully planned choke points.
Step in directly when the pressure builds.
Strike with lightning. Set fire to advancing hordes.
Grab whatever is at hand - boulders, barrels and more - and turn it against them.
Or take control of your heroes and face the threat head-on.
Every night is a test.
What you’ve built will only survive if you defend it.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stuck on day 5 because the quest dont tell u to posses a hero, fun to play funny riddles, some quests are a bit challanging, because the description is that short...
Still early access but have put in about 24 hours so far and when you get around some of the janky controls there is a really enjoyable game loop. Some of the night time fights are way harder then others but over time balancing will come down the time so for early access if you loved Dungeon Keeper would recommend giving it a go.
No sé cómo era de estable antes de la versión 1.4, pero a partir de ésta es suficientemente estable, al menos en CachyOS. En Steam Deck alcanza 5-10 FPS. A parte de la estabilidad el juego cumple con ser un Black & White 3. Sobre lo de ser repetitivo, Black and White 1 era mucho más repetitivo. Sí te gusta la saga Black and White te gustará este juego.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a real return to playing Black and White 2 and Fable back when it was released, in that it's a good game, but frustratingly close to being much better. There's a lot of talk about making meaningfull choices and such, but the game itself is incredibly linear. Some of the quests are more frustrating then enjoyable, the Hero system is very limited and the setting kinda went from old fashioned funny references and nonsense into just plain not making sense from time to time. It's suprisingly addictive and there are the bones for a real gamechanger. But for now, it looks like a classic Lionhead game. A good game overshadowed by it's potential and promise.
Divertente nelle sue meccaniche, ricorda il fantastico B&W. Anche se al momento è incompleto, speriamo continuino a lavoraci, perché ha del potenziale.
The game feels very early access and it has a lot of promise. It's fun to play, but if you're expecting it to be exactly like some previous titles you have played, it won't be. The humor and quest system in the game does feel very Fable, but overall this is not remotely the same game (and it's not Black & White either). The design system has a certain amount of insanity to it. Watching my hero run around killing skeletons and zombies with a hammer (consisting of two hammer heads) on a 3 meter stick is really a sight to behold. I hope that sort of stuff stays in the game, even if it's not intended. Towers feel underwhelming during the night sections (which is very close to a basic tower defense style game). The towers exist more as a backup/distraction for your heroes than something that can do anything on its own. They do very little damage and have almost no health. Since they seem to be intended as hero-backup, I would like to see towers with more effects, like towers that slow zombies down or reduce their damage. The towers do knock enemies down but only for a moment. I really don't like the speed-up-production-with-hand mechanic. It feels very tedious and seems to exist solely to burn the player's time. As an explainer, the game allows the player to speed up production buildings. The mechanic? Holding down the mouse button while hovering over a building. No one is going to enjoy holding down the mouse button over each building successively minutes at a time. The game should be balanced around building your production buildings to be efficient automatically, but the only way to do that currently is building more workstations. I would like to an upgrade that allows workers to carry more items at a time since that's the primary bottleneck in production. I saw that there's a one-click boost upgrade in the upgrades page, but it's not yet enabled. That might be the solution to this tedium. The hand really needs a mana bar. I played through the entire game and didn't find one. Either it doesn't have one, or it has one so well hidden that I didn't find it. Some sort of visual cue other than "your powers don't work anymore haha" would be great. The combat system is the earliest of early access. As in, I would describe it as a proof of concept rather than a usable gameplay system. The arena quests were quite the horrifying slog to get through via a combination of the combat system and the missing mana bar. Overall, I liked the game and it could be a truly great game, it's just in its infancy at the moment (which is expected!). I look forward to future updates.
Overall, I'm really enjoying. There are pros and cons. I've seen that they're addressing the cons that many people mention, such as performance issues and the pros are very unique to this game. Good humour, good music/voice acting, interesting multi form gameplay, surprising amount of depth that isn't all that obvious from first glance, etc A lot of the gameplay grievances i had i found that i just didn't really fully understand everything you can do, such as being able to regrow ore using water, or that you can just throw resources from one place to another without having to actually move back and forth. so, my main problem would be that everything isn't explained all that well, while being not necessarily all that intuitive.
huge amount of heart and passion in this one, Early access obviously needs optimisation, but other than that I really hope they finish this one its a great God game that being said I havent ever played Black and white 1 or 2 so im coming to this completely blank of any expectations
Me ha gustado mucho la experiencia deunir Black and White con Fable de cierta manera aunque se nota que le falta trabajo y por eso ahora viene lo que yo cambiaria despues de 10 horas probandolo: -Idioma en español por favor, ya que en las cinematicas no dejan ni subtitulos. - Fallos a la hora de creacion de comida y armas, ya que las piezas se colocan cuando quieren en angulos absurdos y no me dejaba recolocarlos bien. - Problemas de crasheo: tengo un i7-8700k, 16 gb de RAM, una rtx 3060 y juego con ssd. 2 veces se me congelo el pc con pantalla negra al x tiempo de estar jugando y otra vez al cerrar el juego. Pediria revisarlo pero mi agradecimiento por los autoguardados, ya que con este ultimo problema no habria avanzado apenas en el juego.
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