
Welcome to the resource management game where your creativity and logistics skills are put to the test! In this minimalistic simulation you will build interconnected chains of products and open new missions by completing various tasks to create the biggest system you can.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−60% | 744reviews | 74% | — | $202.5K |
| $3.99−60% | 13ratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can easily softlock yourself because for whatever ♥♥♥♥♥♥ up reason the buildings to create planks require planks to build.
思维导图的形式确实比较新颖,问题是被demo骗了买了之后发现整个游戏的可玩性都在demo里了
郎姆酒造不了,建造不了,研究不了,卡关了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Traditional Chinese, French, German, Polish
| $4.79−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点太简单了,闭眼一通点点点点点就能通关
I struggled for a long time with whether or not to recommend this game. It was a toss-up between a very conditional recommendation and a slight "no." In the end, I decided NOT to recommend it because I feel that a positive rating would send the wrong signal. [h3]The Gameplay Experience[/h3] In principle, I love logistics and production chain games—I’ve played Satisfactory, Factorio, and Shapez, just to name a few. But with Masterplan Tycoon, something feels off. The production ratios of the individual buildings don’t align well enough to allow for perfect balancing. My "inner analyst" wants that precision, even though it feels completely unnecessary in this specific game. [h3]Visuals and Controls[/h3] I actually like the aesthetics. It’s totally abstract, reduced to the bare essentials. However, the UI and controls feel clunky: [list] [*] [b]Link Restrictions:[/b] Why can't I draw links backwards (e.g., with signals)? [*] [b]Flexibility:[/b] Why can't I just end a link anywhere to place a signal or a processing plant right there? [*] [b]Building Management:[/b] If I want to move a building and there is a link at the new location, I have to delete that link first to clear the space. This feels redundant. [/list] The overall handling could have been much "smarter." [h3]The Dealbreaker: Missions[/h3] What bothered me most, however, are the missions. At first glance, the idea is great—it’s a clever way to streamline levels by outsourcing production to other maps. But the fun died for me around the fourth or fifth mission because [b]you have to rebuild everything from scratch every single time.[/b] I had to set up the entire production chain all over again just to get concrete. Why can't I simply "import" the maintenance products into the mission? In my opinion, this just artificially inflates the playtime without adding any real enjoyment. [h3]Conclusion[/h3] I bought the game in the Winter Sale for about 5 Euros and I don't regret the purchase. The core idea is good, it’s just not fully polished. In my view, it’s not worth the full price, but I still hope the developer uses the success of this game as a springboard for future projects.
...
太有意思了,就是操控体验需要优化,鼠标滑轮的灵敏度太低了,还有卡片强制左边输入右边输出有点难受,不能反转,灵活性不太行
I really enjoyed this game for the first 10 hours of gameplay, but now game crashes every few minutes of play. My specs may be a part of the problem, so I will attach it.
引起效率厨极度舒适
一般 玩了30分钟没玩明白
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 246 | 77% | Free | |
| $54K | 621 | 93% | $5.99 | |
| $22.3K | 89 | 76% | $6.99 | |
| $1.1K | 4 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.5K | 1.8K | 78% | $4.99 | |
| $202.5K | 442 | 95% | $14.99 | |
| $202.6K | 349 | 88% | $19.99 | |
| $202.6K | 2.9K | 65% | $2.69 | |
| $202.6K | 561 | 87% | $11.24 | |
| $202.2K | 697 | 89% | $14.99 |