
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $202.5K — a different platform, not this one.
Masterplan Tycoon is a minimalistic resource management sim. Everything in the game is simple and consistent. The nodes are buildings. The pins are contact points between them. The links are roads between buildings. Your task in this game is to manage the available space and connect everything correctly so the products get delivered to the intended destination. Masterplan Tycoon depicts all the elements schematically, which means you may focus on managing the flow of resources with nothing to distract you from this exciting process. The game doesn't penalize you. Mistakes don't lead to losses. The process of immersion and learning is easy and relaxed. With each new mission, the chains will become more complex and require more ingenuity. Conduct research to facilitate resource production and monitor the system you have constructed. Build a quarry next to the mountain, build a storage facility and create a link between them. Easy enough, right? Well, now you are ready to start your journey as a logistics master. It is time to expand your production chains to new areas! Discover the minimalistic world of resource management. Take time to think about how to build chains properly. Find new resources. Change your decisions, rinse and repeat. Master the game mechanics, which at first glance might look easy.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.99−60% | 13ratings | 56% | — | not modelled |
| $4.79−60% | 745reviews | 74% | — | $202.5K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $4.79−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 110 | 86% | $24.99 | |
| — | 11 | 78% | $8.99 | |
| — | 17 | 84% | $12.49 | |
| — | 232 | 88% | $9.99 | |
| — | 23 | 80% | $2.09 | |
| — | 1 | 100% | $7.49 |