
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 2.2/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Strategy game. A little simple, wish there was a little more depth to the game outside of the battlefield, but a great game coming from a small studio. Really like how you can customize your units and make specialists like shock troops, sharpshooters, etc. It adds an element of unit depth you don't get in other games of this genre.
Basicially this is 9/10 game. The only thing holding it back is UI issues and control schemes. If they can just improved the QOL with that and other little things like how battalions are deployed (instead of just one giant line group up the battlions together) tool tips, and less opaqueness of what stuff does it would be absolute 10/10 game Even with those minor issues bruh almost 10/10 would line up and die for Fredrick the Great
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great gamplay but more importantly active developers with godd updates
Hello everyone, my name is Vlad and I will tell you whether the game is worth the money. I will start with the price tag, the game is worth its money, but I advise you to take the action as I did. Game development First, the game is actively developing, that is, the developers are actively improving the game and have plans for it - this means that the game will be better and more interesting with each update Gameplay and interest Second, the game currently has 6 campaigns, one of which can be installed for free from the store: Britain, Prussia, Russia, France, the Roman Empire and the Habsburg Monarchy. Each of the companies has three levels of difficulty: normal, medium and heavy. Each difficulty has its own characteristics, for example, playing for Prussia at a normal level for the Canonists, when you enter any village or city, you will recruit 350 people (very great), and playing on medium difficulty for the Old Warp, your heavy infantry will receive a serious bonus to efficiency. And so, for each company with its own characteristics, it becomes more interesting to play through the companies. The game has three main acts, after completing the campaign you have the opportunity to continue it. The main goal of the campaign in three acts is to defeat the enemy army, with each act the game becomes harder but you open up better weapons and improvements in each act has its own characteristics at the moment it is winter in act 2 (food consumption is increased, the army moves slower) and in act 3 the price drops (everything becomes more expensive) Optimization Thirdly the game is well optimized, but at the end of the campaign when you fight with a full army against the enemy then lag is visible but (this is not critical), I will show the characteristics on my laptop later the game is played on high settings, but as I said with large armies there will be small lags, keep that in mind Mastering Fourthly in order to learn how to play you need to play 2-3 campaigns in order to understand the mechanics of the game (medium difficulty) Conclusion: the game is actively developing and the next game is expected to have many updates. The gameplay resembles Total War: NAPOLEON, so if you like games of this genre or if you haven't played games of the Napoleonic Wars genre, then the game will suit you. P.S.- I forgot to say that you have 160 days to complete the campaign and time is limited, so be careful and I wish you a pleasant game.
This is the ultimate war strategy game. It is very rewarding yet challenging. You lead a division rather than an entire country which makes it very unique. The combat is very fun and still feels somewhat realistic. Absolutely a must play if you like the Total War or Age of Empires games like I do.
한글 나올때까지 기다려야지
Не рекомендую играть в данный продукт, игра крайне сомнительного качества, в веке где на полях сражений доминировала арта тут она практически бесполезна, но при этом вы можете без каких либо проблем пройти кампанию играя просто через полные армии кавалерии и никто вас не остановит, поскольку разработчик умный человек и не добавил тип построения каре, в результате мы имеем то что неважно как вы будете крутить свою пехоту, хоть раком хоть бокомб хоть по собачьи кавалерия в конечном счёте при лобовом ударе вас уничтожит и вы с этим ничего не сделаете. Тоже самое про пехоту, когда в жизни пехоте угражала арта то тут нет, картечь это просто баночка с мыльными шариками, которые вреда противнику не наносят, а массовая атака пехоты которой благодаря предметам можно довести атаку ну чуть ли не до сотни также прекрасно сносит вражеские построения независимо от опыта, местности, вооружения итп. На данный момент я бы сказал что эта игра так себе играбельна по причинам описаным выше.
正面buff可以叠叠乐。喜欢我8秒一轮的16lb吗宝宝。隔壁全战阿姆斯特朗馋哭了。
戦列歩兵で陣地を守りつつ、砲兵隊の集中運用で敵の士気を挫き、騎兵旅団で敵の側面を突き一翼が崩れた所に、擲弾兵を突撃させて決定的な一撃を与える。 勝利そのものより、三兵戦術がきれいに機能した瞬間が最もプレイヤーに高揚をもたらす。そんなゲームだ。
The map is badly made, u dont see hight diff. This could have been a cool game, but it just feels like ur playing a minigame. Way to pricy for what it gives in content. Not my thing. I regret buying this piece of sh*t.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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