
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 2.33/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень классная хорошая игра, единственное хотелось бы, чтобы моделmки сделали все же 3D как в Total War c чуть большей детализацией, возможность создать укрепленные фортификации, который ты бы мог создавать самостоятельно, на возведение которых требовалось бы время, это сделало бы игру Мастодонтом и флагманом этого жанра да и сказать по правде дала бы в рот Total war при таких корректировках. Добавить анимации рукопашных стычек было бы классно. Пушки тут для меня пока , что-то на уровне, я хер знает как этим попадать, да в принципе, а зачем.
The game has a very bad mechanics. You can't lose the end battle. Then it's game over. That is not very realistic at all and very bad idea to put into a game like this. After big campaigns one side always lost and usually came back. This isn't possible in this game. You lose the HQ battle and it's game over finish.
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好,帝战和骑砍的结合体,希望后续完善了目前的战斗模式后,添加更多的大地图玩法
It is a good game in many respects, but constant updates that redender your saved games unuseable is frustrating. I have yet to get beyond Act VI before an update obliterates all saved games. If you are a part-time gamer that takes their time and plays once or twice a week, pass on this game.
Runs great even on my crap pc, is super fun it has so much replayabilty i really hope they continue to add more to it, and maybe even do a multiplayer
Very Fun. Not many games allow you to fully customize your units. That is the highlight of this game, and the main reason why I bought it. The art style was fun and refreshing from the other RTS style games. My only complaint is that I wish there were more nations, maybe a addition of Spain would be a great improvement, but that's about it.
Здравия, друзья! Итак, игра "Master of Command" . Это стратегическо-тактический роглайк, с элементами варгейм. Во всяком случае, на мой взгляд. И, надо сказать, игра получилась просто отличной. Действие игры происходит во время семилетней войны. В игре представлены все нации, учавствовавшие в той войне Ну, ладно, на момент написания обзора почти все. Не хватает шведов, но их добавят чуть позже. Но, по сути, участие шведов в семилетней войне было посредственным, и в итоге, Швеция так и не достигла своих целей, но приобрела дополнительные экономические проблемы. Но, что-то отвлёкся. Игра напоминает собой смесь игр "Battle brothers" и игры цикла "Ultimate general". В начале игры игрок выбирает нацию, за которую будет играть, берёт под своё управление генерала с начальным составом (позже, по мере зарабатывания достижения в игре откроются ещё два генерала), выбирает один из предложенных уровней сложности, выбирает регион, где начнётся кампания с двумя заданиями и наградами, которые будут хорошим подспорьем, и игра начинается. Далее, игрок путешествует по карте, сражается с вражескими патрулями и полевыми армиями, собирает трофеи, комплектует и снаряжает свою армию, выполняет различные побочные квесты, и, в итоге, встречается с генеральной армией противника в генеральном же сражении. Да, в игре есть микроменеджент армии. Армия нуждается в провизии, пополнении после сражений. в боезапасе. Всё это игроку придётся обеспечивать для своей армии. Время на картах кампании ограничено. За отведённое время надо успеть подготовиться к финальному сражению. Всего в игре три главы. Три карты кампании. С каждой новой главой условия будут меняться, например, на второй карте игрок окажется в зимних условиях, что увеличит расход провизии, ресурсов меньше, армии противников больше и качественней. В отличии от второй главы, где зима приходит не сразу, в третьей главе усложнение встретит игрока уже с самого начала. Название главы говорит само за себя - "Выженная земля". Ещё более острая нехватка ресурсов ( и, если не поторопитесь, можно остаться и вовсе без них). То есть, порог вхождения в игру, конечно есть. Но, сложность в игре можно и настроить, добавить себе бонусов, либо, если вы любитель хардкора, можно выкрутить антибонусы на максимум. Чем ещё игра примечательна? Например, вполне историческими родами войск - гренадёры, фузилёры, мушкетёры, драгуны, гусары, кирасиры, пандуры, граничары и ещё многих других. Более того, игрок может настроить полки, как он захочет. В игре есть небольшой редактор, где можно настроить внешний вид солдат того или иного полка под, например, цвета реально существовшего полка той или иной страны. Также, можно редактировать знамёна. В игре много и различных предметов, которые дают бонусы вашим солдатам, много различного оружия - ружья, пушки, штыки и прочее. Можно даже приобрести специалистов, например, мастер - инструктор обучит ваших солдат аккуратней воевать, что снизит потери, а также, ваши солдаты станут более опытными под его руководством, что ускорит получение опыта. Сражения в игре происходят на тактической карте. Карты для боя рандомные. И вот тут, в сражениях, есть элемент варгейма. Ландшафт в игре имеет значение. Холмы, леса, болота, реки - всё будет влиять на ваших солдат (и на солдат противника тоже). Также, есть механики снаряжения в бою. Например, можно вести бой с примкнутыми штыками - это позволит в любой момент перейти от перестрелки к штыковой атаке, но без примкнутых штыков стрельба будет вестись быстрее и метче. Например, гренадёрам лучше штыки не снимать, ибо, стрелки из них так себе, они мастера рукопашного боя, а, вот мушкетёрам лучше вести огонь без штыков. В общем, игра отличная. Игра до сих пор дополняется, выходят обновления. Разработчик всегда на связи с пользователями. Игра стоит покупки, тем паче, сегодня игр по военной теме 18-го века почти не делают. Игру рекомендую всем любителям стратегических и тактических игр, а также, любителям игр по военной тематике 18-го века.
游戏本身变量不多难度上升基本靠给AI加buff没有质变感,战术看似存在但AI基本蠢材骑兵迂回 + 投掷弹洗脸基本稳赢、公式化地图虽然给了很大可能但事实是游戏内容基本是自我复制与玩家的自我感动。只能说打折了才值得买高一分都是做慈善,我是打折买的故而勉强达到好评标准
Fun for 3-4 hours, but its super repetitive and basically the gameplay from the first hours is the gameplay for the whole game. Fells like a "War Tales" skin.
I would absolutely recommend this game for every lover of Battle Brothers and TW empires.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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