
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 14.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i liked it. Nightmare (newgame+) was a little bit tedious.
강력 추천함 간만에 재밋게한 게임
zalupa
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished the main game in 4 hours and now finished the nightmare mode/achievements. The game fulfills its promise to be a short and incremental game that, while not that deep in mechanics, delivers an enjoyable experience - and worth its smaller price tag. It got specially fun after finishing the normal mode and unlocking stacks of power ups - Cast All + Haste is fun to look. And not really that grindy, unless you were expecting a full idle game. Then yeah, the closer you'd be to that would be well later into endgame where your stats are so stacked enemies can't even lower your hp bar. But while that is reachable, by then you would have completed both game modes and wouldn't have more objectives to do. Overall short and fun experience worth its price tag.
really nice little game, surpass its influences, pretty short, but fun
The game doesn't feel grindy because there are so many ways to build the team at first. Nightmare mode is great because before that the game is fairly easy. It let me explore the skill tree more and max out all my nodes. Overall, loved the game.
Pretty fun incremental game. The gameplay is unique in that the fights automate the party's attacking and tanking, but it's up to you as the player to actively manage defenses. Each foray into the dungeons only lasts about 1-3 minutes, so it's easy enough to pick up and play for some quick action. The first tier of dungeons slowly ramps up in difficulty, while the second tier adds additional challenge conditions that help mix things up and keeps it interesting. If you get stuck it's easy enough to revisit previous dungeons and level up some more. Picking the right skills to counter the aspect you're getting stuck on is important, and the game is pretty generous with the rewards you get each run, so it doesn't feel very exhausting to grind your way up if you get stuck. All-in-all, I 100%'ed the game in about 8.5 hours, but I [b]definitely[/b] took the cautious route and played around quite a bit. I've seen some people say they completed the game in only 5 hours or so, and I can believe it. Regardless, the gameplay was fun, so for $5 I'd say it's worth it.
Un jeu à fuir. À 1h je me suis dit "aller au lit", puis à 2h je me suis dit "aller au lit". Du coup j'étais au lit à 3h30.
Chillig für zwischendurch 8.5/10
I only wish the game was longer, it was so fun. Artwork is amazing, all the different heal mechanics are great to use. Truly a unique game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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