
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 14.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
simple but great!
It's like playing World of Warcraft with randoms, 10/10 would deplete again.
Changed my life.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $270.1K | 886 | 89% | $14.99 | |
| $270K | 1.3K | 78% | $8.24 | |
| $270K | 2.8K | 87% | $4.99 | |
| $270.2K | 714 | 72% | $24.99 | |
| $270.2K | 874 | 96% | $24.98 | |
| $270K | 758 | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $984.6K | 8.9K | 97% | $2.99 | |
| $11K | 109 | 46% | $2.99 | |
| $2.9K | 37 | 54% | $2.99 | |
| $0 | 839 | 70% | Free | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lunayan seru kok haha
Absolutely fantastic 3h of fun (5h if one is going for 100% of the achievements). It's filled with love for the MMORPG genre and the developers 100% nailed the feeling of healing in an MMO. Despite being an incremental game 90% of the time I felt like I could win the dungeon if I just played better and adjusted some of the skills I have picked up rather than having to grind for hours just to progress a little bit more. The progression feels absolutely amazing! No matter in which direction you go to you will find new and exciting spells and upgrades to your old ones. For the big part of the game my strategy was spamming aoe party heal which would refund 18/20 MP cost and give allies armour making my entire team feel super tanky but I could imagine someone going into the instant heal path and using the free instant heals to deal with ranged enemies instead. It's challenging and not frustrating It's priced perfectly for a short 3-5h adventure. And most importantly its so fun that at the end you are left wanting more content to play though.
3 hours in and I'm just not getting the hype, so far most content is beatable by just spamming the basic heal, the synergies are cool but mostly unnecessary except when I wanna group shield everyone at the boss. I went into this expecting a MMORPG dungeon healer experience, but it was more or less spam healing the tank while watching my second monitor, the the occasional heal of the carrys. But you are basically spam failing until you reach a certain upgrade threshold to beat the next area. Oh this dungeon has a timer? time to start spamming it until I've upgraded my carrys damage enough to continue on. Its questionable whether I'll care enough to finish it, which is upsetting because I like the pocket healer genre
Отвратительно, геймплея ноль, вся суть игры заключается прохождении волны пока не убьешь босса. Не смог убить получай монетки за убитых мобов вкидывай в любые перки и заново. Смог убить дальше тебя ждет такая же волна мобов с другими картинками. Не смог, кидай в прокачку куда попало, смог, иди смотри на новые картинки. Игра настолько дешевка, что я не могу понять за что разработчик просит 200 рублей, там и 5 рублей жалко. Не тратьте время, есть огромное количество подобных игр, которые в тысячу раз интереснее.
Eins Vorweg: Ja, ich hatte Spaß mit dem Spiel, aber irgendwie habe ich ein Geschmäckle... Mir werden einige Spiele von Steam vorgeschlagen, welche was mit diesem Spiel in common haben... Skill Tree... die ganzen Skill Trees sehen fast alle gleich aus. Egal ob hier, Loop Loot, so ein Fisching Game and so on... Das Gefühl von "KI SLOB" macht sich in mir breit und deswegen kann ich das Spiel nicht empfehlen. Ob das stimmt? Who knows
Great Game, fun, chill, greatly spent money
fun game.;
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