
Build your defense base to fight back the undead hordes of Mars and secure the future of the red planet. MarZ is a game of strategy and tactical defense where you must carefully manage your crew and resources as you try to uncover the terrible secrets of the undead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 889reviews | 78% | — | $441.5K |
| $21.99 | 64ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, the campaign was a nice experience, some harder levels some easier. Will try a skirmish shoon, shame there is no multi-player but then again how can you defend vs other player?
Is this the best tower defense game in existence? No. Is it a GOOD tower defense game that provides the right amount of entertainment for the price? Hell YES. There's exactly the right amount of complexity and challenge here to be a really entertaining foray into the genre. I especially appreciated the addition of crew as an additional aspect that you'll need to manage in order to be successful. It's not enough to just build towers where the enemies will be coming. You'll also need to build power relays to power them, and assign crew members to man them. In addition to towers, you'll need to build a number of other support buildings to harvest resources and upgrade your towers. The game seems very simple on its face, but once you start getting into the later levels you'll find that you need to manage your resources and time very carefully in order to succeed. Excellent game. If they made a sequel, I'd buy it.
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Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one I actually really enjoyed. Mars, Astronauts, and Zombies. Defend against an unyielding army of the undead as you settle and fortify your positions on this cursed planet, recovering artifacts to figure out what went down and collecting 'boosters' that allow you to fight more efficiently.
Интересно, но быстро проходится.
JOGO LEVE E MUITO BOM EM ESTRATEGIA
Неплохая тактическая игра, хоть и концовка немного подкачала. Однако, все достижения решил не выбивать. Во первых - это займёт ещё столько же времени. Во вторых - часть достижений багованная и не получается даже после прохождения. Но в целом купить и поиграть - будет интересно, так что советую
For the first 5 or 6 missions, the game is relatively nice. You can pretty easily complete the missions and get all the challenges done. After that however, you basically need to know what's going to happen before it happens and plan around that to complete the challenges. You can beat the missions first try, but you won't complete the challenges first try. Anyhow, I pushed on to mission 15 and the map design started to lose inspiration and just became: Large map where enemies attack from all sides. No real choke points or interesting features. So i just turtle all my turrets around the lander and win. But, again, I lose out on the challenges because I didn't know I needed one extra tower on one side of the lander at this specific time so one too many zombies get through and deal one point of damage to the lander. Since achievements weren't added when I was playing, I didn't care too much and just didn't finish the challenges and just enjoyed the game. However, now that there are achievements, I'm not getting ones I should. There is one to kill your first zombie, I don't have it. I even went back to play the 1st mission and didn't get it. There are other ones I should have, but don't. So achievements are completely broken. Seems like others have the issue too.
Muito bom divertidíssimo!
玩法单一,增加点随机性的机制会好点。 1.比如随机波数奖励些炮塔增强采矿增强,有点激励和惊喜会没这么乏味。 2.盘外炮台建筑有三选一特性,兵种有武器特性,一方面增加投入感一方面避免千遍一律。 3.防守时随机增强怪物特性或削弱某种炮塔。 满足以上条件起码多卖几倍的量。
A tower defense-style tactical game where players deploy and manage units to defend against waves of enemies across different maps. The core gameplay is enjoyable, with each map presenting slightly different tactical challenges and encouraging basic adaptation. Unit progression exists through leveling marines, which adds some attachment and incremental growth over time. However, the game lacks meaningful meta-progression or unlock carryover between missions, which severely limits long-term engagement. Once the available content is understood, players are forced to repeat similar strategies without meaningful variation, leading to rapid fatigue. Overall: Solid short-session tower defense undermined by missing progression systems (2.5/5)
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