
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.8M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game's kinda bad even if it worked on pc (it still doesn't)
Bought the PC version for the locals setup laptop I bring for SF6. OS is technically out of spec but half the PC population's still on Win 10. The GPU's the minimum, and the CPU should at least match if not exceed minimum (8400 is 6c 6t max 4 GHz, 9750H is 6c 12t, max 4.5 GHz). Only background tasks are Steam and the Riot Launcher (for 2XKO - again, locals setup). Tried everything and I can't get combo trials to run better than 50-55fps. It's definitely not the GPU, setting minimum graphics did nothing to improve framerates; utilization drifted below 40% while having sub-max boost clocks. Meanwhile, the CPU's pegged at 90-100% like it's running Prime95 or something. Tried turning hyperthreading off and it just stayed permanently at 100% instead. Also, the game defaults to its own native PS controller support, except it doesn't detect my Qanba Titan. Y'know, an officially-sanctioned PS5 stick? Or the Haute42 + dongle I use on my PS5, for that matter. You can use them after enabling Steam Input, but it's still another PC port fail. At least running the game while offline seems to work properly, notwithstanding the performance. I've got a much better desktop, but it's on Fedora 44 right now and I'm not reinstalling Windows just for this game. Word on the street is Sony coded this like Concord, so even though they allow Helldivers 2 on Linux, apparently it's more complicated than just toggling Easy Anti-Cheat to enable Linux support. Bailing out and refunding. EDIT: Paused the refund, installed Win 11, tried again. CPU utilization is now 80-100%, except my FPS also dropped to 45-50. Guess I'm refunding again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has crazy sauce; looks great, plays great, super easy and satisfying to do crazy combos, regardless if you're a newbie to the genre or a seasoned FGC pro. Really cool take on a tag fighter, with characters that anyone would love. Problem is that Sony and ASW really screwed the launch on Steam. So many layers of anti-cheat/DRM BS you can't get reliable performance from PC to PC. This game can randomly stutter on some of the best setups. Cracked versions that leave out all the Sony processes perform leagues better. On top of that, no Linux support, so no Steam Deck or Steam Machine play without streaming. Just really sad, this game had so much going for it, but performance and support are killing this game from the jump. I hope continued support can save this game, be a real shame if it ends up like Mortal Kombat, 2XKO, or Fatal Fury.
Don't bother until they optimize the game, it's literally unplayable right now for most pc players
Arc sys makes a great game. Unfortunately Sony is only here to make it bad
Ok, let us recap': [list] [*]Forced PSN connection on bloody [i]Steam[/i] and game blocked in more than 100 country... [*]70 euros for base edition plus a greedy 35 euro season pass for [i]only[/i] FOUR characters (!)... [*]Terrible optimisation in a genre [i]known[/i] for not being very demanding for hardware... [/list] Well sadly, at this point, it doesn't really matter anymore if your game is rad as hell or absolutly gorgeous, the experience is soured. And why bother letting Arc Sys cook if you are gonna ♥♥♥♥ on the plate [i]anyway[/i]?.. What a waste... You can go to Hell, Sony !
WAIT FOR A SALE OR WAIT FOR THE GAME TO BE FIXED. Marvel Tokon has some genuinely good things going for it. The offline content (Story, Episodes, Arcade is solid), and the actual gameplay is smooth, responsive, and fun. Unfortunately, all of that gets buried under the game's awful online experience. I remember seeing reviews complaining about the PSN sign-in requirement and thinking, “How bad could it really be?” Very bad. Trying to sign into PSN is a ♥♥♥♥♥♥♥ chore. I’ve lost count of how many times I’ve been hit with “Connection Timeout” just trying to sign into PSN. And after finally getting online, there’s no guarantee the experience will be any better. Online matches feel like a dice roll between 20 FPS, 1000 ping or, if you’re lucky, something actually playable. The biggest problem is that this feels like a game with a lot of potential that simply isn’t ready for release. At $109 AUD, I expect a polished experience. Instead, I’m getting an incomplete feeling game with major issues that actively get in the way of playing it. The gameplay is good. The offline content is good. The online experience is not which if you are wanting a competitve experience, you'll be dissapointed. I genuinely want this game to succeed because there’s a great game buried underneath these problems. But right now? DON’T BUY IT. WAIT. Wait for the optimization to improve, wait for the online issues to be fixed, and preferably wait for a price drop. Potential: 10/10 Current state: Not worth $109 AUD
匹配不到人玩个der啊。打排位要先打10场休闲或者大厅,休闲匹配不到人,大厅亚洲这边上午也没人,顶着高延迟去欧美那边打了几场,虽然延迟高起码欧版那边都是正常人,然后打了3把给我掉线了,下午来亚洲大厅这边的确是有点人了,其实也不能算是正常人了,各个连招秀的要命,各种压起身抢不过也打不过,行吧,挨揍就挨揍吧,反正都是为了凑10场去排位玩的。 结果你妈的排位匹配不到人是什么意思?挂着30分钟都匹配不到人,我还是信号选的3格以内,地区也选的日本。也开着全平台匹配,你他妈新游戏排位和休闲没人打?上午欧美区大厅好几个房间爆满,亚洲区这边的整个大厅也几个人,下午亚洲区大厅一样也满不了一个房间,是亚洲这边真没人买吗?
I don't normally write reviews nowadays but this one hurts a bit, don't bother for now. You can tell the game was made with care and passion but ultimately its let down by its online performance on PC thanks to multiple layers of DRM and Sony related background services. Game runs fine on my end but as soon as you hit online you're hit with microstutters and 8F rollback spikes, and you can't even run it on Linux systems at all due to its anti cheat even though this one completely supports it.
The launch was pretty rough, but now it is a fantastic fighting game. Haven't had this much fun since the launch of DBFZ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 85.9K | 90% | $4.79 | |
| $11.8M | 7.7K | 87% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
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| $11.9M | 10K | 87% | $49.99 | |
| $11.8M | 37.2K | 98% | $34.99 |