
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.8M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game actually rules but I can't truly recommend this until the PC port performance issues are properly fixed. The fact the game would work fine on most systems if it wasn't for Sony bloating the game with their anti-cheat (which doesn't even work btw) is genuinely laughable. My heart goes out to ArcSys, there's no way any of this was their decision.
>New patch dropped today, performance is supposedly massively improved. >Yeah okay I'll give a try now that I might be able to actually run it. >Game crashes less than a second into the tutorial. >My whole entire PC crashes actually. >Okay. Rough start. Maybe I just got unlucky. >Boot PC and Steam back up and try again. >Get back into the tutorial, seems fine now. Game is running decently. >Crashes again after not even 5 minutes. >Cool. Awesome. >Boot the game back up. >The game doesn't boot back up after leaving it for several minutes. >"Stop." >Also won't stop after leaving it for several minutes. >Shut off Steam in Task Manager, boot it back up, try again. >Same thing. >I simply cannot turn the game on now. I guess. I mean, I guess I technically tried. Despite their best efforts.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s a visually stunning game; as a huge Loki fan, I’m happy to see him so well-realized—and, for once, as a full-fledged fighter. Overall, the character designs are excellent (with just a few exceptions, in my opinion). Personally, I didn't experience the frame rate issues many others mentioned, BUT the wait times to find a match are incredibly long (even for casual matches, not just ranked). My biggest disappointment is that it’s a tag fighter! Studios really need to stop doing that. I’m not usually big on fighting games, but this one—like *2XKO*—really made me want to give it a try; however, the fact that it isn't a pure 1v1 experience completely ruins it for me. In my view, the tag-team mechanic should just be a separate mode. To me, it feels like wasted potential; studios should focus on making 1v1 fighting games and include a tag mode for those who enjoy it. That way, they could reach a wider audience and avoid turning off players like me who are put off by the team-based gameplay in what is supposed to be a fighting game.
Not recommended. Runs awful. Same with others. CPU utilization maxing out to 100% while GPU sits at 40 - 45% only. All the load is on the CPU making it unplayable. Yes "UNPLAYABLE" I'll wait a bit for a fix. Otherwise I'll refund.
格ゲーとしてのゲームシステム・グラフィックや声優さん等は素晴らしいの一言に尽きる。バランスはこれから確かめる段階なので割愛するがまあ致命的に悪いわけではなさそうだ。 ただそれを考慮してもPC周りの最適化ができてないのが補って余りある。私は他の方と比べて致命的な動作不良などは起こっていないが、それでもOBSやNVIDIAのリプレイ機能をつけながらプレイするとフルプライスの最新ゲームとは思えないほど重くなってしまう。また、そうでなくても対戦中に落ちたことが一回あった。配信とかする人にとっては致命的と言わざるを得ない。そもそもオープンβをリリース約1週間前に開催するということは、そこで見つかった欠陥を1週間で直すことが出来る自信があったということなのだろうか。ゲームの調整や修正作業は1週間で終わるものなのか私にはわからないため有識者がいたら教えてほしい。今の考えとしては到底不可能だろうと素人目に思う。 PC周りの最適化については各所で多種多様な罵詈雑言がアークとソニーに送られているから、それと異なる私が不満に思ったことを挙げる。キャラクターのカラー周りの入手方法だ。 ゲームとして初心者に遊んでもらいたいからCPU戦やコンボトライアルにやり込み要素を追加するのはまあわかる。ただそれがなぜキャラクターのカラーなのか。カラー5のエピソードは良いと思う。ストーリーにも興味を持ってもらうためにも良いし、5チーム合わせてもそこまで時間はかからない。カラー6のカジュアル10勝も良いと思う。そこまで時間もかからないしやってたらもらえる。ただしカラー7と8、お前らはダメだ。カラー7はCPU戦のサバイバル100連勝が必要なのだが、コレがまあダルい。CPUと100回も戦わないといけないのでまずダルい要素があり、その上軽いローグライクっぽくなっているため、強化要素に運が絡んでくる。格闘ゲームが得意な人間は事故が起こらない限りサクッとクリアできるだろうが、私みたいなそうでもない人間は強化のカードでドーピングする必要がある。カードは火力や防御などのバフが主であり、重ねれる。連勝数によって最初の3枚から取得できる枚数が増えて行き、現状私がしてる最高連勝数の70勝で5枚だ。カードは5勝したら新しいものを4枚の中から選べるのだが、コレで目当てのカードが無ければ何の成果も得られずに次の戦いに赴くこととなる。運ゲーダルい。 5戦ごとにボスキャラ的なステータスが強化されたプレイアブルキャラが敵で出てくるのだが、コレが普通に強い。特に80勝目のドクター・ドゥームがマジで強い。3回触られたらこっちが死ぬくせに相手の耐久は高い。76~79戦の耐久も引き継いでるのでそこで喰らってた上でウェーブ跨いだ回復も足りなければフル耐久で挑むこともできない。そらゲームが下手なのもあるけど動きも強すぎんか。消えるステップと転身終わってる。さらにtwitterで見た100戦目のボスに耐久半分からワンコンで落とされてるの見るとやる気なくすわ。 コレが一番キモい要素なのだがコンティニューが無い。サバイバルと銘打ってるからなのだろうが無い。こんな要素スキン取るだけのモードにつけんな。100戦目まで行って事故で死んだらとてつもなくやる気無くすわ。一応負けそうになったらメインメニューに戻ってセーブポイントから戻ることは出来るが、セーブして続けるボタンはサバイバルなので当然無いため一度メインメニューに戻る必要がある。負けそうになってメインメニューに戻ると、自分でセーブした最短で5勝前に戻ることになる。4戦やり直し。クソめんどくさい。 サバイバルやってもらえるスキンに良いものが多いのが一番タチ悪い。初心者泣くぞ。スキンぐらい簡単に取らせろ。 カラー8は多少マシだが、コンボトライアルの最後は往々にして難しいと決まっているため、コレもスキンを取るのに一苦労する。コレも初心者泣くぞ。スキンぐらい簡単に取らせろ。 最後は完全な私怨と愚痴でも。マジックとスパイダーマン強すぎんか?マジックは剣キャラでリーチ長いとこからどこでもコンボいけるのに弾も強いの無法じゃない?低ダで避けれんの納得いかんのだが。その上ワープ持ちだから崩しもわりと無法やし。スパイダーマンもなんでも強いのどうなん?弾強い立ち回り強い空中機動強いアシスト強い中段の崩し強いってもうスパイディだけでええやん。
Game has crazy sauce; looks great, plays great, super easy and satisfying to do crazy combos, regardless if you're a newbie to the genre or a seasoned FGC pro. Really cool take on a tag fighter, with characters that anyone would love. Problem is that Sony and ASW really screwed the launch on Steam. So many layers of anti-cheat/DRM BS you can't get reliable performance from PC to PC. This game can randomly stutter on some of the best setups. Cracked versions that leave out all the Sony processes perform leagues better. On top of that, no Linux support, so no Steam Deck or Steam Machine play without streaming. Just really sad, this game had so much going for it, but performance and support are killing this game from the jump. I hope continued support can save this game, be a real shame if it ends up like Mortal Kombat, 2XKO, or Fatal Fury.
Bought the PC version for the locals setup laptop I bring for SF6. OS is technically out of spec but half the PC population's still on Win 10. The GPU's the minimum, and the CPU should at least match if not exceed minimum (8400 is 6c 6t max 4 GHz, 9750H is 6c 12t, max 4.5 GHz). Only background tasks are Steam and the Riot Launcher (for 2XKO - again, locals setup). Tried everything and I can't get combo trials to run better than 50-55fps. It's definitely not the GPU, setting minimum graphics did nothing to improve framerates; utilization drifted below 40% while having sub-max boost clocks. Meanwhile, the CPU's pegged at 90-100% like it's running Prime95 or something. Tried turning hyperthreading off and it just stayed permanently at 100% instead. Also, the game defaults to its own native PS controller support, except it doesn't detect my Qanba Titan. Y'know, an officially-sanctioned PS5 stick? Or the Haute42 + dongle I use on my PS5, for that matter. You can use them after enabling Steam Input, but it's still another PC port fail. At least running the game while offline seems to work properly, notwithstanding the performance. I've got a much better desktop, but it's on Fedora 44 right now and I'm not reinstalling Windows just for this game. Word on the street is Sony coded this like Concord, so even though they allow Helldivers 2 on Linux, apparently it's more complicated than just toggling Easy Anti-Cheat to enable Linux support. Bailing out and refunding. EDIT: Paused the refund, installed Win 11, tried again. CPU utilization is now 80-100%, except my FPS also dropped to 45-50. Guess I'm refunding again.
Don't bother until they optimize the game, it's literally unplayable right now for most pc players
its kinda boring to get hit by random assist in neutral to wall break to oki to wall break to oki to down 2 assists into 20 sec block string into canned mix into perfect reflect into dissassembled into lose
Arc sys makes a great game. Unfortunately Sony is only here to make it bad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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