
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.8M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game had so much potential, it looked so fun in the marketing stage, an arc sys game and Marvel?? thats genuinely peak, but the game as a title in fighting genre is not good at all. They tried to make it beginner friendly which is awesome, it welcomes new players the the wonderful genre of fighting games. But they made the game overly easy to the point where spending time in the practice room to learn combos just isnt worth your time when someone can just buy the game and press (Light 3x, Assist, medium 3x) and do the same amount of damage. The autocombos do a stupid amount of damage and with certain characters neutrals + assists you will literally be in a block string for ever until they run out of all there resources in 3 year. It saddens me to write this cause I love Arc sys but they genuinely butchered this game it needs a whole rework. It is NOT fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself is great but the fact there is no performance benchmark requirement to play ranked online is killing the online experience because the average player does not understand playing the game sub 60 fps is playing it in slow mo and you will be forced to play the same powerpoint experience as them. SF4 had a benchmark requirement in 2009, what the ♥♥♥♥ happened? Also psn sucks remove it.
Crazy how it's been over a month since this came out on PS5 and still no PC version
The launch was pretty rough, but now it is a fantastic fighting game. Haven't had this much fun since the launch of DBFZ
The game's flow at "high level" (played for more than 10 mins) is just a snowball mash fest where you never get an opportunity to even think of applying any pressure before getting reset over and over with constant assist calls and endless buttons. Your opp can roll out of the corner so you cant even get any wake up options they'll just roll away and spam whatever range tool they have until they can get close enough to put you back in the assist loop. It's basically a two touch whoever has more range game every round (unless you're Spider-Man who's 30 hit combos do half of Hulk's two normals). It looks good and the story is very cool so if you're into that go ahead and get the game but if you want to have an ounce of fun against other people look elsewhere.
Player base is already on life support just after 1 month. It may get better down the road depending on how they update the game but now its not recommended. I regret my purchase.
The game's performance was very bad not matter how many adjustments I made. All other games on my PC perform just fine. After the last update 8/28, the game will no longer launch after the splash screen. Reinstall did not help.
Characters are awesome, but fighting players online with 7 or 8 rollback frames on a somewhat regular basis is pretty frustrating. Game runs better on PC than before, but there's no reason to include anti-cheat for a game like this. Visual clutter is pretty high at time, too. I think I enjoy GGST's pace/style more, but we'll see how this one develops over the years.
Doesn't run well on PC.
no steam deck support, absolutely unacceptable sony should be gutted for this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 66.9K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 85.9K | 90% | $4.79 | |
| $11.8M | 7.7K | 87% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 203K | 89% | $2.99 | |
| $11.9M | 10K | 87% | $49.99 | |
| $11.8M | 37.2K | 98% | $34.99 |