
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 24.5Kreviews | 82% | — | $30.2M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game and very fun. If you get the hang of it, it really kicks. (Use mods to make it even better!)
fun and enjoyable game
I was really excited for this game when it was announced, then I seen that it was a card based battle system and decided it wasn't for me. I wish that I wouldn't have let my biases form that decision. This game is fantastic! The card system is really easy to learn and and customization is nearly endless. The only thing I would change is to be able to do more than 1 side mission per in game day. Grinding gets a little tedious but it does give you the chance to try out different team combinations. Overall I would recommend this to anyone that's on the fence about the card system, I have had a blast so far.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried to play through this game once, got a few hours in, burnt out. Tried it again, got hooked for 80 hours. Great voice acting, great story, great deck-building mechanics, great progression, great everything. 9/10 game. RNG was sometimes annoying, but that's the case for most tactical RPGs.
---{ Wymagania sprzętowe }--- 🔲 Niskie ✅ Średnie ✅ Wysokie 🔲 Bardzo Wysokie 🔲 Komputer z NASA ---{ Grafika }--- 🔲 Słaba ✅ Dobra 🔲 Piękna 🔲 Przepiękna 🔲 Cudowna ---{ Muzyka / Efekty dźwiękowe }--- 🔲 Beznadziejna 🔲 Taka sobie ✅ Średnia 🔲 Dobra 🔲 Fantastyczna 🔲Spektakularna ---{ Fabuła }--- 🔲 Brak fabuły 🔲 Ujdzie 🔲 Średnia ✅ Dobra 🔲 Bardzo Dobra 🔲 Cudowna ---{ Poziom trudności }--- 🔲 Potrzebujesz tylko jednej sprawnej ręki 🔲 Łatwy ✅ Średni 🔲 Trudny 🔲 Bardzo wymagający ---{ Grind }--- 🔲 Nic do grindowania 🔲 Tylko jeśli zależy ci na rankingach 🔲 Nie jest konieczne do postępu ✅ Średni stopień grindu 🔲 Za dużo grindu 🔲 Będziesz potrzebował drugiego życia do grindowania ---{ Rozgrywka }--- 🔲 Po prostu w to nie graj 🔲 Taka sobie ✅ Dobra 🔲 Bardzo Dobra 🔲 Wyśmienita ---{ Czas gry }--- 🔲 W sam raz na raz (0-2h) 🔲 Krótka (2-10h) 🔲 Przeciętna (10-20h) ✅Średni czas długa (20-40h) 🔲 Długa (40-60h) 🔲 Bardzo długa (60h-100) 🔲 100h+ ---{ Ponowne ogranie }--- ✅ Jednorazowe doświadczenie 🔲 Jeśli trochę zapomnisz/zatęsknisz 🔲 "Ciekawe co by się stało, jakbym wtedy zrobił inaczej..." 🔲 "Ja chcę jeszcze raz!" ---{ Publiczność }--- 🔲 Dla Dzieci 🔲Dla Nastolatków 🔲 Dla Dorosłych🔞 ✅ Dla każdego ---{ Bugi }--- 🔲 Gra nie powinna zostać nigdy wydana 🔲 Bugi niszczą ją 🔲 Dużo bugów 🔲 Mała ilość, ale są ✅ Ledwo widoczne 🔲 Brak bugów ---{ Optymalizacja }--- 🔲 Beznadziejna 🔲 Słaba 🔲 Średnia ✅ Dobra 🔲 Idealna ---{ Ocena serwerów }--- 🔲 Przeciążone niczym busy do 3.5t 🔲 Trzymają fason! 🔲 Dobre 🔲 Świetne 🔲 Brak Online ✅ Nie mam zdania ---{ Ilość Mikropłatności }--- 🔲 Mikropłatności ponad rozgrywkę! 🔲 Mikropłatności znacznie wpływające na rozgrywkę ✅ Mikropłatności nie kolidujące w rozgrywkę 🔲 Znikome mikropłatności 🔲 Brak mikropłatności ---{ Cena }--- 🔲 Po prostu tego nie kupuj 🔲 Lepiej zwróć tą grę póki możesz 🔲 Droga nawet na wyprzedaży ✅ Lepiej kupić w internetowych sklepach ✅ Poczekać na wyprzedaż 🔲 Kupić od razu z pełną ceną na steam ---{ Czy warto kupić? }--- 🔲 Nie ✅ Tak 🔲 Kupuj! ---{ Ocena }--- 🔲 1 - Nieporozumienie 🔲 3 - Słaba 🔲 4 - Ujdzie 🔲 5 - Średnia 🔲 6 - Zadowalający ✅ 7 - Dobra 🔲 8 - Bardzo dobra 🔲 9 - Rewelacyjna 🔲 10 - Arcydzieło!
# Marvel's Midnight Suns — 9/10 Really surprised by how much I like this game. The combat is addictive, and I love the card combos and building/upgrading my deck. I'm constantly looking forward to the next fight. The Abbey sections are a mixed bag. The conversations feel like filler and the exploration can be annoying, but weirdly, I grew to like the Abbey. It's cozy and actually works as a nice break between fights. I've seen people call it an expensive mobile game, but after 2–3 hours, I really don't get that feeling anymore. The story is just so-so for me, but the combat more than makes up for it. Definitely recommend it to Marvel fans and anyone who likes card/strategy games and single-player games. **9/10.** Hopefully we get a sequel or spin-off someday. X-Men or Avengers would be awesome.
This is one of the best-written video games I've ever played, proven by the fact that the developers made me *actually like* Captain Marvel, and I've *never* liked her before. There's a ton of optional grinding to tackle in this superhero XCOM game, and I did grind pretty hard as the man-out-of-time Hunter, voluntarily taking nearly 100 hours to beat what is probably a 30 hour game, because the game's mechanics and progression make it feel worthwhile and enjoyable. Every character plays differently, and while I enjoy some hero's playstyles more than others (Iron Man is one of my favorites, but Ghost Rider and Magik weren't really for me), I appreciate the sheer amount of variety, customization, and replayability. But more than half of my time in-game was spent outside of combat and instead in the dating simulator/Hogwarts Legacy hybrid that is the Abbey mission hub. Stargazing with Doctor Strange, playing video games with Spider-Man, watching movies with Nico (who I never knew before this game!)... every character is so fleshed out (well, minus Bruce Banner) and true to the spirit of the source material. There are thousands of lines of wonderfully voiced dialogue (which makes up for the mediocre facial animations) that you can't help but be charmed and invested in both the silly and the serious... whether it's having a thoughtful conversation about leadership with Captain America, or it's Blade's adorable scheme to flirt with Carol Danvers... which Wolverine crashes to drink the fruit punch. Who do I have to bribe to get another Marvel XCOM relationship sim written by the same team who created this love letter to the franchise?
Very few games that I enjoy get the honor of not only being good, but memorable. I will never forget this game. Midnight Suns is a meaty strategy RPG love letter to those of us wasting away waiting for an XCOM1/2 sequel, all made by developers I can only assume are huge fans of Mass Effect and Dragonage. The world is doomed, and a small group super-heroes resurrect the prophesized chosen one to put an end to the chaos. You assume this role as The Hunter; a customizable character for to control as the team's leader, this game's Commander Shepherd. By day you lead various iconic Marvel characters into battle against Hydra Soldiers, Demons, Vampires (with an I), Vampyres (with a y), eldritch creatures, and a small collection of Supervillains. In these mission you play cards from a deck of ~24; 8 for each hero on your 3-person squad per mission. These cards might deal damage because you hit them with a sword, or they might deal damage because you hit an enemy with another enemy. They might heal or buff, draw extra cards, delete extra cards, make pits to hell appear in the ground, or cause you to devour an enemy for extra health. All the things you need to defeat your foes of all sizes. When you return from these missions you get the night to interact with your newly found family of do-gooders, hearing their stories, their traumas, and inevitably; becoming bestest friends. Then hit the bed and get ready to do it again tomorrow. Get up, pick someone to train with to boost your xp gains, advance your relationship with your chosen sparing partner, and collect a powerful buff to use on their next mission. Chat up everyone who's got something to say and pick a new mission to undertake. In the midst of all this you can also explore The Abbey, your stronghold and home-base for the duration of the campaign. This is a purely peaceful, narrative driven and optional side of the game where you can plunder extra loot, -both cosmetic and practical- and learn about the history of the major characters in the narrative. With how massive this game truly is, I find it hard to believe I can summarize it in a few short paragraphs but it can't go without stating; Midnight Suns is long, and very dense. Practically every member of your massive 12 (16 with DLC) member team has no fewer than 30 unique interactive dialogues. Even when you aren't speaking with them directly, your team will converse on SuperLink; a super-hero message board you can open to see what everyone has been talking about lately from feuding over the tribulations of sharing space together, to grim insights into the state of the world as an apocalypse draws nearer. Aside from simply chatting everyone up and learning more about them, each character also has several layers of progression you can work on to increase their combat effectiveness. Firstly there is your relationship with them, increased by sparing, joining hang-outs, inviting them out, and conversing. When your relationship hits certain milestones with them they gain: a passive ability, special abilities that lets them team up with another hero for great effect, an upgrade to their passive, and finally a legendary ability that can only be used once per mission. Secondly is their hero level, which ascends from 1 to 25 (and beyond in ng+) as you use them in combat or train with them; raising their health and damage, nothing too fancy here. Then there is the meatiest part of the progression; deckbuilding. Each hero has their own allotment of cards allowing them to do various things on the battlefield from simply inflicting damage, to applying debuffs, to launching enemies in all directions like a pinball game. Each card can be enhanced, making it superior in one way or another; then, they can be modified adding a random assortment of additional effects of various quality. And if all that wasn't enough, the final layer of progression is a series of minor stats you can improve per hero over time providing them what are minor benefits early one, and enormously powerful ones later on. All that is to say; there is a massive amount of stuff to do, too much even. The amount of effort it takes to spend that quality time with each hero, to select their abilities and invest the resources into them. It is a lot. That being said, the game is thankfully insanely fun. The massive grind wouldn't be at all tolerable if it didn't end up paying out dividends pretty much instantly. To see your hero pals going berserk on the battlefield, benefiting from all the work you've put into them, learning about them and giving them sweet powers to use; is all very very satisfying. It certainly has it's limits, and so I'd personally recommend skipping out on the DLC for a first playthrough as the added 4 characters can be a lot to handle on top of the huge vanilla roster. Before I praise this game one last time, I will throw out a few thorns I felt prevented Midnight Suns from being a true masterpiece for me. First, leveling up your relationship with your team is insanely time-consuming if that is the sole thing you are working on. You might play a dozen missions to level up your friendship with a hero a single time thanks to lockouts allowing you to do activities with them that raise your relationship with them. Second, some missions (at least on the hardest difficulty) can be outright impossible with bad RNG. The way drawing cards works can sometimes screw you over so badly that you simply cannot win. And on the note of not winning, my final complaint; losing feels pretty bad. Compared to games like XCOM where a loss is a loss and you incur penalties for poor performance; in Midnight Suns, a loss means one of three things: you either reload your save from the beginning of that mission, reload your save from before you went on the mission at all, or quit the game. It feels like it would have been easy to at least let optional mission fail and return you to The Abbey with some sort of penalty instead of the game canonically being a string of victories one after another. Anyways, back to the praise. Midnight Suns was awesome. I laughed and cried, I felt empowered, and can't remember the last time a game gripped me so completely that I went to bed unable to sleep due to the excitement of waking up and playing it again the next day again and again. An all-timer for me. Breaks my hear there will likely never be a sequel.
Jeu trés sympathique.
Купил я себе как-то, как фанат комиксов [spoiler](нет)[/spoiler], значит, игрушку. В целом, она оказалась очень даже неплохой - смесь карточной тактики, наработок икскома (развитие базы и прокачка) и болтовни с отрядом в хабе Масс Эффекта. Решил взять после прохождения обоих икскомов - очень уж неплохие вышли тактики. Немного почитал обзоров и взял на скидках! В принципе, все как и ожидалось: обзоры не врут - болтовни тут дохрена, хаб огромный и вся эта социальщина занимает не менее 50% от общего времени, если не больше. Фанатам комиксов должно зайти (фансервиса завались), но и все в кучу намешано благодаря здешней истории. А суть в чем: есть наш ГГ, какой-то ноунейм-суперпупергерой (ну а как жи?!), которого воскрешают прямо из склепа в самом начале игры, и говорят "Эй, ЕРЖАН, вставай, тут твоя мамка тоже воистину воскресла и разбушевалась - надо усмирить! И понеслась! Практически все остальные персонажи из вселенной марвел, очевидно. Ну кроме парочки, они придуманы для этой игры. Часть суперхероев доступна сразу, часть по мере прохождения присоединяется. Разделены на две подОПГ - те самые Midnight suns и пресловутые Мстюны. Есть еще Чпук, но он почему-то тут не с Мстюнами, а с первой группировкой трется. Наверное (я уже забыл), потому что Мстюны-скуфы и троллят его, поэтому он переметнулся к свежей крови! А свежая кровь тут пипец: запирсингованная короткостриженная азиатка не то рокерша, не то готичка, затем Ильяна, мать его, Распутина - меланхоличная пессимистка с телепортами, и какой-то один из многих (как я прочитал) призрачных гонщиков. Ну и на сладенькое, лядь, скуфандрий Блэйд - гроза вампиров! Единственный великовозрастный человек из этой компашки детишек - черт его знает, что он с ними забыл, просто присосался походу... И вот с таким материалом работать! Вообще, Марвел уже давно из себя представляет какой-то цирк из категории "дорисуй паравозик". Тут тебе и выше упомянутый истребитель вампиров, и волшебник, который шуршит мультивселенными, и забытый богом, Росомаха - герой комиксов из прошлого века, мужик в трико и со смешной прической (почти Бэтмен, но в желтом и дерзкий), у которого есть регенерация и когти! Пресловутый человек-паук - добродушный сосет, капитан Омерика, который еще вторую мировую застал. И тут вот к ним присоединяется новое поколение зумерков каких-то с мечами, посохами и огненной башкой скелета (с оригинальностью нынче сложно, поэтому это один из!). Не, ну цирк да и только - серьезно воспринимать это не могу, мои соболезнования ярым фанатам, особенно пожилым) Т.ч. вот, какие времена\авторы - такие и герои, и все это смешалось в кучу. И проблемы у них соответствующие - недолюбили, недопоняли, идитена*ер! Поэтому и сруться со скуфендуями всю игру, но на вылазки иногда вместе ходят - геймплея разнообразия для, надо понимать! Уот так уот... Что касается самого геймплея основного, то он тут как кастрированная версия икскома, похожая на, своего рода, паззл\головоломку (где, в зависимости от сложности, критически важно выверять эффективную последовательность врагов на устранение) + дэкбилдинг (собери колоду, если по-нашенски). Если в икскоме битвы занимали довольно много времени, благодаря большим и даже огромным картам, то тут боевая зона размером с баскетбольную площадку. Вроде и тесно, но зато очень динамично: никаких укрытий, все действия героев - это карты, выдающиеся случайным образом из заготовленной тобой колоды. Их можно заменять некоторое кол-во раз, использовать и комбинировать. Еще можно задействовать предметы окружения, чтобы знатно засадить супостату чем-нибудь тяжелым\взрывоопасным! Ну еще чуть подвигаться можно, чтобы толкнуть плечом или занять более выгодную позицию. К боевке особо нет вопросов - она вполне классная, враги разные и их достаточно (они комбинируют бывает что-нибудь гадкое между собой и доставляют этим лютых проблем) и за счет постоянной смены используемых героев (они тут травмируются, как в икскоме, и их надо лечить либо брать больными и испытывать на себе жесткие штрафы) получается неплохое такое разнообразие, которого хватает на достаточно длительный забег. НО! Не на, блин, ~80 часов. Уже после 50-60 надоедает, нового ничего уже не появляется, просто добиваешь чертовски растянутый сюжет, который еще и рандомными миссиями разбавлен (да-да, так же, как и в икскоме...). В остальном - все класс, ну, кроме финальной битвы...на нее были большие надежды, а она...ну такая, meh. В x-com 2 была круче... А тут на уровне 1-й части, просто пойдет. Но не одной тактикой единой! Тут еще есть хаб, где, как я говорил, нужно не только болтать и решать детские проблемы, вступать в разные кружки по интересам, коллекционировать записочки, но и...собирать траву и грибы!!! Для чего же?! Для крафта, сынок! *долгая пауза* Даже комментариев нет особо: крафт...зелий...на битву...супергероям... Хвала богам, это необязательно, как и сундучки (а в них костюмчики для супермодных героев - чтобы что? Чтобы приодеть красавицу 'Банду Максимов' не в красно-черный, а в черно-красный! :D) разбросанные по огромной локации-хабу, в которой, как в метроидвании, открывая по сюжету умения, ты со временем доберешься до всех запретных мест! Если захочешь... Желающих, я думаю, найдется немного. Хрен его знает, зачем они это делают... Ну тупо пятое колесо. Вот как во втором икскоме были фоточки эти после сражений, так и тут такое же (да и сами фоточки опять есть, чего, зря делали что ли?!?!? :D), понапихали какой-то, простите, дрочьни, которая никому, кроме эффективных манагеров, не нужна. Лучше бы противников больше сделали и суперзлодеев, а так же карт. Но неееет... Вот такая вот игра: 50-60% бегаем собираем грибы, общаемся, 40-50% сражаемся тактично. Офигеть пропорция, ге-ни-аль-ная! Пять баллов геймдизу...из десяти, ахахаха. Поэтому, наверное, и провалилась в продажах, и продолжения не будет, на которое тут есть лютый задел после титров (в стиле мультиков марвел). Но нет, не в этой мультивселенной, Фираксис! А так...игра вполне хорошая и очень красивая, да, рекомендую! :D
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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