
Roguelite deck-building meets souls-like. Break out of an infinite loop to close the hell gates, turn enemies into cards, and build your own omnipotent Deck of Souls! Rolls included.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Create your own hero, extract souls of your enemies and make cards out of them, break through tough battles, die, and go all over again...
In Deck of Souls, you will:
Turn your enemies' souls into your cards and mix different classes’ abilities to uncover your true power.
Choose your hero’s capabilities and appearance, pick between several distinct classes, use the RPG elements and inventory system to your advantage, and take the proper outfit.
Make choices and decide the bosses’ fate. Execute them for their sins or spare them, so that they will come to help.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 221reviews | 81% | — | $58.6K |
| $8.39−30% | 8ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, I'd really love to recommend this game... but I just can't, and it's really a shame. Fundamentally, this game proposes to offer a lot of fun and interesting mechanics. It's also generally very fun to play. That said, it's also clearly an unfinished work that the developer has grown tired of and abandoned, and that's really a shame because the foundation here is just so promising. Even fundamental card systems associated with the default decks of one of the three characters is just straight up broken and does not work as described (or in any sensible way at all). This bug would be honestly impossible to miss in any testing (it's an issue that occurs in nearly every combat encounter) and has been widely reported for years as far as I can tell. There are other, sometimes more subtle, indications of this being an unfinished project the more time you spend with it. Mechanics aren't explained (and some that are explained don't behave as claimed), choices are confusing, gameplay balance is all over the place, and the objectives and story are oddly unclear (this last part hearkens to the soulslike portions of the game's DNA, perhaps, but the protagonist characters clearly have a ton of history and backstory that is simply unavailable to the player). Alongside these cons is a game that, for bursts of time, is really honestly very fun and compelling to play. This review is not being left by someone who is angry at the game, it's just coming from the perspective of someone who sees how much fun this game could be and is sorely disappointed by how little additional effort it would seem to take to get that game to the level of polish and presentation necessary to call it a finished product.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America
| $8.39−30% |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a cool game, similar to Slay the Spire and others roguelike deckbuilders, but it feels incomplete. Since the release in 2024, they didn't update the game. It's a shame it has lots of bugs.
Overall a fun and fairly easy roguelike. You can make fun game breaking builds. But there is way too many bugs. [list] [*][b]Set items[/b]: you can't see what the set bonuses are until you equip multiple pieces of that set and some sets seem to have no bonuses for some reason. (timeless set/champion set) [*][b]Equipment[/b] does not have a symbol to show which slot it goes in, usually pretty self explanatory but then you have a necklace that goes in the weapon slot instead of accessory slot. [*][b]Cards[/b] do not work properly. Example: rush cards that randomly targets enemies will sometimes target a dead enemy and do nothing, same goes for certain damage powers that targets a single enemy at random. Some momentum cards are also bugged. [*]There's [b]class cards[/b] but each class gets offered cards from every class after each combat encounter. [*]A few [b]visual bugs[/b], mostly during cutscenes and tutorial prompts. [*][b]Sound[/b] overlaps and gets super loud. Example: if you trigger two or more of the same rush card at a time. [*][b]Achievements[/b] are bugged. (upgrade any stat to 20 / upgrade a weapon to max lvl / beat satan) [*]Game does not explain the difference between block and armor but it is pretty easy to figure out. [*]Every win counts as a lose even after unlocking the final act and defeating satan. [*]You get passive power ups after beating certain amount of combat encounters, some of these powers are very poorly explained. Example: "when a boss fight starts create and draw this card" but theres no way to see what the card do. [/list] Im out for now. I hope this game improves but i highly doubt it, since it's out of early access now but still feels more early access than most actual early access games. [b]EDIT: No fixes for their broken game for over a year but they come back to beg for a Steam Award nomination. ABSOLUTE CINEMAAAAAA[/b]
Neat ideas. Very poor execution A simple playtest and grammar check could do wonders for this very lazy title. A shame, the art and some mechanics are nice.
Almost all of the achievements are broken. 💩 I should have 13/18 by now instead of 5/18. Edit: They started unlocking randomly for no reason, but i'm still missing 2. At this point, i should have reached 100% at around 15 hours of playtime. I'm now at 37 hours, this is just ridiculous.
+ There is a pool of different starting decks + The gameplay itself is fun + Many interesting cards and effects, items are a nice addition - Set bonuses are not explained - Sometimes cards get lost for no apparent reason - There is way too much text for a rougelike / rougelite. Between rounds you sometimes have to click on a chat for 5+ times - Runs take too long
I am genuinely confused by this game. Tried 1 run, spent 2 hours and finished it with ease until the very end, that is locked behind further progress. The idea of the game isn't much different from other games in the genre. Yet, the execution is rather poor. Here are some examples: -There are no tooltips for some effects. You don't know in advance what you get, when you pick a card with stealth. -The balancing is so far off, that the game throws cards at you that allow full damage negation while riposting with the same card, not just the typical block/armor stuff -The damage calculation is off as well. Enemy has 20 armor, my card shall deal 30 dmg, no further visible multipliers. Yet, the enemy takes either 0 or 20 sometimes. Either way, there were many situations where the calculation didn't make sense. This game would be really nice if it was well polished. In the current state, I would refund it if I didn't need 2 hours to test whether I can beat it in my first run. Sadge.
Score: N/A There are simply too many good (rogue-lite deck-builder) games to play instead of this. I'd rather just play more Slay the Spire or Monster Train. Combat is unbalanced, sometimes exploitable. Getting more actions per turn depending on the number of enemies is really stupid. Combat actions and animations execute slowly. Writing is bad. Comedy doesn't land. Many choices are uninteresting, but some are well designed/balanced. Art and animation quality are good. Audio/Music/SFX are okay.
Preface this by saying that I do like this game and enjoy it but I do have low standards. Poor programming of the card game itself, there are steps that are out of order and cards execute themselves in ways that make no sense for their stated wording or most CCG style games. Story is ok, if nothing new but the actual writing itself feels machine translated. There are archaic uses of words and other strange phrases used throughout the game. Menu design is bland with generic tinted boxes and plain white text that gives it an unpolished feel. Pick it up on sale, its fun.
https://youtu.be/Ur4_D9CEn7g Limiting card count to enemy count prevents playing combo or variety of cards in most fight which instead become slow slug fests.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 24.5K | 82% | $8.99 | |
| $90K | 168 | 90% | $13.99 | |
| $21.4K | 51 | 96% | $13.99 | |
| $303.4K | 616 | 71% | $19.99 | |
| $112.1K | 357 | 81% | $14.99 | |
| $36.8K | 122 | 72% | $11.04 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 152 | 62% | $14.99 | |
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| $58.6K | 152 | 99% | $14.99 | |
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| $58.5K | 148 | 92% | $9.99 | |
| $58.6K | 471 | 87% | $4.99 |