
Venture into an old, magical ruin to seek an ancient power in this highly replayable roguelike twin-stick shooter. Optimise spells and build ultimate combos to defeat twisted monstrosities and delve deeper into the Lone Ruin.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 152reviews | 62% | — | $58.6K |
| $2.24−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i have it on the switch and steam. its... a good game.... but... it really lacks content, and didn't really grow. The base game itself is a great game. Wouldn't buy it full price atm if you have other choices of games to buy. The basic spells, how to kill, do runs, its fun. chain lighting works in a nice way, blackhole and boomerang or ice storm, etc. This game gets many spells done right, and many many things work. What does suck is that it doesn't progress in any way, fix weird upgrade issues, extremely difficult to get builds you want, and campaign is nearly impossible to get through when you start because you have no idea what upgrade path you are getting. i'm 30hours+ including switch and i didn't memorize the icons to the upgrades, as i mostly read. this could be a great game, but... developers just stopped... making it better... sad times.
Lone Ruin is a solid but stripped-down Hades clone wrapped in the look and feel of Hyper Light Drifter (from Heart Machine). "Ruin Run" seems to be the "main" game mode with branching path/upgrade choices and encounters (a la Hades,) and the "Survival" mode's arena is exactly what one may expect. The small selection of upgradeable spells/abilities are generally well-done and fun to use, though the contact damage, visual design, and restrictive view lead to combat feeling far less precise than the otherwise tight controls would suggest. While its simple coffee-break premise isn't a bad thing, the lack of persistent progression beyond unlockable cloaks (or build modifiers) means that there just aren't many compelling reasons to play beyond achieving arcade-style leaderboard ranks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Dutch*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's an ok game that's overly difficult due to poorly telegraphed enemy attacks and barely any audiovisual feedback when taking damage. This makes it so you sometimes die to an enemy before noticing it and by then it's often too late. As even on the lowest difficulty i died within a matter of seconds. I tried 6 runs and only got to act 2 out of 3 once. I also already saw some repetition in upgrades by that point so i knew variety wasn't quite there. Same goes for enemies of which there's only a few per zone. However each is unique and diverse and so are the zones. They all look great and the presentation impeccable. Music isn't my genre but it fits the game well and it can be therapeutic for some people I'm sure. If you only want to do a few runs and like a challenge then this game is worth it. Wether or not on sale depends on how much you like the genre. The game is better than the score makes it out to be but it's too hard and unclear for me to enjoy it myself. However i can help make the score more in line with the quality by giving this a thumbs up.
The least 'readable' roguelite. If you are colorblind you will not have a good time. I loved the look of this game and got on sale and unfortunately I can't see myself picking this up again unless a colorblind mode is added.
I wouldn't outright call Lone Ruin a bad game, just set your standard really low and get this at a very high discount. This is made for people who like repetition and the challenge of being right up in the leaderboard. The main core issue it suffers from is the cost and it being a roguelite rather sticking to being survivor game. Also, the lack of story and soundtrack doesn't help, but it doesn't mean you can't have some fun with it, but it is short-lived for about an hour or so. Better than some other games that waste hours and hours of your time grinding which may not be saying much to convince you to play this game which I'm not trying to achieve here. Just be aware of what you may be avoiding or getting yourself into. Take what you can of this game for whatever reason you feel you really need to.
Just wanted to leave a positive review here, because the game deserves it. I find the gameplay loop to be super fun, the mix of spells and blessings make each run feel fresh, and it doesn't need as much time investment for a single go like others of the genre. Put this together with some great presentation, and different game modes, as well as some super long term unlockables, and you've got yourself a game that's a cozy yet exciting mix of rogue and survivor combined.
[h1][b]纯粹却单薄的双摇杆爽游[/b][/h1] [h2][b]游戏总评:6.5/10[/b][/h2] 本来玩这个游戏,我就是奔着无脑割草、纯粹解压去的。这游戏的卖点非常直接,就是快节奏的双摇杆肉鸽射击。你操控着魔术师在遗迹里穿梭,利用各种属性的法术在怪物堆里拉扯输出。刚玩的前两局,满屏乱飞的技能特效和流畅的走位射击确实让人肾上腺素飙升,打击感也还算清爽。 游戏的优点在于上手门槛低,战斗节奏极快,非常适合拿来碎片化时间爽上一把。法术组合和技能升级虽然中规中矩,但搭配起来打出高额伤害时的反馈还是很过瘾的。 不过,缺点也相当明显。最致命的是内容体量严重不足,敌人的种类偏少,关卡和地图的设计也缺乏变化,基本上打个两三次就能把核心内容全体验完。肉鸽局外成长和流派深度不够,导致耐玩度大打折扣,玩久了容易产生严重的审美疲劳。 总而言之,《LONE RUIN》是一部底子尚可但后劲不足的快餐向肉鸽小品。它能给你带来短暂的爽快感,但很难长时间留住玩家。如果你只想找个轻量级的射击游戏打发半小时,它还算合格,但如果追求深度,可能会觉得有些单调。
I get hit a lot cuz I just cannot see the projectiles/bullets. I was attracted to the game due to its color scheme, but... I didn't expect it to also mean it is really hard to see what in the seven hell's is going on. Makes for not all that much fun playing it. A nope from me.
not bad
Потенциал не реализован. Игра приятно выглядит. И при первых забегах вроде кажется что и геймплейно всё вполне неплохо. Но чем дальше, тем больше замечаешь изъяны. Особенно пытаясь штурмовать высокие уровни сложности/восхождения. Игру многие критикуют за однообразие. Соглашусь. Одинаковые локации, малое разнообразие мобов, всё в одной цветовой гамме... Но даже это кажется не главной проблемой. Игра просто… не доведена до ума. Близкая камера плохо сочетается с очень быстрыми снарядами противников. Баланс между стартовыми заклинаниями весьма спорный. Боссы слабые. В описаниях заклинаний есть ошибки. О том, что есть возможность просматривать и продавать имеющиеся предметы и заклинания, нажав на кнопку, отсутствующую в меню привязки кнопок, игра не сообщает. Режим выживания абсолютно сырой... Игра воспринимается как ранняя бета, которая уже играбельна, но ей предстоит ещё долгий путь полировки и балансировки. Но она их, похоже, уже не получит. Ну и как дополнительная иллюстрация заброшенного состояния игры: После релиза заменили стандартные уровни сложности (обычная/высокая) на множество уровней восхождения. А достижения, связанные с убранными уровнями, остались и больше не доступны для выбивания.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $76.4K | 161 | 76% | $19.99 | |
| $54K | 263 | 97% | $7.99 | |
| $26.5K | 125 | 65% | $14.99 | |
| $2.4K | 7 | 57% | $14.99 | |
| $5.1K | 67 | 84% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 221 | 81% | $11.99 | |
| $58.6K | 74 | 72% | $19.99 | |
| $58.6K | 152 | 99% | $14.99 | |
| $58.6K | 825 | 96% | $4.99 | |
| $58.5K | 148 | 92% | $9.99 | |
| $58.6K | 471 | 87% | $4.99 |