
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−85% | 24.5Kreviews | 82% | — | $4.4M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1081 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WARNING: DO NOT BUY AT FULL PRICE! I need to preface this by saying this is not necessary a "bad" game, but it's not one worth 100 euro/gbp/us dollars under any circumstance. The people that are putting in thumbs up reviews are midwits who seem to have lived under a rock their whole lives and this is their, apparently literal, first game. I have played 1hr at the start of this review with 1 main mission completed (excluding the Tutorial Mission) and I can smell the ♥♥♥♥♥♥♥♥ from 10,000 miles away. Down to it's core, Midnight Suns is a repurposed hero collection gacha game and I have several points that while by themselves may not prove it, for anyone that has played such games, will easily be able to understand what I'm talking about. 1. You do not "technically" play as the characters. Your actual character is some dude/girl called "the Hunter" (oooh, so original) who looks like a generic NPC that Firaxis borrowed from God Howard's Oblivion. Nothing remotely original or interesting, but when combined with being surrounded my other playable characters makes it look like a hero collector. 2. "Star rating missions". What do I mean by that? At the end of the mission, you get from 1 to 3 stars which then breaks down you XP and other stuff acquired. That is a classic mobile game mechanic. 3. "Superlink" or the social media for your heroes. Again, hero collector gacha 101. 4. You can purchase skins from the wardrobe using a separate currency. I don't know what it's called and I don't really care, but it's a tactiv. Now, for the rest of the game. Pros(?) - Characters look good - Graphics look good - Card mechanic is somewhat interesting and novel (at least for me) That's it for pros. Cons(Lol) - Dialogue is god awful and feels like it was written by ChatGPT. Yeah, it's only my first mission but damn these idiot characters are obnoxious. - VA does not exist. Flat. Boring. Emotionless. Could these VAs possibly fall asleep any faster at their jobs? Phoning it in doesn't even seem close. They sound like they would rather be shot dead in the street like dogs than spend even 1 minute on the game. - Stages seem to take longer than normal and enemies are generic. Overall a 4, maybe 5 out of 10. Possibly 6 if you like Marvel. Not worth the price, do not bother unless it's on the Summer Fest like the one running right now at the time of this review where I got the Legendary Edition for 20euro + every addon. EDIT (after 20+ hours into it): Still not worth the full price. Definitely worth 20 euro/dollars/whatever Dialogue gets... somewhat better as times passes on. Although that will be subjective. Still, considering the VA talent they hired for some of the characters (Nolan North is my favorite Deadpool) I can definitely let a few cringey one liners slide. My belief that this was a repurposed mobile game became even more reinforced because of all of the currencies you have to use. The exploration is nice especially as you unlock the second Word of Power but the fact that a single twig is a wall like we're in the early 2000s and you don't have jump is annoying to put it lightly. Difficulty is another problem. Vampyres are the obnoxious enemy. They have far too many abilities. If you have any Tainted Mystics, take care of them first because they can turn an enemy into a Hemalyst which is a glorified nest to spawn more vamps of the lowest level. Each vamp adds Bleed to your cards so when you use them, bleed is applied. They can spontaneously evolve into an elite which becomes tankier. Each can activate a type of Frenzy ability by themselves which allows them to attack in the middle of your turn. Etc, it's just annoying as ♥♥♥♥. On the other hand, non vamp Hydra are relative easy to deal with. So sometimes, a Vamp Normal difficulty can feel like Hard mode while a Hydra Hard difficulty can be either Easy or Normal mode. It's goofy like that. As for the characters I have so far: Piece of advice: Focus on upgrading your abilities and also prioritize modded abilities over new ones. Another pro is that many, if not all, of the characters have solid foundations with their starting cards and you can easily get far without getting new ones. My favorites so far from the "original" Midnight Suns are Minoru because she can do a lot and do it well (support, damage, utility), Ghost Rider is a damage dealing mob killer and Blade can become immortal if played right. I genuinely don't like Magik both as a character and her abilities so can't speak much there other than she's a good support that change the stage through repositioning. Iron Man is half-tank, half-damage dealing monster that if played right can clear entire stages. Captain America is a half-tank, half-support and can be pretty much the same. Spider-Man can stall stages by binding characters and focuses on environmental damage. Strange is a support with some minor damage dealing capabilities. Storm is too annoying to play and 2 of her starting cards require "electric generators" in the stage for her to be viable. Deadpool can be OP but he's a little too selfish, so he should be played with support. Basically, the more mobs he kills the more powerful his abilities become. Captain Marvel is great as she can deal damage, reposition, taunt and has AOE. Her Binary Power adds extra damage and a shield. Morbius... eh, he's mid but maybe I haven't upgraded him as much yet. He's too annoying and I don't care enough for the character. The MC (Hunter) is simply overpowered. He can do anything, but I choose Light because of the healing and shield with some Dark abilities for damage. The next most OP character that I've experience some play with is Wolvering. Multi enemy hit by chaining attacks + Life Steal and an in-built Resurrection? Damn. Can't wait to get him. I'm not that far into the game because I would like to take my time. I don't have or played Venom, Scarlet Witch and Hulk so can't speak on them. Overall, I would bump this game by 1 point from initial review. From a "4, maybe 5 out of 10. Possibly 6 if you like Marvel" to a 5, maybe 6 out of 10, 7 if you like Marvel. Not at full price though, lol.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exceeded all my expectations! I was skeptical at first, but the fantastic story and gameplay completely won me over. Do yourself a favor and grab the Legendary Edition on sale; the DLC storyline featuring Deadpool, Morbius, Storm, and Venom is absolutely worth it.
Fun game! Likeable characters, and a well written story.
Пошаговая тактическая игра по богатой вселенной Marvel. Делали мастера жанра — Firaxis. Долго откладывал покупку игры, ждал скидок, но похоже что меньше уже не будет. Оригинальная история, главный герой с нуля. Мне не очень зашел такой подход, я бы лучше порулил уже известными героями. Не хватает лицензий, но понятно, что за них надо миллиард денег. Между схватками бродишь по локациям, вот это прикольно сделано. Графика уровня хорошей ролевой игры 2015 года на PC (но хуже, чем третий Ведьмак). Анимации стандартные. По тактическому жанру не специалист, но Firaxis в десятых делали отличные XCOM, они знают что делать. В целом неплохая игра, но меня лично не зацепила.
Let me preface this by saying I actually enjoy turn based games a lot, with some of my favorites being South Park the Fractured But Whole, Expedition 33, and Pokemon Emerald. I am also the biggest marvel fan I know to the point where I can answer almost any question about any project. That being said, is this game good? No The story is insanely weak, the combat mechanics are lame and confusing, the heros don't feel like their selves, at best it feels like this is a game within the MCU and not its own marvel product. Its like if the midnight suns were revealed and wanted to make something to give people an idea of what they do so they wouldn't feel scared of them, but I think they could have done better than this. if you want a marvel game, go play guardians of the galaxy, if you want a turn based game, go play expedition 33, if you want both, go play South Park the fractured but whole. what a dissapointment.
O jogo é bom. Não é 10/10, mas é bom. Basicamente, você vai dividir seu tempo entre as missões (combate por turnos baseado em cartas), que é a parte mais divertida do jogo, e a "abadia", que é a sua base e onde você socializa com outros heróis, melhora suas habilidades etc. Confesso que a parte da abadia não me atrai muito. É um pouco desestimulante ter que lidar com intriguinhas e birras entre heróis e assuntos (muitas vezes juvenis) pessoais de cada um. Isso piora ao saber que vocês estão enfrentando uma ameaça que pode acabar com o mundo, enquanto você está lá pescando com o Spider Man para evoluir seu "nível de amizade" com ele e conseguir uma nova habilidade ou participando de um clube do livro com o Blade e a Capitã Marvel. É forçado. Enfim, tem gente que vai adorar ter esse vislumbre mais pessoal dos super-heróis. Eu, particularmente, acho que essa parte do jogo é "inflada" e toma tempo demais. Quanto ao combate, ele é bastante simples, mas divertido. As animações dos ataques são lindas. Devo alertar a uma última coisa: o jogo crasha bastante. É interessante salvar com frequência. Aconteceu 3 vezes em minhas 40 horas de jogo. Na terceira, acabei droppando o jogo por conta disso, pois perdi bastante progresso. No entanto, a experiência em geral foi positiva e me diverti ao longo do caminho.
[quote=Капитан Марвел]Послушай, если бы у Сатаны была ядерная бомба, я бы вручила тебе досье толщиной с твою голову. Но у него её нет, так что... - “Marvel's Midnight Suns”[/quote] https://www.youtube.com/watch?v=Ripgh8W2PMg [list] [*]Кроме базового издания есть еще Digital+ и Legendary. 1-ое даёт 11 шкурок на героев, а самое полное Легендарное кроме 23 скинчиков содержит сезонный пропуск с 4-мя героями. [*][u]Сюжет[/u] ничем не удивит - это классическая история спасения мира от Матери Демонов командой супергероев. Учитывая жанровую принадлежность это даже неплохо, но с оговоркой. В игре дикое количество диалогов даже по меркам каких-нибудь ролёвок, не говоря о тактике. И лично меня эти тонны текста утомили количеством воды настолько, что я после середины игры я стал их скипать. Львиная доля болтовни связана с налаживанием приятельских отношений между командой и трёпом какой гг Охотник хороший лидер. И ладно бы такие диалоги были только у Капитана Америки, ему положено быть занудно-правильным, но тут даже антигерои типа Морбиуса и Венома сразу становятся пушистыми пуськами. Только Ильяна “Мэджик” Распутина любит юмор почернее и сарказм. [*][u]Локализации[/u] на русский в стим-версии нет. [*]По заветам XCom’а Midnight Suns делится на стратегическую часть и тактическую. [u]Стратегическая[/u] часть страдает от отсутствия какого-либо челленджа и элемента давления на игрока. Практически все механики этой части тут носят необязательный характер - модификация карт, например, может дать очень крутой бонус, но чтобы нароллить действительно сильный модификатор надо потратить целую гору кредитов, которые, в отличие от практически бесполезного блеска (gloss), не падают просто за прохождение заданий. И надо или идти фармить кредиты, или забить и поставить первый хоть как-то полезный бонус. И от того, что необходимости в оптимизации колоды или героев практически нет (может быть, на максимальной сложности она появляется, но о ней чуть позже), победы ощущаются гораздо тусклее. А если сюда еще и прибавить море диалогов, которые происходят именно в этом отрезке игры, то он может начать даже утомлять. [u]Тактическая[/u] же часть где-то до середины мне казалась великолепной, но именно к экватору всплыли проблемы баланса. И они носят систематический характер - разработчикам, видимо, не хватило опыта в колодостроительном жанре. Многие механики слабы или просто бесполезны. Возьмём, например танков. Их проблема заключается в том, что в 9 случаях из 10, чем заниматься этим самым танкованием, куда проще и эффективнее уменьшить входящий урон путем убийства врагов. Зачем тратить карты на таунты или блоки, зачем оглушать или опутывать врагов, если потратив те же ресурсы на оффенс получишь меньше урона? И тут проглядывается именно недосмотр со строны разрабов - ни блок (работает как дополнительное хп), ни резист (один заряд полностью блокирует одну атаку), ни даже единственная карта в игре с НЕУЯЗВИМОСТЬЮ не спасают от накладываемых с атакой статусов, вроде станов, ошеломления, ослабления, которые несут куда больше неприятностей чем просто урон. Вторая проблема - очень [u]малая гибкость в колодостроении[/u] вследствие крайне малого количества карт у персонажей. У каждого (кроме Охотника) по 10-11 возможных карт, и для такого числа среди них слишком много откровенно плохих или даже неиграбельных. Порой приходится выбирать слабую карту просто чтобы не пришлось брать мусорную. Единственный герой с возможностью иметь больше одного билда - это гг. У него тоже ворох сомнительных карт, но с 30 доступными удаётся наскрести на пару колод (у остальных максимальное различие - взять на пару атак меньше и на пару утилити карт больше) + есть костюмы и ошейники с разными пассивками (у остальных героев она всего одна и несменяемая). Если бы весь ростер был выполнен на уровне Охотника - я бы сказал что вышло супер. Но имеем что имеем. Наверное, [u]сложность[/u] - это механика, в которой видна одновременно и почти гениальность решений, и в то же время удивительное скудоумие. Уровни сложности тут открываются во время самой кампании: завершили 3 задания на максимальный ранг, и новая сложность доступна. При этом хоть понижать, хоть повышать её можно в любой момент вне миссии. Очень крутая фишка, но с ложкой дёгтя - никакой мотивации играть на повышенных сложностях нет. Они увеличивают хп и урон врагов, количество подмоги, а в награду игрок получает больше опыта и блеска. И вот награда просто мусор - опыт в Midnight Suns вообще не проблема, все герои автоматически подтягиваются до уровня Охотника -3 c, а тот самый “блеск”, который дают по завершению операций всегда, рейтинг лишь даёт бонусное количество, тратится не на крафт карт или их апгрейд, не на постройку улучшений или тренировку героев, а на покупку подарков (на что хватает и стандартной награды без бонусов) и покупку КОСМЕТИКИ. К концу игры у меня скопилось 5000+ блеска, который просто некуда тратить - украшение базы мне неинтересно, нужные расцветки для костюмов я купил, подарков у меня копится больше чем даётся возможность их вручить, а чтобы перевести этот блеск в полезные кредиты (именно они тратятся на тренировку, постройку и ролл модификаторов и ОНИ НЕ ВЫДАЮТСЯ как дефолтная награда, а как одна из дополнительных) нужно бегать собирать очень редко вырастающее растение для крафта. [*]Из [u]технических проблем[/u] могу отметить только баг, который не позволил получить один из костюмов на гг. Пришлось скачивать мод для этого - фиксить его, походу, никто не собирается. [*]Из [u]достижений[/u] проблематичными являются только получение максимального ранга Света и Тьмы. В одном прохождении их делать возможно, но крайне времязатратно и непродуктивно. Сперва придется достичь 200 очков в любом балансе, а следом понадобится уже 400 очков т.к. расположены они на одной оси и сперва придётся свести в ноль 200 очков от первой ачивки. [/list] https://www.youtube.com/watch?v=WVZTsTXO3Nk 7/10 - в начале я был в восторге. Но из-за проблем баланса и тонны пресных диалогов кампания кажется затянутой, что и испортило итоговые впечатления.
I bought this game recently on a good sale with all the DLC. I should love this game. I'm a big Marvel comics fan who was already intimately familiar with every character featured here. I love games like XCOM or Wasteland, and I love deckbuilders. My main criticism: THIS GAME DOES NOT RESPECT YOUR TIME. You will spend most of your playtime trudging through vapid, unfunny, unimportant dialogue, or receiving tutorials on various out-of-combat systems that use a billion different little tokens. It feels like a mobile game in that way. You will also spend a huge amount of time walking around your home base area to get to anything. Compare this to a game like XCOM where the foundry and the research lab are a click away. Imagine if you physically had to walk through an uninteresting environment for about a minute before you could change your research subject. Tragically, the combat is mostly pretty good. The game just wants you to do absolutely anything but combat. That said, I did tap out when I was in Part 2 of a mission that was functionally unwinnable. The cards you draw are the same cards in the same order on each repeated attempt, so my only option was to restart the entire mission, and even then I'm not sure it would have worked. It was a DLC mission, so I'm not sure how well balanced it was. There's a good game in there. Unfortunately, they don't really want you to play it, and that's probably because there's not actually that much of it.
As a massive fan of XCOM:EU and XCOM2 and deck builders I really wanted to like this game. I tried to find the fun. Desperately. But the game tries to do too much and the fun is only had during a few small moments in some battles. Namely when you get a good draw and feel like the game mechanics aren't as restrictive for once. In the end, I firmly believe there are better ways to spend your time. Sadly.
So let me get this straight. The impulse to write this review was the news of publisher implementing additional intrusive checks years post launch, supposedly requiring an online connection every 14 days. I didn't want to just repeat possible misinfo on the internet, though, I needed to verify this was a problem. Folks, 14 days is an overestimate. I took my Steam Deck completely offline between activation runs so no OS or game upgrade could disrupt the authentication state (I'm assuming shutdowns wouldn't disrupt it, because come on) and I was lucky when the game lasted 3 days without telling me it needs online mode for the "first launch". Then again, sometimes it straight crashed on startup. One could reasonably blame the hardware configuration, but this was exclusively a startup thing. The rumour goes, this is a response to copyright infringers managing a way around protection in the earlier version of the game. Now they have possibly a better experience playing it. Brilliant. This would be enough to recommend avoiding this game. But... maybe you don't care about that? I have no big complaints about technical side of actual game running, or the quality of voice acting. The other elements of the game, though, are weird, and not in the best sense. The writing has this stereotypical sheen of artificiality associated with Marvel movies, and the graphical style feels somewhat odd to me, though I can imagine someone liking them both. The two really questionable elements are primary stage gameplay and the overall upgrade system between stages, which are pretty big parts of the game, alright. The combat stages use a card based system, and I'd like to emphasize I don't have a problem with shuffled cards being a part of a combat game. However, their particular implementation feels very unnatural to me. The characters don't have separate decks, so conversation of ninjutsu starts applying. A lot of cards kind of ignore the physical locations of characters and have them run up to arbitrary enemies in a stage - often to unintuitive distance from unintuitive direction - but many non-card prop-based moves and a few cards do rely on directions derived from characters' positions to work. It isn't really coherent in my opinion. I wouldn't exactly call this system engaging, but at worst it's an unsuccessful experiment; it's passable. The upgrade loop, on the other hand, feels much more like an intended problem. It has multiple types of lootboxes available for finishing missions, destructive crafting of cards into better "normal" cards and one-time perishable items, resource starvation on the default difficulty level very early into the game. It feels very much like a free-to-play mobile title, except the menu interface was replaced with walking and someone added picking mushrooms and such to make it less obvious. I can only imagine this has something to do with the recent push for an online connection. I cannot check it at the moment - the game is crashing on online startup (while refusing to launch "for the first time" offline). I honestly don't know which option is worse - that this fairly expensive title with paid DLC asks for further money to skip the grind, or that it doesn't. Cherry on top, the writing's scripting feels like it's falling apart despite also feeling very rudimentary. I'm fairly certain one non-trivial event (Dr Strange being shown a red seal thing) happened multiple times to me. I can accept this game being less ambitious in regards to intercharacter interactione than the competition, but at least they could not bug it up that much... Do not buy this game in its current state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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