
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2398 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyun kötü olduğundan değil aksine optimize amma velakin loot işi bok gibi silah yok mapte görevlerde çok tekrar ediyor kendini, bide çok oynayan olmadığı için 20dk queue bekliyon öbür sezon düzelmezse bu oyun daha toparlamaz yazık oldu ama bungie de sikim gibi firma zaten iyi oluyor. edit: ertesi gün pve modu geldi bu iki sorunu da çözdü ama kalıcı olması lazım
게임 장르 및 시스템이나 아트스타일등의 취향 문제 때문에 평가가 갈리는건 이해가 감. 그리고 데스티니 업데이트 종료에 영향 끼친것도 사실이니깐 억울한 입장은 납득됨. 근데 이 게임이 방금 언급한 데스티니 업데이트 종료 때문에 그렇게까지 비난당할 일인가 생각이 듦. 기업 입장에선 오래된 IP 하나만 가지고 먹고 살순 없으니깐 새로운 시도를 해야하지 않을까 ( 번지 입장에서 편파적으로 쓴 문구 아닙니다. 뒷문장 정당성을 위해서 적음). 그렇다고 데스티니 개발 인원 옮겨놓고 게임 개발을 죽쑨것도 아니고 멀쩡히 잘만들었다고 생각함. +추가로 저도 데스티니2 빛의 저편 이전에 시작해서 포세이큰, 쉐도우킵 등의 컨텐츠등 즐길것들은 다 해봤었기에 데스티니 업데이트 종료에 대해선 유감스럽게 생각합니다. 하지만 직접적으로 이러한 상황을 겪지 않고 오직 여론만 보고 비난을 하는 분들도 다반사이고 이 게임 자체에 대해서 평가하는 분위기가 아닌 그냥 비난 자체를 즐기는것 같아서 이 게임에대한 전반적인 평가가 객관적이지 못하다고 생각하는 편입니다. 개인적으론 아트스타일이나 세계관, 게임 시스템은 취향에 맞았기 때문에 개추드립니다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.2M | 59.2K | 84% | $29.99 | |
| $49.1M | 17.3K | 86% | $69.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $253.2M | 416.5K | 82% | $39.99 | |
| $93.9M | 65.2K | 49% | $49.99 | |
| $34.9K | 65 | 62% | $19.99 | |
| $1.9K | 9 | 89% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После 40 часов со второго сезона могу сказать, что Marathon точно не пытается понравиться с первых матчей. Здесь придётся много проигрывать, терять снаряжение и постепенно учиться на собственных ошибках, но именно это и делает победы такими запоминающимися. Больше всего меня зацепили стрельба, звук и общая стилистика игры. Всё ощущается очень качественно, а атмосфера вместе с интересным лором постоянно подталкивает возвращаться и узнавать об этом мире больше. При этом у игры есть проблемы. Пока заметно не хватает PvE контента, а периодическое отключение режимов Duo и Solo сильно расстраивает, потому что не всегда есть возможность играть полной командой. Баланс тоже ещё требует доработки, особенно в соло, где слишком часто встречаются игроки, предпочитающие сидеть в засаде и ждать удобного момента. Но ни одна из этих проблем не перечёркивает мои впечатления. Донат не ощущается как преимущество, а успех в первую очередь зависит от опыта, знания карт и понимания механик. Если вы готовы потратить время на обучение и спокойно относитесь к потере экипировки, то Marathon определённо стоит попробовать. У игры уже есть очень крепкий фундамент и я искренне надеюсь, что разработчики смогут полностью раскрыть её потенциал. Как по мне - прекрасная смесь Titanfall 2 и Escape From Tarkov
boooooooorrrrrriiiiiinnnnnngggggg
W: Graphics, visuals, lore, performance, NPC AI (OP, which is perfect), Aimbot (which is insane! and goes a long way in making casuals feel like FPS aimgods). Unfortunately, the L outweighs the W for me. L1: Queue times. This is a function of the active user base. However, despite selecting Fastest Available over Quality, I spent 80% of my 'play' time just waiting for a game. Of my 15 hours, majority have been as Rook; as this is the only way I can get a game reasonably quickly. L2: This game is made for Trios and Grinders. I play solo and was left with a distinct feeling of a great experience that remained a mirage. L1 meant that my gear was almost always a sponsored basic kit. I treated Marathon as a COD TDM/Soul Survivor Hunt run due to these constraints. L3: Map size. The maps are perfect size for a PvP-first/PvE-lite experience. However, L1 and L2 means I could never really enjoy the game as a mostly Solo player. In general, the maps need to a bit larger to allow multiple playstyles to flourish. Sponsored Survival is a good mode that has been squandered, much like everything else. All in all, a thoroughly wasted opportunity at a game that wants to be an Extraction Shooter, but has ended up as an FPS TDM/BR game.
I suck at PvP and I can't get enough of this game. I love the feeling of being a little mouse in a field of owls. The presentation, the feel, it's all immaculate. I want this game to live.
Idea and visually very interesting. The menu and UI and whole home page is so horrible is the main reason i wont and probably why others stop playing. And of course invisible enemy just pop out and kill you another good reason. Need to change it ASAP or game will be dead next year.
ваш пве режим кал мочи, боты душные, уровень допуска этот фармить не понятно как, на карте даже примерной области нет, как новичкам ориентироваться на этой мапе я вообще не представляю, ботов много, постоянно надо хилится, времени дается мало и большинство вы тратите на ссаных офицеров у которых хп целый вагон (даже после фикса), вынести ничего вообще нельзя, типа я буквально не успеваю открыть первое хранилище в соло и я плюс минус понимаю что делать и что от меня хотят. 30 минут для соло игрока на карте ебучего лабиринта? это вообще никто не тестил, я не понимаю зачем это и для кого сделано, соло плеерам лучше и дальше играть болото или периметр, там можно получить больше удовольствия чем от этого так называемого пве рогалика, это дерьмо буквально создано чтобы унижать соло игроков
邦基你疯了?听说出了pve才回来的,你告诉我要赛季等级刷到25?
This game has finally clicked for me. Say what you will but I feel all extraction shooters take a bit until you grasp enough of the mechanics and nuances to guns/loot loops/maps to really start finding a groove. This game's visuals are unparalleled and beautfiul. The gunplay is that classic bungie magic and the later maps and especially cryo are insane in level design genius. While the PvE mode is not that interesting to me, a few runs did give me some cryo map knowledge I didn't have but it will never supplant the actual thrill and fun of playing against other teams. I wish the best for marathon, I want to keep playing it for a long time. The sins of bungie's upper management and Sony's decision around Destiny should not deter you from giving this a shot. We all know the problems the game and studio faces but this is a genuinely great game and I want more. Treat this game as more of a Rogue-like extraction shooter with how generous/decent starter/sponsor kits can be and I recommend getting over the anxiety of trio fills if you don't have a squad sooner than later, the game sings when you have a team and have a shoulder to lean on when you're struggling. REVIEW will make me GOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.