
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate this game
takes longer to load armory and character selection screen then to load into raid. poor game balance based around the top .5% of player base. new PVE mode if playing solo u will run out of heals and ammo before completing 2nd room.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL;DR Marathon is a visually stunning sci-fi extraction shooter that leaves players with a frustrating desire for a greater experience the game was never equipped to deliver, resulting in an increasingly dwindling player count with an all too certain fate. This boomer shooter IP is over 30 years old; ditching any sort of campaign and putting PvE on the back burner from the onset was artistic and financial suicide. Inb4 "he's just an angry hater": I bought the deluxe edition, a couple premium skins, 100%ed the game and bought a copy for a friend. I've played Halo CE-4, including ODST and Reach, but Destiny was never able to get it's hooks in me. I want Bungie and Marathon to succeed, I just don't see it happening. Any hope to resurge the Marathon IP was dead at conception when they decided to turn a 30+ year old boomer shooter title into a niche, sweaty, small-market extraction shooter. Could you imagine how stupid it would have been for Bethesda and Id Software to release Doom 2016 as a battle royale to cater to gaming trends, in lieu of a genuine Doom installment? I don't understand how the Marathon team thought simultaneously alienating their few remaining fans while bottlenecking any new ones would ever work out as a successful business strategy. You'd think after Sony bought Bungie for $3.6 billion and poured an additional $300+ million into development, they'd make sure to have qualified staff that understand gaming culture and can read the market. The game is less than 6 months old and has a regular player count lower than For Honor, a game that never even tried to be good. That's about $4 billion down the drain and counting. It's really such a shame, too. This game had so much potential to have potential; full of could haves and should haves that ultimately didn't happen. The gunplay in this game is Bungie at its most refined; everything you loved about Halo and Destiny combat with none of the jank. I will say, I see a lot of reviews complaining about getting killed in 1 shot. Point blank headshots with a decked out Misriah and/or a charged sniper round against green shields will do that to you. Welcome to gaming, chuds. Get good. I love the map designs, the UI, the movement, the gunplay, the weapon designs, the shell abilities, the soundtrack is amazing, and the cinematics and overall aesthetic are deliciously cyberpunk. Thankfully cheating isn't an issue in this game but I reckon that's because the player count isn't high enough to justify the effort. That's where the compliments end, though, as Marathon does get boring fast. "From the studio that brought you Halo and Destiny" comes a vapid game with 5 maps and 1 game mode? Halo and Destiny were known for their long-winding narratives that took you across galaxies, introduced you to beautiful worlds, interesting characters, and fascinating aliens all wrapped in amazing lore with a variety of exciting game modes and dynamic combat that kept you coming back for more. The original Marathon was full of aliens, now all we fight are the same UESC robots across every single map. The Compiler "end game boss" doesn't feel very satisfying when, in the original Marathon, you face several of them in the very first level. What's the point of all the reboots and remakes if the end product is only ever a bastardized regression that fails to resemble its own title? We know there is so much lore going on in the background of this universe that we will never see, it's terrible they designed a game so beautiful with no intention of delivering a substantive experience of any kind. The factions, quests and contracts are repetitive and shallow. We only get glimpses of the lore through text/audio based codex entries with grainy images. Most codex entries reward skins and currency for completing contracts or achieving certain feats and milestones. The lore codex entries only unlock upon successful extraction of "collectible items" like drinkable cheeseburgers, corporate records, and other inconsequential doodads. These entries do not contain any important information that will deepen or reward your experience in any way. Why would I repeatedly risk inventory space to unlock information I could Google in 5 seconds? The biggest gripe I have with the game, though? I discovered that, upon completion of some codex entries, your reward is an invite to their online shop where there is a collection of real life merch that cannot be purchased without linking your account to verify you've unlocked the required codex entries. There's even a time limit on how long you have to unlock and purchase them. My reward for buying and playing your game is the "privilege" to spend another $25-35 on "exclusive" trinkets and tchotchkes like keychains, plushies, and t-shirts? Uninstalled. Bungie lost the IP that made them, cancelled the IP that saved them, then resurrected a 30+ year old IP seemingly designed to dig their own grave for them. None of us are happy to see it happen.
this game is dead outside the USA if you are in Asia do not buy this game it will be a waste of money and you will not be able to play it there are no players even if you set to first available match and wait a hour for a game there's nothing, it is even impossible to find a game on solo.
пофиксите ♥♥♥♥♥ что нельзя брать голд второсырье в шестом волте и не только багнутое говно еще и читеры ♥♥♥♥♥,пока не пофиксят никому не советую ♥♥♥♥♥ брать что то стоящее в забег ради второсырья
i refuse to play a competitive extraction shooter below 60 fps
ded gaym iz dedd LUL
Trio it's just literally unplayable. The matchmaking couldn't care less about you. You gear up for 15k, get 2 teammates with free kits who leave after a single death, and then you run into a full purple team right at the spawn. I'm level 100+ and it pairs me with level 30s... Everything here is just completely broken. There's no fun in this, just fighting and waiting to solo exfil when everyone else is dead just so you don't lose your gear. Pre-made 3-man squads have all the advantage—they all gear up for 20k and prey on players like me. Where is the fairness in that?! Solo play? Sure, you can do that, but the devs couldn't care less about you there either. The bot balance is exactly the same as in trio, it doesn't get any easier. For me, playing trio is only useful for clearing out some vault space, because finding a decent teammate happens maybe once in 30 runs. The core game itself is great, but unfortunately, everything else around it is an absolute disaster.
Having dumped 386 hours into Marathon since day 1 the game has gone from bad to worse. Not only is the player count dwindling meaning you end up fighting the same people over and over again but the game is becoming more and more stale. How many new maps have been introduced since day 1? Zero. Night time variations do NOT equal new maps. How many new Runners have been introduced? Only one. There have been a few new weapons - all feel very similar and have not added anything new or exciting to the game. How about new missions for factions? Nope. What has been added is "quality" of life updates that no-one asked for, balances updates which do the opposite and PvE modes which goes against everything this game was supposed to be about. There is nothing to come back to play. I have completed all faction missions, maxed out my Cradle and my vault is full of gold guns, shields and back packs. There is literally nothing left to do until the next season reset. But what then? The same grind, with the same faction missions, the same cradle to upgrade on the same maps as the new season is NOT introducing any new maps again. This game is dead. Not because the community is dwindling, but because Bungie aren't offering up any meaningful additions and updates and the game is becoming more stale than it was 3 months ago.
In its current state the game is full of bugs. The game feels like a Bungie game from gun play movement, etc. I do enjoy the game, but for the amount of man power behind this game it is way to buggy. Menus often take forever to load or the tool tip just doesn't show up. The load screen can be anywhere from 2 minutes to 10 minutes for some folks. I average around 2 minutes. The game is and "extraction shooter" that really just plays like a team death match and the last team standing gets to actually loot. In its current state I would not recommend this game, will see how things go in season 3 I guess.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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