
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, I love it so much. But they suck ass at optimization, so on my 4.5k rig im getting 60fps. I have spent over 20 hours doing stuff to fix this, but nothing. I don't understand how they make a game as big as this and somehow mess up this much?????
WE WANT DESTINY 3 NOW
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I give up holding out hope for this game... Bungie, what are we even doing anymore guys? I had such high hopes for this game out of the gate, and for the first couple weeks it was absolutely beautiful and felt fresh in a game filled world off AAA hyper realistic BS. But as expected the cash grab cracks started to poke through. The story was so cryptically woven into the game that only data miners and the pale unemployed could take the time to put things together (and they ripped that out of the game in the first 2 weeks). Jumping into the deep end of the pool with an extraction shooter was, to say the least, a choice. A choice that made the grind feel pointless, made the game feel breakable if you had the time to memorize the maps and key points. This, however, is also what made it game fall so far out of the spectrum of casual it only appealed to those who's downtime is spent stuck in the loot goblin loop. How they can find the time to do everything in the game in a week that their only viable entertainment comes from camping and trolling lower level players trying to complete the same missions that are either stupid broken or stupid difficult without a full squad to fall back on is to say the least infuriating. Which brings me to the next reason I give up... It's been almost 5 if not 5 months... 5 MONTHS, as all of the contracts are exactly the same. So they are easily tracked and mapped by rats and trolls that you'll get mowed down the second you trigger a mission objective. "Oh but Cryo archive!" What about it? What about a massive, hardcore only, time sensitive puzzle, with little to no guidance is "fun" when it's just as unrewarding as every other map is now. I wanted the game to succeed, I was hoping every month would come with some new mind blowing update to expand on the story. By now you would think the game would evolve into the genre-bending game we were promised... This is not the case, crazy rough launch due to the destiny crybabies who can't let go of their 10yr old dying franchise. Egregiously confusing menu and wall of text style explanations. Unstable server to the point you can barely manage 4-5 runs without tacking on a good hour+ just sitting at the connection screen. I could complain about the PC players being forced into crossplay as console have a brutally unfair aim assist that they abuse. I could complain about how the risk-reward feel of the game is a fleeting high at best. I could complain that 90% of the character skins feel like phoned in cash grabs that would only appeal to a very specific color blind audience. I could complain that if bungie doesn't do something drastic this will be an offline game that will likely never see the light of day again.... And that's what I'm doing, with the player count nose diving so hard in 5 months this will be a $60 deluxe brick that sits as a reminder of something that could have been great. My advice, stay away from this game until they can pick at direction. Until they can give us more than a game that can be summarized in a 45 minute youtube lore video. The gamers have spoken, and with the dying short lived hype of the extraction shooters this is just a beautiful game with rotting guts.
PVE solo's sounds cool. Until you realize that this developer doesn't understand what balancing is.
I do not like the game
Its the best of its kind, hands down.
Cool game, but the community has ruined the game. Unplayable in solos because every solo person is ratting. needs work to prevent ratting otherwise would be fun game. i've yet to actually have a meaningful fight where i didn't get ratted.
Do you even realize you hit 40,000 players during the free weekend? That’s literally half of your all-time peak, and yet on a normal day you barely have around 2,000 concurrent players. At what point do you admit that charging $27 for this game is killing your own player base? The numbers are basically screaming it at you. Even a child could look at this and figure out that maybe, just maybe, lowering the price to around $5 , or going free-to-play, would make more sense than pretending 2,000 daily concurrent players is somehow healthy. You had 40,000 people willing to play when the barrier disappeared. Maybe the problem isn’t the game. Maybe it’s the ridiculous price tag.
Sweaty losers ruining this game, full gold teams open comming not fighting cool game ♥♥♥♥♥♥ players
Eh I uninstalled the game again. I've grown tired of competitive pvp games, I'd just like to kill robots sometimes. It's good to have as an option but I'm not interested in being a professional FPS game player just so I can participate in the game, should have been a coop/single player shooter with the option of competition.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $253M | 416.3K | 82% | $39.99 | |
| $93.4M | 64.9K | 49% | $49.99 | |
| $8.3K | 65 | 62% | $5.99 | |
| $2.1K | 10 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.2M | 59.1K | 84% | $29.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |