
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 91.8Kreviews | 84% | — | $112.1M |
| $25.99−35% | 525ratings | 82% | #180 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lots of fun i wish the start held your hand a bit more but its very relaxing
Ótimo jogo
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great city builder. Keep it up!
tout simplement parfait comme jeux, je le recommande a tout le monde, la gestion, la strategie et les combat sont immerssive ...
--- EVALUATION --- 👶 [b]Audience:[/b] Everyone 🎨 [b]Graphics:[/b] Gorgeous / Masterpiece Art Style 💰 [b]Price:[/b] Worth Full Price 💻 [b]Hardware:[/b] Runs on a Potato ⚔️ [b]Difficulty:[/b] Easy to Learn 📜 [b]Story:[/b] None / Irrelevant [h1]A Feudal Masterpiece: The New Gold Standard for Medieval Strategy[/h1] [i]Manor Lords[/i] is an absolute triumph in the city-building genre, offering a 14th-century medieval settlement simulation that is as punishing as it is beautiful. Moving away from the rigid structures of its peers, this title delivers a gridless city-building experience that feels organic, lived-in, and historically grounded. Whether you are managing complex supply chains or preparing for seasonal survival, the game keeps you perpetually engaged with its deep, rewarding core systems. [h2]Visual Splendor and Unmatched Performance[/h2] Built on the Unreal Engine, the graphical fidelity here is nothing short of stunning. The attention to detail is breathtaking—from the way mud tracks form on well-traveled paths to the dynamic weather systems that shift the atmosphere of your village in an instant. The architectural details capture a gritty, "lived-in" aesthetic that makes your settlement feel like a real place rather than a collection of digital assets. Perhaps most impressive is the optimization. You don't need a NASA supercomputer to enjoy this game; it remains remarkably stable even as your village population scales into the hundreds. It is a rare feat to see a game look this good while remaining accessible to a wide range of hardware. [h2]The Genius of the Burgage Plot System[/h2] The standout feature is undoubtedly the [b]burgage plot system[/b]. Instead of placing static houses, you designate zones where villagers build homes with custom backyard extensions. These aren't just cosmetic; they are vital to your local economy. You’ll see your peasants tending to: [list] [*]Vegetable gardens for food security. [*]Workshops for crafting essential goods. [*]Animal husbandry for resources and trade. [/list] This system creates a sense of ownership and micro-management that feels natural and deeply satisfying. [h2]Immersive Exploration and Tactical Depth[/h2] [quote]“The ability to switch your view to first-person and walk through the streets of your own village is a game-changer. It offers a level of immersion that is rarely seen in the genre.”[/quote] While the building is the heart of the game, the variety of playstyles is impressive. You can choose from peaceful city-building scenarios or engage in [b]total-war-style combat[/b] that rewards tactical thinking over arcade mechanics. This versatility makes it an ideal pick for fans of [i]Farthest Frontier[/i] or [i]Banished[/i] who are looking for more historical weight and complexity. While late-game content and balance tweaks are still rolling out, the current state of the game is surprisingly refined. Bugs are minor and infrequent, and the period-accurate musical score perfectly rounds out the immersive atmosphere. [h1]Verdict[/h1] [b]Manor Lords[/b] is a mandatory purchase for any strategy enthusiast. With a nice selection of maps, multiple scenarios, and a progression system that is easy to learn but difficult to master, it provides hours of high-quality entertainment. This isn't just another early access title; it is the foundation of what is likely the most immersive city-builder currently on the market. [b]Pros:[/b] [list] [*]Stunning Unreal Engine visuals and dynamic weather. [*]The revolutionary burgage plot system. [*]First-person "Walk Mode" for ultimate immersion. [*]Excellent performance on various hardware setups. [*]Highly atmospheric, period-accurate soundtrack. [/list] [b]Cons:[/b] [list] [*]Late-game balancing is still being polished. [/list] [h2]Final Rating: 9.0/10[/h2]
Outstanding game. 35 hours in, no crashes, no game-breaking bugs. Some of the AI villagers tend to get stuck at times, but they're pathing self corrects often. It's a lot more user friendly than other city builders and the historical authenticity is fun. Combat is in-frequent, depending on your play style. You will battle 18 bandits yearly but other than that, it's in-frequent. Which is good because every death in combat (outside retinue) means less villagers to work the fields. I wish you could lead your soldiers from the front but again, it's not that type of game.
Seat back and enjoy
Ich kann das Spiel noch nicht empfehlen, denn da sind noch zu viele Dinge unausgewogen oder es fehlen Erklärungen. So wird das Feld nur mit einem Ochsen bestellt, obwohl man zwei Ochsen und 8 Mitarbeiter eingesetzt hat. Somit wird das Pflügen nie vorm Winter fertig. Nach dem Winter ist alles was davor gemacht wurde wieder weg und das Pflügen beginnt wieder bei 0. Ich habe je 2 Felder mit je etwa 4 Ha und einer Fruchtbarkeit von 100% und trotzdem reicht die Ernte nicht im Ansatz um über den Winter zu kommen und Familienmitglieder sterben. Und dies trotz zusätzlich Fisch und Pilze im Gebiet. Ich habe gerade mal 35 Familien. Die Spezialisierungen für die Region sind auch nicht stimmig. Die Hofgewerke baut man blind, man hat bei vielen keine Ahnung was sie aus was produzieren. Das erste Gebiet bekommt man noch für Prestige, wie man dann jedoch 2000 Prestige sammeln soll bleibt mir ein Rätsel. Der Gegner jedoch hat als ich die ersten 500 Prestige erreicht hatte bereits genug um 3! Gebiete zu beanspruchen und 6 Armeen. Dabei hatte er nicht mal Eisen in seinem Gebiet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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