
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 91.8Kreviews | 84% | — | $112.1M |
| $25.99−35% | 524ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
买到就是赚到,千小时以上的游戏
Zurzeit verschwinden Arbeitskräfte, das abziehen von denen endet in kaputten Spielstand. Sich wiederholender Fehler trotz neuer Sitzung/Spielstands. Stand- 15.07.2026
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genialna symulacja, świetny balans między rozrywką a realizmem, satysfakcjonujący postęp. Można by jeszcze wiele powiedzieć, ale i tak mało kto to czyta :D Polecam!!!
Manor Lords ist ein ambitioniertes Mittelalter-Aufbauspiel mit beeindruckender Atmosphäre und vielen guten Ideen, das jedoch trotz seines großen Potenzials noch nicht vollständig ausgereift wirkt. Die größte Stärke des Spiels ist zweifellos die authentische Darstellung des mittelalterlichen Lebens. Die detaillierten Dörfer, die realistischen Jahreszeiten, die organischen Bauweisen und die liebevoll gestaltete Landschaft erzeugen eine außergewöhnlich stimmungsvolle Welt. Es macht Spaß, eine kleine Siedlung aufzubauen und dabei zuzusehen, wie sie langsam wächst. Auch das Wirtschaftssystem bietet interessante Ansätze. Ressourcen müssen sorgfältig geplant, Produktionsketten aufgebaut und Arbeitskräfte sinnvoll verteilt werden. Besonders gelungen ist, dass die Bewohner nicht nur anonyme Zahlen sind, sondern eigene Häuser, Familien und Bedürfnisse besitzen. Dadurch entsteht ein stärkeres Gefühl der Verbindung zur eigenen Siedlung. Allerdings zeigt das Spiel auch deutliche Schwächen. Viele Systeme wirken noch unfertig oder nicht tief genug ausgearbeitet. Nach den ersten Stunden wiederholen sich bestimmte Abläufe, und langfristig fehlt es an ausreichend Abwechslung und komplexeren Herausforderungen. Der Ausbau einer Stadt verliert dadurch mit der Zeit etwas an Spannung. Auch die militärischen Elemente können nicht vollständig überzeugen. Die Schlachten sehen zwar beeindruckend aus und vermitteln ein gutes Mittelaltergefühl, aber die taktischen Möglichkeiten sind teilweise begrenzt. Die Steuerung der Einheiten und die strategische Tiefe reichen noch nicht an große Vertreter des Strategie-Genres heran. Ein weiterer Kritikpunkt ist die teilweise fehlende Balance. Einige Mechaniken fühlen sich noch nicht optimal abgestimmt an, und manche Entscheidungen beim Städtebau oder Ressourcenmanagement haben nicht immer die erwarteten Auswirkungen. Hier merkt man deutlich, dass sich das Spiel noch in Entwicklung befindet. Trotz dieser Kritikpunkte besitzt Manor Lords eine besondere Faszination. Die Grundlage ist hervorragend, die Atmosphäre außergewöhnlich und das Potenzial enorm. Mit weiteren Updates könnten viele der aktuellen Schwächen behoben und aus dem Spiel ein wirklich herausragender Mittelalter-Aufbaustrategie-Titel werden.
shout out to devs for the last update. Now game crashes faster and more efficiently than ever befor. True optimization there. Game is deleted. Good luck staying in beta for next 10 years.
아니 출시 2년이 넘었는데 아직도 얼리라고? 이정도면 그냥 개발포기한거아닌가? 얼마나 더묵혀야돼?
Not recommended in its current state of AI not being able to meet the supply and demands for making food or even storing supplies properly, after you take the time to grow harvest, de-shell and run it all through the mill the AI wont make bread out of it screwing and starving your village you just spent 4 hours building with bags of flour and rye just standing by and then the bandit raid comes before you can even make weapons or a decent militia. The enemy AI seem to have no problem advancing and outnumbering you at a stagger rate, 5 to your 1 while capturing all the other territories before you can save up to expand to even one more. I've tried multiple different playstyles and in all the AI scripting was way too aggressive and my supply chains where not acting properly leading to the starving of my villages. It shouldn't take 3 days to walk down a single road in a region, seems like the day cycles are way too fast for what people can actually accomplish during them.
This game was one of the best things that ever happened to me exept some ragebait baron moment and getting wiped off the face of the earth with every possible thing in the game, it was amaze balls.
Jogo muito bom, pra quem gosta do estilo pode comprar.
so i bought this game literally 24 hours ago and i have not stopped playing for a single second i genuinely think i need professional help i told myself i would just try it out for a little bit and somehow an entire day disappeared i havent had a social conversation in so long that i forgot how to make eye contact i havent looked a female in the eyes since i pressed the install button my family has started asking if im still alive and i keep telling them "just one more battle" every single time i close the game i somehow end up launching it again without even thinking about it this addiction is stronger than anything ive ever experienced i had the most horrifying visual imaginable i visualised i was tung tung saur running through the battlefield with absolutely no idea what was going on when suddenly king alfred the second himself called me over i thought i was about to receive land a castle maybe even become a noble but instead he looked me dead in the eyes and told me that my destiny was to clean his buttcheeks because according to the royal council i possessed the greatest buttcheek cleaning skills in all the kingdom everyone stood there clapping while i accepted my new position with honor and they even gave me a special ceremonial cloth for the job i woke up in a cold sweat questioning everything ive ever done in my life please somebody help me before i start calling random people my liege before i accidentally try to recruit peasants at the grocery store or start paying my bills in sacks of grain i dont think theres any coming back from this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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