
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 76.9Kreviews | 85% | — | $112.1M |
| $25.99−35% | 524ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played it like 2 years ago when it launched and tried it again today - Literally nothing has changed which really sucks - this could have been a REALLLLLLY good game, but when it feels like the same game from two years ago, it gives off the "This game is dead" vibe.
Très bon jeu pour l'instant bien qu'incomplet. Les systèmes de base sont là et permettent déjà de passer des parties amusantes et on a hâte de voir le reste des fonctionnalités prévues arriver. Les développeurs ont annoncé vouloir améliorer leur communication avec les joueurs et publier des mises à jour plus souvent, on ne peut que les encourager.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Visão, a Solidão e a Coragem de um Desenvolvedor Solo. Elogiar o desenvolvedor aqui não é apenas um gesto de cortesia, mas um reconhecimento necessário à audácia monumental de Styczeń. Conceber e executar um jogo com essa escala de detalhes gráficos estonteantes, complexidade sistêmica e precisão histórica de forma praticamente independente exige um nível de resiliência e talento raro na indústria moderna 💻. Enquanto gigantes dos videogames priorizam microtransações predatórias e lançamentos apressados de produtos inacabados, Manor Lords nasceu da filosofia oposta: anos de desenvolvimento solitário e meticuloso, diálogo constante e transparente com a comunidade, e uma busca incessante pela autenticidade 🛠️. Cada textura, cada sistema de simulação climática dinâmica e cada comportamento autônomo dos cidadãos refletem a escolha corajosa de fazer um trabalho artesanal em vez de buscar o lucro rápido. A Poética da Gestão e o Realismo Orgânico dos Feudos O que separa radicalmente Manor Lords de outros expoentes tradicionais do gênero de gerenciamento de cidades é a recusa total em tratar o espaço urbano como um tabuleiro geométrico ou uma grade abstrata fria 📐. Aqui, as vilas crescem de maneira totalmente orgânica, ditadas pela topografia implacável das colinas e vales, pelas estradas vicinais traçadas pelos passos repetidos dos próprios cidadãos e pela proximidade de recursos naturais vitais, como veios de argila, áreas ricas de caça e fontes de água potável 🌲. A gestão das cadeias produtivas possui um peso tátil fascinante e envolvente. Cada família na sua vila exige planejamento meticuloso: elas precisam de lenha para enfrentar o rigor do inverno congelante, roupas adequadas, comida variada e acesso à igreja para manter a aprovação social alta 🍞. Ver os moradores transportando tora por tora, construindo telhados de palha e cultivando campos de linho e trigo cria uma sensação de pertencimento comunitário profunda e tocante. O jogo eleva o microgerenciamento ao patamar da poesia: você não está apenas observando números subirem em uma planilha fria, mas coordenando o sustento de uma pequena sociedade que vive no limite da subsistência feudal e depende diretamente de cada ordem sua 🌾. A Simbiose entre Urbanismo e Batalhas Táticas de Alta Tensão Outro pilar extraordinário do projeto é a transição fluida e coerente para o aspecto militar, que bebe na fonte de clássicos consagrados como Total War, mas é adaptada à escala realista de conflitos senhoriais locais 🛡️. As guerras em Manor Lords nunca são mecânicas descartáveis ou meras estatísticas batendo-se na tela; a perda de tropas em campo tem um impacto devastador na sua economia e no futuro do feudo. Cada soldado é, antes de tudo, um camponês, ferreiro ou lenhador recrutado diretamente da sua própria vila 🧑🌾. Perder uma unidade na guerra significa perder braços produtivos essenciais para a colheita, o que pode condenar todo o assentamento à fome no inverno seguinte. A simulação tática exige atenção minuciosa ao posicionamento, à fadiga das tropas, à moral, ao clima adverso e às formações inteligentes de escudo 🌧️. O jogo pune severamente a pressa e recompensa o planejamento estratégico de longo prazo, unindo perfeitamente a gestão pacífica da terra ao peso implacável da sobrevivência medieval. Um Legado Definitivo na Indústria Independente Manor Lords consolida-se muito além de um simulador de feudo bem-sucedido; ele é a prova cabal de que a visão artística e o foco intransigente de um único desenvolvedor dedicado podem superar os padrões engessados de grandes corporações 👑. Greg Styczeń entregou uma lona em branco onde a história medieval respira através de escolhas de design inteligentes, visuais de tirar o fôlego e um respeito absoluto pelo tempo e pela inteligência de quem joga 🌟. É um triunfo técnico e cultural que redefine permanentemente o potencial criativo dos projetos independentes 🚀. Gráficos e Direção de Arte: 9.5 / 10 🌟 O visual é deslumbrante e de tirar o fôlego 🌲. O cuidado com a recriação arquitetônica da Europa medieval, a iluminação dinâmica com o ciclo de dias e o nível de detalhamento das texturas e animações dos cidadãos colocam o jogo em um patamar visual digno de grandes estúdios, mesmo sendo uma produção independente. Trilha Sonora e Efeitos Sonoros (Sound Design): 9.0 / 10 🎶 A ambientação sonora transporta o jogador direto para o século XIV. O barulho da madeira sendo cortada, o vento assobiando nos invernos rigorosos, o tintilar dos ferreiros e, acima de tudo, a trilha sonora imersiva e melancólica criam uma atmosfera rústica e perfeitamente sintonizada com a proposta de sobrevivência feudal. Jogabilidade e Mecânicas de Gestão: 8.5 / 10 ⚙️ O sistema de construção orgânica que rejeita as grades tradicionais de cidades é revolucionário e extremamente satisfatório 📐. A gestão das cadeias produtivas e a necessidade de planejar cada recurso para o inverno funcionam muito bem, embora o jogo ainda esteja em expansão de conteúdos e mecânicas devido ao seu desenvolvimento contínuo. Combate e Estratégia Tática: 8.0 / 10 🛡️ Inspirado em clássicos de guerra tática, o sistema militar tem um peso incrível, onde cada soldado recrutado é um habitante essencial da sua vila. A preocupação com a formação, a fadiga e a moral das tropas adiciona uma camada de tensão fantástica, embora o escopo das batalhas ainda possa evoluir com novas atualizações. Nota Geral (Gameplay e Experiência Global): 9.0 / 10 🏆 Manor Lords entrega uma experiência apaixonante, inteligente e desafiadora, provando ser um dos melhores simuladores de estratégia da atualidade e um marco absoluto na história dos jogos independentes.
beste aufbauspiel EVER
çok güzel bir oyun ama en fazla 100 saat oynarsın sonra yapacak birşey kalmıyor ama yeni gelen updateler ile değişebilir
This game had a great idea, but has not and never will deliver on this idea. This game is not worth the price tag as it does not function past the first few hours. Do not purchase. Perhaps in 10 years, this may be a game worth a try.
The combat is only about who can hire the most mercenaries the fastest
erken erişimi bitmeden alınmaz saatlerce oynuyorsun bug oluyor heryer bu oyunun geliştiricisi kimse ona gireyim komple
Душная, сломанная шляпа. Мб через лет 5 доработают.
Great game, improving steadily
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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