
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 91.9Kreviews | 84% | — | $112M |
| $25.99−35% | 527ratings | 82% | #67 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就是说能不能更新把畜类产品产量提高点,升堡地很难受
7 Senedir geliştirilmesini saygıyla karşılamakla birlikte sunulan özelliklerin yetersizliği, arayüzdeki tercih hataları, savaşların çok sığ kalması, sahip olduğunuz bölgeler arası ticaretin mantık dışı zorlu olması, bir çok mekaniğin arcade olmaktan kaçarken simulasyon derinliğine sahip olamaması gibi eleştiriler getirebilirim. Ama gel gör ki türünde çok fazla güncel oyun olmadığından yine oynayacağım.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Piece of art, It taps into the whole "but what if we're not just fighting all the time" potential that so many games like it never go near, and plays how you want it to.
Great game and I've lost many hours to it. Love how the dev is supporting it and can't wait to see what comes in the future.
Piękna i relaksująca
можно было и лучше, пояснений толком нет, управление непонятное хотя я играл во множество ртс и стратегий. Если вы сделали такую подробную систему менеджмента, то стоило бы и управление за него передать, а не так что ты назначаешь людей, а они баклуши бьют. У меня скот просто подох, потому что непонятно откуда берется корм. Хотя я построил все здания что можно построить. На все здания назначены люди. много вопросов к уровню благополучия, я так и не понял что он дает. Никакие новые производства мне не открылись. крч. Очень сырая игра, она завалена механиками, но при этом абсолютно пресная. Надеюсь когда-то ее сделают играбельной и выведут в релиз. а так 4/10. видно что стараются, но авторы очень многое упускают или думают что все вокруг видят мир как они. Удачи игре
O jogo é muito top, mas odiei a última atualização, os desenvolvedores deveriam presentear os players com a ração animal, eu tinha mais de 150 ovelhas e perdi todas, quase afundou a minha cidade na pobreza, quase perdi um salve de horas jogando, porque essas ovelhas eram o que me dava lucro e comprar coisas que não tinham no meu terreno. É legal incluir coisas, só que têm que pensar como vão incluir as coisas, porque desse jeito é chato de mais pô. Sem falar que o jogo não deixou nem aproveitar a carne dos animais.
unikt og artig spill innafor denne sjanger
Jogo muito bem feito! O cara que está desenvolvendo claramente ama o projeto! Mecânicas precisas e bem criadas. Um investimento muito valido e com uma gameplay muito única!
Игра - чудесный музей средневековья. Отличное, медитативное времяпрепровождение. Ритм может показаться неторопливым, но пока идет процесс, можно получать эстетическое удовольствие. Приятная атмосфера, где все ваши действия имеют влияние на мир (дровосеки рубят лес и со временем вокруг лес исчезает. Охотники могут переборщить и диких животных не будет). Смена сезонов года, сильный упор на микроменеджмент. Из минусов - когда ваше поселение вырастет, то тот самый микроменеждмент будет тяжелым и внимания будет не хватать.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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