
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉还不错 值得一玩 希望能加一些兵种 还有农田方面优化一下
Good
Коммент в поддержку копии minor lords
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错的游戏,音乐超级好听,从小村庄造到城池的感觉很不错,门客系统蛮好,招不同门派的门客有不同的效果,感觉可能最赚钱的是道家和技燃还有农家,国策出计燃雁过拔毛走路收税,农家的伙房出餐收税,加道家的睡觉收税,钱基本不缺了哈哈哈,然后再找三国弄个名士,有个能百分之八十多产出5个产品的,很强,拿去造银玉杯,一份材料进去6个银玉杯出来,转手一卖七百块钱,无敌了,我三个月造了200个,直接不缺钱了,三国的钱都被我贸易逆差掉了,三国全都没钱了,前期卖炭翁,中期金汁老八秘制小汉堡,后期银玉杯,起飞。就是优化有待加强,我1500人的时候帧率跌倒十几了
Molto competitivo rispetto a Manor Lord con buone meccaniche. Unica cosa, ragazzi velocizzate la produzione perchè è LENTISSIMA. Detto questo mi auguro che lo migliorino sempre di più nel tempo perchè ha un ottimo potenziale. Quindi pollice in su per fiducia agli sviluppatori.
Игра понравилась. Да графика и анимация пока местами не очень, полноценного сельского хозяйства и животноводства нет, хотелось бы бОльшего разнообразия. Но посмотрим что будет с ней через полгода-год, надеюсь с развитием игры не будут тянуть как команда Manor Lords. Те уж совсем неспешно трудятся.
虽然有不少有待改进的地方 但总体上不错
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