
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩个蛋二十人连野兽都打不过还被全杀光了,前期按照任务做还这样难怎么玩一下子没了20人
春秋战国做城建确实少见,自己把城从空地弄起来也有点成就感。就是教学太简略,前面得自己摸。
建筑按F怎么不能旋转啊啊啊啊啊啊啊啊啊啊啊啊啊
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
肝了一天,说下我的看法吧。游戏可玩性很强,和庄园领主模式差不多,但是毕竟是我们中国文化,还是比较有意思的。然后是给我感觉工作室是把大的框架打磨出来后就上线了,某些细节和优化方面还是有些差强人意,建造农场不能批量制造且会出现掉帧得情况,这个我觉得是个bug,以及内容还不太丰富,比如肉类只能狩猎获得,家畜类的相关东西没有。没有骑兵且建模统一都是男性,女性一个也没有。路与路连接处像贴上去的一样,并不能做到智能化链接等等,不过还是很好玩。希望工作室后续持续更新改进。丰富游戏内容。
很不错,就是后期优化需要加强
好玩儿
总体玩下来还是挺不错的,毕竟这个游戏现在还是个半成品,有几个建议 一:第一个就是希望可玩性更高一点,到封王之后不是单单的被三个国家攻打,希望可以进入另一个操作系统,进入更大的地图进行战国七雄的战争,城池的模型可以使用当前版本中心的匪徒营地,或者弄成更美观的,我有认真看过你们的计划,十月份会向外拓展,希望能加这部分内容,或者之后能加这部分内容,不仅仅只是经营当前的这一块地,是将这块地变成一座城,再发展成更多的城,不然已经加爵到王了,只经营这么一小块连城都不是的小地方还是有点好笑的hhh,如果这样做了可以将加封的条件变得更苛刻一点,不只是达到资源条件,也要达到士兵条件 二:征兵希望有常驻兵,不然被拉去征兵了庐舍里面的资源没人运 三:用水需求上让玩家能自己改,不然就两格,有时候水资源是够的但是没有民夫去放到庐舍之中,或者可以让玩家自己选择民夫去做什么,比如玩家可以选择分几个民夫专门给庐舍送物质,不然民夫自己去送很容易导致资源够了但是庐舍缺少某样东西 四:各家的国策可以加一下debuff,用一家的学说治国肯定是会有缺点的,可以在某些地方增益的情况下也减益一部分地方,希望有些学说之间可以有联动,不像只有三个同一家学说才能连连看,开局选学说的时候希望能让玩家自选两家,给玩家自己选择权 五:优化问题,其实能理解因为单位过多导致掉帧,这是不可避免的,特别是如果之后如果有拓展成国战的打算的话,这方面其实也很重视了,已经优化很多次,后续也会继续优化,也就说一嘴 六:人物可以加一些老人、女人和小孩啥的,但是好像如果加了这些的话,也就是有些人是无法工作的,所以就是提一下这个想法,增加一下多人物 七:希望可以增加几个快速定位的能力,因为有时候会忘记自己是否造过某样建筑,特别是之后还要增加畜牧系统,没有这种定位能力,或者显示会很难受,或者可以将各种物品的总数合在一起,然后加一个在进行建造或未进行建造的工坊,正在生产的工坊和未生产的工坊之类的 最后希望这个游戏能越来越好,个人还是很喜欢的
关注这游戏很久了 一打开怎么就一张地图?还有好多建筑没开发完 就是个半成品啊 白期待了 期望别跑路
玩了几个小时,整体感觉还是挺惊喜的,春秋战国时候的氛围营造得不错。音乐方面特别加分,背景音乐吟唱很有特色,听着挺有感觉的。目前还是EA阶段,有些系统完成度还需要再打磨,比如建筑类型比较少,城池建立起来没有太多立体空间感,不过整体框架已经很有意思了。第一次进游戏会崩溃,但是重启第二次进去就能正常玩了。优化方面还需要再多搞一搞吧。喜欢中国历史题材和策略建造的朋友可以试试,首发打折比较实惠了。后续更新内容挺多,希望多增加地图跟一些人物立绘
Bon, on est sur un petit manor lords version ♥♥♥. Une accès anticipé avec pas mal de bug ( comme d'hab ) perso, j'aime bien le style du jeu qui change des jeu médiéval mais les lags sont vraiment atroce ( j'ai un pc plus que bon). UI aussi bug, la caméra te fais lag aussi.. Même si j'apprécie le jeu, trop de choses font que pour l'instant dans l'état, pas possible de faire une grosse game sinon c'est le lag assuré par la pop qui vous allez générer donc je ne vous recommande pas le jeu de suite mais a voir sur 2/3 mois
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