
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好不容易把城市拉的齐齐的,强迫症舒服了大概20秒吧,一颗陨石直接砸在城市正中心……
"Срать — не просто пасхалка, это цивилизация!" (с) разработчики Mandate Order И знаете что? Они не шутят, ♥♥♥♥♥. Этот градострой очень сильно напоминает Manor Lords. Только представьте — вместо средневековой Европы вам завезли Древний Китай эпохи Воюющих царств. Вместо рыцарей — колесницы и лучники. Вместо европейских замков — крепостные стены из утрамбованной земли. А философы тебе вместо советников — конфуцианцы, даосисты, легисты, у каждого свои тараканы . И самое крутое: тут война начинается не когда враг у ворот. А когда ты только планируешь город . Проложишь дорогу не туда — и всё, армия не дойдёт, ресурсы не привезут. Ты проиграл, даже не начав воевать. Солдаты не спавнятся из воздуха — это те же крестьяне, которые пахали поле. Забрал их в армию — урожай пропал. Не забрал — враги снесут. Настоящая стратегия для настоящих стратегов 😄 А ещё там стройка без сетки, смена сезонов влияет на всё, а битвы с тысячами юнитов . Что бесит: игра сырая, это ранний доступ. Разрабы говорят, что версия 1.0 через год, но пока контента не дохера. Бывают баги с логистикой . Вердикт: если устал от средневековой Европы и хочешь азиатского колорита — залетай. Огромный потенциал. 8/10. 🏯💩
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good game but the only thing i need to do XD and not the devs is=buy a better gaming laptop
刚上手体验《烽沙》,整体体验很不错,给到好评。游戏玩法内容十分丰富,城建经营、资源管理、军政战斗相结合,故事背景氛围感出色,春秋战国乱世的代入感很强,能感受到国产策略游戏独有的魅力。 有几个功能希望后续版本可以考虑加入: 1. 希望增加地图资源图层切换按钮,可以直观显示土地肥沃度、水资源分布等信息,方便前期选址规划; 2. 期待城门支持多段墙体组合,拼接形成更大的复合城门,丰富城防建造的自由度; 3. 希望给军队增加路径规划功能,例如按住 L‑Shift 可以预先设定军队下一步移动路线或者攻击目标,优化大兵团指挥操作。
音乐 太牛逼了 点赞点赞
8分 目前还只是游玩到初期阶段. 本来想完整体验一局之后再来评价 但就凭春秋战国题材,整体框架比较完善,定价也低廉,画风以及可玩点也刚好戳中了我,所以忍不住先给个好评支持下 不过整体节奏确实有些慢.还有想吐槽一点不太科学,人口都靠吸引外来的,且没有女性和小孩,放在现代如果是一群土木老哥们还能理解,但那时候还是部落都不考虑繁衍问题嘛哈哈 另外,跟那些顶级IP比如全战、纪元肯定是不太好对比的,我也没玩过庄园领主 客观来说,这些模拟经营策略的顶级IP也不是一蹴而就的,而且再看看目前流行的海量DLC极其难看的吃相 , 太需要支持独立游戏尤其是国产题材来增加新血液,避免单一品类被寡头垄断 EA阶段可以有不足且最终不跑路,持续优化到能长期游玩的优异作品,这样让我再掏2-3倍的价格也是愿意的,但如果后续跑路或越改越垃圾肯定会回来改差评 自定评分标准 10分---神作,各方面都业界顶级的旷世神作,可视为第九艺术的至高代名词,玩后茶不思饭不想,代入感超强久久不能忘怀,也值得多周目捕获不同体验 9分---奇作,游戏爱好者非常值得尝试的,同时可能存在小瑕疵,或过于粉丝向 8分---佳作,单类型体验较不错的,然而又存在明显短板,或仅限于初次体验较好没有动力多周目 7分---庸作,平平无奇,各方面都尚可,但又没有突出的优点,也容易烂尾 6分及以下---粪作,玩起来如坐针毡,赶紧申请退款或滚进库里吃灰 PS:存在同分数,但一个给推荐,另一个不推荐的情况. 基本>=7分的可默认为推荐尝试游玩,但部分作品steam显示好评如潮然而实际表现只是中游水平,那么给不推荐就是为了平衡评分机制;或本人主观体验时遇到难以忍受的bug;或厂商恶贯满盈等情况.故不推荐轻易尝试
太卡了,真的。我玩城市天际线2 30万人口都没这么卡。特别是种田流 卡到你怀疑人生。优化拉胯。不推荐
赞,国风城建加战争这个方向确实有点新鲜感。
你游工坊现状 原料仓库3/3 员工A 用餐 员工B 活动身体 员工C 睡大觉 员工D 如厕 东头水井捌千水,西头草庐王境泽,家中缺水宁渴死,不去东头取水喝。
作为国产游戏,进步很大了,先说优点,画质精美,游戏特点鲜明,而且价格不贵推荐入手。但是该批评的也要批评,1.很多建筑没有升级系统,而且住宅都是一个样式厕所正对道路,观赏性差;2.很多细节没做到位,尤其是施化道路,我觉得很诡异,不好控制,军队的操控也很简单,太呆板了,没有战术或者战法;3种类其实有点单一,尤其是食物,武器,希望后续可以出更多特色的武器;4希望有更多的外交体验,包括签订协议等。我目前玩的不多,评价不全面有失偏颇。总之推荐大家玩。
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