
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
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Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
兵器生产有点跟不上发展节奏,没有更完整的畜牧和材料来源,很难大量生产弓箭和装备。打仗的成本一高,开战纯纯负收益,希望后面把军事生产链补顺。
放房子真的放的火大
刚上手体验《烽沙》,整体体验很不错,给到好评。游戏玩法内容十分丰富,城建经营、资源管理、军政战斗相结合,故事背景氛围感出色,春秋战国乱世的代入感很强,能感受到国产策略游戏独有的魅力。 有几个功能希望后续版本可以考虑加入: 1. 希望增加地图资源图层切换按钮,可以直观显示土地肥沃度、水资源分布等信息,方便前期选址规划; 2. 期待城门支持多段墙体组合,拼接形成更大的复合城门,丰富城防建造的自由度; 3. 希望给军队增加路径规划功能,例如按住 L‑Shift 可以预先设定军队下一步移动路线或者攻击目标,优化大兵团指挥操作。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太卡了,真的。我玩城市天际线2 30万人口都没这么卡。特别是种田流 卡到你怀疑人生。优化拉胯。不推荐
Das Spiel macht viel Spaß und ich hoffe es wird noch viel mehr guten Content Hinzugefügt so wie es ohnehin schon hat. Ich kann Mandate nur Empfehlen für jeden der Spiele wie zum Beispiel Manor Lords mag (Ich finde nicht das man Mandate und Manor Lords vergleichen kann) ~Müsst ihr Wissen
แรกๆงง หลังๆก็ยัง งงๆ แต่พอได้เล่นไปเรื่อยๆ เออว่ะ งงหนักกว่าเดิมอีก ให้กูทำยังไงวะ กูจะจัดการกับปัญหาของเต็มยังไง สร้างคลังอย่างเยอะ เทรดก็แล้ว ต้องให้กูทำยังไง 5555 พอเล่นไปอีกสัก2 ชั่วโมง แม่งก็วนอยู่ที่เดิม555555555 เล่นไปอีกสักพัก โอเครกูรู้ว่าต้องทำยังไง รวมๆสนุกนะ ทหารไม่มีเกราะไปสู้กับทหารมีเกราะ กูตายยยยย 5555 เสียงในเกมส์ชวนหลับ แนะนำปิดเสียงเพลงไปเลยย ฟังหมอลำยังม่วนกว่า5555 ลองไปเล่นกันดู
音乐 太牛逼了 点赞点赞
游戏一直崩溃 给我整崩溃了 卸载重装也这样 管理员运行也没用 兼容模式不行 到底要哪样
作为国产游戏,进步很大了,先说优点,画质精美,游戏特点鲜明,而且价格不贵推荐入手。但是该批评的也要批评,1.很多建筑没有升级系统,而且住宅都是一个样式厕所正对道路,观赏性差;2.很多细节没做到位,尤其是施化道路,我觉得很诡异,不好控制,军队的操控也很简单,太呆板了,没有战术或者战法;3种类其实有点单一,尤其是食物,武器,希望后续可以出更多特色的武器;4希望有更多的外交体验,包括签订协议等。我目前玩的不多,评价不全面有失偏颇。总之推荐大家玩。
建造部分可以多学学纪元,但战斗别照搬那种拖半天的感觉。现在就差一个联机,几个人一起分工建城、贸易和打仗,应该会比单人更耐玩。
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