
Expose, endure and expel evil from innocents on your hunt through a corrupted city. As Noah, former priest turned demon-hunter, you'll perform exorcisms, forge precarious alliances and strengthen your deck of arcane tricks in this unholy roguelite deckbuilder.
Modeled estimate, not a reported figure. How we estimate →
About

Exorcise the infernal and exact vengeance in this unholy roguelite deckbuilder from David Gaider and Summerfall Studios. The city teems with demons and among them lies your prey: Malys, a demon of extraordinary cunning and power.
As you pick your path through the city, you’ll encounter its denizens - some friendly, some not so much, and some possessed by demons that you’ll need to exorcise. Use your deck to expose the rot within. Find unique combinations and strategies to withstand the miseries. Help the hopeless and free the possessed, or die in the attempt… over and over again.
As Noah, former priest turned exorcist and demon hunter, you’re armed with your faith and a variety of tools ranging from the holy to the dark and arcane… but you’ll need much more for this hunt, and there will be precious few allies to provide them.
Written by David Gaider (former BioWare Lead Writer on the Dragon Age series and Creative Director on Summerfall’s own Stray Gods: The Roleplaying Musical), Malys is our unholy roguelite deckbuilder, with a beautifully hand-illustrated style.

Your cards reflect your actions - invoking holy and ancient powers through prayer and chanting, or equipment like holy water and purified salt. In order to play cards, you must burn cards first to light candles - making every hand a series of strategic decisions and sacrifices.
Succeed at exorcisms and receive a reward of Faith, a currency you can spend along your path. Use it to add, upgrade or remove cards, heal your Will, or buy Curios, run-long passive effects that add both power and different ways to play.
Improve your strategy and chance of success. Fail, die, and try again.

In an exorcism, your candles will light the way. You'll encounter a possessed host, desperate for your help. Burn cards in your hands to light candles, and use their holy power to play the other cards in your hand.
Every hand is a choice: Which cards will you burn and which will you play? Candles are persistent between turns, and become a strategic challenge; will you use all your remaining candles this turn, or preserve some for the next?
Manage your Will, Noah's capacity to endure evil. Completing an exorcism does not restore your Will, and you'll need to decide what sacrifices to make and what paths to take in order to succeed. Run out of Will and your night comes to an end.

Demons hide within their hosts to maintain their power, and the first step to wrestling that power away from more powerful demons is to reveal their True Name. You’ll need to Expose these demons in order to gain the upper hand and begin to take control of the exorcism.

Now revealed and threatened, you must Endure the full measure of the demon’s wrath. Use every part of your arsenal to destroy its Will while protecting your own. Fail, and lose yourself and the host to darkness.

Once weakened, the time comes to Expel the demon for good.
But beware — a desperate demon may draw on the life force of its host to power its most terrible abilities: protect the host or all is lost.

In Malys, death is not the end. Start the night over from the beginning, with only Noah and a select few aware of the horrors that have occurred. Noah must begin his hunt again.

A variety of playable cards each with custom art, abilities, and interplay
A hellish menagerie of demons, providing different challenges and encounters
Numerous adaptive stories that change and shift as you progress through the game
A new world, story, and characters from David Gaider, former Lead Writer of the Dragon Age series
A deeply reactive soundscape that shifts and changes based on your choices
...and much more to come!

We'll be posting most updates on our devlog online which you can find on our website, Otherwise, you can stay in touch with us via our mailing list, Bluesky, or TikTok!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Malys is easy to learn while still having enough depth to allow for a lot of flexibility with how you construct your deck. The narrative elements are solid, I think the game does a good job of varying the descriptions and dialogue between each run even though some of the standard encounter descriptions can get repetitive after several runs. I'm really enjoying my time with this so far.
Quite disappointing, very few cards, and enemies are bullet sponges in terms of life total vs your possible damage output. Artificial lengthening of a game is never a good design choice. I guess it is time to give up on good deck-builders going forward.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE THIS GAME SO MUCH, I streamed it from beginning to completion and i just ♥♥♥♥♥♥♥ love it brother. It infuriates me how underrated this game is, i'm sad it didn't reach its kickstarter goal, because it genuinely, TRULY deserved it. Yes the game has some imperfections, but it's nothing a few updates can't fix (spelling mistakes, some cards are glitched, the difficulty could be better adjusted, etc) but it's far FAR from a dealbreaker, because you can simply feel the love the devs gave this game OOZIING from every nook and cranny. The art is incredible, the music is an eargasm, the gameplay is super fun, and it has a lot of replayability. PLEASE give this game the attention it deserves, the LOVE it deserves, because bro, it's so ♥♥♥♥♥♥♥ good. (slay the spire got nothing on this gem bro) I rate this game a 8.9/10
I actually found this game to be extremely compelling, and intensely disappointing. First, the narrative elements are mostly well done, and add an extra layer to the game which is captivating. I stopped to read basically every unique encounter because they were all so well written, from each of the characters who act as merchants basically, to the simple descriptions leading up to even basic enemy encounters, which are worth reading through. The overall atmosphere that is cultivated and especially, ESPECIALLY, the visual design is probably some of the best that I have ever come across in a game, ever. Some of the enemy designs are breathtaking. I would like to think that generally I have a really high tolerance for horror media, I engage with horror media a lot, but some of the enemy designs here are actually, legitimately unsettling. Especially the mini-boss ones which are illustrated to be staring literally directly at you, it's actually slightly hard to pull your eyes off of them to look down at the cards, it's a borderline immersive experience. The gameplay mechanics, when they work and everything goes well, are super fun. I like the resource mechanics more than something like Slay the Spire, especially because of how all of the mechanics are carefully and intricately weaved into the aesthetics of the game's setting. Unfortunately, I give this game a thumbs up because I want to support it somehow, even though a positive Steam review means basically nothing at this point, but I can't seriously say that I recommend it broadly. But there is so much potential here it's crazy. This could be such, such an incredible game. But it looks totally and completely abandoned. Like the production value is so clearly insane. A complex, obviously professionally very well written narrative with tons of dialogue, so many incredibly detailed illustrations, it's obvious that a team of people really worked on this. But there's like not even more than a couple hundred Steam reviews and a tiny amount of social media presence which fizzled out like a year ago. Just, how is that even possible!? Regardless, it looks like the last update was over 6 months ago, and going off of how much attention this is getting I can't even blame them for abandoning it. It must be kind of crushing to make something this good and to have it not be appreciated in the way that it should. But gosh, so much of the experience of playing it just sucks. It's buggy beyond belief. Mechanics not working like they should. Visual glitches. Dialogue glitching and just not playing. Random blank screens. It's non-stop. And the balancing is horrible. The glow deck is totally broken, you just snowball every single fight and it's clear that an appropriate counter to the glow mechanic was never implemented. But the initial damage based deck is horrible. You get whittled down as debuffs get stacked harder and harder while the deck lacks both resources and defense. And like other people have pointed out, the length of the mini-boss fights is ridiculous. I had one which went over 40 turns, they can literally take like 30 minutes if you really draw it out and truly fight for your win. It sucks to play the game knowing that none of these things will ever be fixed, and this wonderful example of how good a video game can be as an interactive art-form will just rot further into obscurity. Most gamers would probably be immediately hostile to these sorts of things but it's nice that Malys includes elements of diversity. It's done in a way which I didn't find to be patronizing, othering, and without drawing unnecessary attention to theses topics. UPDATED THOUGHTS: After playing another 20 or so hours I've found that Malys has undeniably grown on me. Once you get a hang of the flow of each "exorcism" then the balancing feels much more even across each deck and run. At first I thought that the miniboss-esque exorcisms were too long, with three phases and several hundred health usually for each phase 2 and 3, I've found now that it's really not bad at all and once you have a decent deck going you'll just completely blow through everything without any resistance. At first I thought that the game was stacked against the player, but now I'm consistently having runs where it feels basically impossible to die, when you have like 7 phantom, 200 shield, and a mini-boss at like 20 shackle consistently. Card draw is really the number 1 thing, you can get like three or four hands in a single turn while also cutting the cost of pretty much all cards down to 0 for a whole turn. Actually feels really good to pull off. Still, it's just obviously an abandoned, discarded gem of a game. Love the characters too, they're all interesting in their own right and feel well fleshed out. It's nice to see how the MC's and other character's relationships grow, I really like the MC and the hot demon guy as a pair, if this game had the audience it deserved there would be literally so much fanfic stuff of those them.
Un bel gioco di carte e costruzione del deck in puro stile rogue. La difficoltà si può selezionare a proprio piacimento, pe cui lo consiglio vivamente!
A very interesting attempt to bring a complex, engaging narrative to a genre - roguelike deckbuilders - that doesn't generally have a lot of narrative to it. I don't know that it's wholly successful, either as a narrative or as a deckbuilder - in other words, it's neither Hades (still the standard-bearer for grafting narrative onto a roguelike's 'try, try again' structure) nor Slay The Spire (the standard-bearer for deckbuilders, still) - but the fact that it's even attempting to challenge both at once, and not falling flat on its face in either endeavor, says a lot about both its ambition and its successes. At the end of the day, I find the moment-to-moment gameplay fulfilling, its characters and art style compelling, and its narrative engaging - it's hard to offer a stronger recommendation than that, I think, even if it's not necessarily blowing the doors of of anything in its approach. Edited to add: It's also the rare roguelike deckbuilder that actually has difficulty options, which I appreciate... even if I didn't notice they existed until AFTER my first successful run. (The devs could definitely stand to make those 'pop' a little bit more, I think.)
Very beautiful game! For those who liked slay the spire is very similar. Waiting for new patches, new content and some bug fixes!
Fun narrative, interesting card system with cool combos. Runs can be very long and certain fights if not properly equipped with offensive cards can be grindy. Would still recommend.
That was it? That was the end? ....I mean...allllright?
Я не большой любитель рогаликов и ещё меньший любитель картонок. Но мне понравилась прошлая игра разработчиков, да и тематика игры привлекала. Всё-таки не так часто выходят проекты явно вдохновлённые Хэллблейзером. В общем и целом, я доволен. Ходим по карте, встречаем npc, читаем телегу текста с подводкой и изгоняем демонов. На среднем уровне сложности игра, по крайней мере по началу, довольно душноватая. А вот на лёгком уже как-то бодрей и если не тупить по кд, то всё становится чуть проще. Не настолько просто, чтобы кидать в противника всё подряд, но достаточно, чтобы не умирать. Хотя тут как с генерацией данжа повезёт. Иногда попадаются довольно неудобные комбинации. И иногда бои с врагами превращаются в состязание "кто кого перетанкует", что не очень весело. Ну и как работают некоторые геймплейные механики, я так и не разобрался, врать не буду. Так же присутствует стандартная карточная и рогаликовая кутерьма: улучшить карты, убрать карты, купить карты, купить предметы и так далее. За всё это отвечают отдельные сюжетные npc. Карт довольно много. За три полных забега я ни разу не использовал полностью одинаковую колоду и тактику. Почему именно три забега? Ровно столько нужно для получения истинной концовки. Это не так уж и мало, учитывая, что на лёгком уровне сложности два последних рана в совокупности заняли у меня 4 часа. Стоило оно того? На мой взгляд - да. Я пришёл за атмосферой Джона Константина, и я сполна её получил. Хотя стоит отметить, что сюжет держится строго в жанровых рамках, поэтому местные твисты - не всегда твисты. К сожалению, ещё стоит отметить техническую составляющую. Она неидеальная. Изначально я планировал играть на деке, но быстро выяснилось, что местный интерфейс и управление не особо под него оптимизированы, поэтому пришлось сесть за пк. Но и на нём иногда возникают проблемы, а один раз аж fatal error выскочила, чего я уже лет 5 не видел По итогу: кайфовый геймплей; классный арт, музыка и озвучка (когда есть); крепкий, но стандартный для жанра сюжет; небольшая продолжительность и неидеальное техническое состояние. Я остался довольным за фуллпрайс, а по скидке так вообще бомба должна быть.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.9K | 771 | 89% | $19.99 | |
| $12.1K | 31 | 94% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.7M | 14.5K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.3K | 970 | 74% | $4.99 | |
| $84.3K | 105 | 60% | $18.99 | |
| $84.3K | 1.1K | 82% | $4.99 | |
| $84.3K | 214 | 83% | $14.99 | |
| $84.4K | 107 | 81% | $19.99 | |
| $84.3K | 2.1K | 77% | $1.99 |