
Expose, endure and expel evil from innocents on your hunt through a corrupted city. As Noah, former priest turned demon-hunter, you'll perform exorcisms, forge precarious alliances and strengthen your deck of arcane tricks in this unholy roguelite deckbuilder.
Modeled estimate, not a reported figure. How we estimate →
About

Exorcise the infernal and exact vengeance in this unholy roguelite deckbuilder from David Gaider and Summerfall Studios. The city teems with demons and among them lies your prey: Malys, a demon of extraordinary cunning and power.
As you pick your path through the city, you’ll encounter its denizens - some friendly, some not so much, and some possessed by demons that you’ll need to exorcise. Use your deck to expose the rot within. Find unique combinations and strategies to withstand the miseries. Help the hopeless and free the possessed, or die in the attempt… over and over again.
As Noah, former priest turned exorcist and demon hunter, you’re armed with your faith and a variety of tools ranging from the holy to the dark and arcane… but you’ll need much more for this hunt, and there will be precious few allies to provide them.
Written by David Gaider (former BioWare Lead Writer on the Dragon Age series and Creative Director on Summerfall’s own Stray Gods: The Roleplaying Musical), Malys is our unholy roguelite deckbuilder, with a beautifully hand-illustrated style.

Your cards reflect your actions - invoking holy and ancient powers through prayer and chanting, or equipment like holy water and purified salt. In order to play cards, you must burn cards first to light candles - making every hand a series of strategic decisions and sacrifices.
Succeed at exorcisms and receive a reward of Faith, a currency you can spend along your path. Use it to add, upgrade or remove cards, heal your Will, or buy Curios, run-long passive effects that add both power and different ways to play.
Improve your strategy and chance of success. Fail, die, and try again.

In an exorcism, your candles will light the way. You'll encounter a possessed host, desperate for your help. Burn cards in your hands to light candles, and use their holy power to play the other cards in your hand.
Every hand is a choice: Which cards will you burn and which will you play? Candles are persistent between turns, and become a strategic challenge; will you use all your remaining candles this turn, or preserve some for the next?
Manage your Will, Noah's capacity to endure evil. Completing an exorcism does not restore your Will, and you'll need to decide what sacrifices to make and what paths to take in order to succeed. Run out of Will and your night comes to an end.

Demons hide within their hosts to maintain their power, and the first step to wrestling that power away from more powerful demons is to reveal their True Name. You’ll need to Expose these demons in order to gain the upper hand and begin to take control of the exorcism.

Now revealed and threatened, you must Endure the full measure of the demon’s wrath. Use every part of your arsenal to destroy its Will while protecting your own. Fail, and lose yourself and the host to darkness.

Once weakened, the time comes to Expel the demon for good.
But beware — a desperate demon may draw on the life force of its host to power its most terrible abilities: protect the host or all is lost.

In Malys, death is not the end. Start the night over from the beginning, with only Noah and a select few aware of the horrors that have occurred. Noah must begin his hunt again.

A variety of playable cards each with custom art, abilities, and interplay
A hellish menagerie of demons, providing different challenges and encounters
Numerous adaptive stories that change and shift as you progress through the game
A new world, story, and characters from David Gaider, former Lead Writer of the Dragon Age series
A deeply reactive soundscape that shifts and changes based on your choices
...and much more to come!

We'll be posting most updates on our devlog online which you can find on our website, Otherwise, you can stay in touch with us via our mailing list, Bluesky, or TikTok!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First, the positives: the game is dripping with style, and a lot of the demon designs are sick. The writing is solid, though not enough to stop me from getting frustrated with the sheer amount of it after a while. I enjoyed the concept of the central gameplay mechanic— "burning" (discarding) your cards in exchange for mana to spend further cards— but I felt like the deckbuilding options available didn't capitalise on it in a way that is satisfying to me. The game employs a branching map, but I never felt like my decisions were in anyway meaningful (or enjoyable). The deckbuilding too rigid and the passive relics I found too weak to ever make me get that dopamine rush of going infinite, or feeling triumphantly powerful over these unholy enemies. It felt sloggy, even when I was winning. Where the game really grinds to halt is the Greater Demon fights, which for some reason have three phases and gigantic health pools, but are only worth a paltry 40 currency (normal fights grant 18, and are an order of magnitude easier). Narratively I like the concept of having to discover a demon's true name before you can really begin to lay into it, I just wish there was a mechanic rewarding meta-knowledge to shortcut the process. All-in-all I was disappointed, I wanted to like this thing but it never really clicked for me.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a great atmosphere. Art, Story, even the bit of voice acting, all great. I even like the gameplay, there are a variety of compelling strategies to carry out. However, there is quite a bit a jank going on. Sometimes the cards aren't clickable/sometimes it registers as a play, instead of just a click. Sometimes clicking and dragging activates an unintended play. There isn't an option to speed up animations, so Playthroughs are very long. Each venture into the city can easily take hours. There's a fun story imbedded mostly in easy skippable text, the demon designs are great, each character and enemy have their own feel, style and play. So, The Bad: Jank Control, Accessibility, and Quality of life stuff the Good: Atmosphere, Story, Game Mechanics, Character Design I like this game, not too sure if you would like it though. If you like John Constantine, or stuff like lucifer, preacher, supernatural, and have the patience to work around glitchy controls, then this is that game for you.
Very beautiful game! For those who liked slay the spire is very similar. Waiting for new patches, new content and some bug fixes!
Love the idea but it’s seems to be abandoned this year since the last update was December last year. A lot of cards are well designed. My favourite example is one step closer. It’s gain 2 stacks of take 50% more damage and 2 strength but you are allowed to apply to your self for the strength or to your opponent to help burst them down. However they are not balanced well at all unfortunately. So I recommend getting it on sale
Un bel gioco di carte e costruzione del deck in puro stile rogue. La difficoltà si può selezionare a proprio piacimento, pe cui lo consiglio vivamente!
Se volvio aburrido. El juego no tenia algo que me atrape, El gameplay se vuelve aburrido al rato, cuesta desbloquear cosas nuevas. La historia es visual, osea, con solo ver imagenes de juegos ya podes entender de que va el juego y la verdad basta y sobra, las conversaciones con los NPC me las skipeaba a cierto punto porque no aportaban nada. Visualmente el juego es lindo pero no muchas mas.
I hope the Game keeps being Mantained, this is a real Hidden Gem that deserves to get some more further Development and Attention. Also, there's a very Annoying Bug regarding the Card "Reversal of Fortune": it's supposed to put the Last Card Played or Discarded on the TOP of the Draw Pile, but it Most certainly DOES NOT do that! It's a shame, since the Combo with the Miracle Cards being put on the Top and then being Drawed is very useful, but it doesn't actually do that, most of the times, because it doesn't do what the Card says it does; it just shuffles the Card in the Draw Pile. There's also a Similar issue with the Pocket Keyword: if "Read the Signs" Discards a Card with Pocket – might be worth poiting out that the Pocket in Question was given by the "Prepare" Card – not only the Card doesn't get Drawn as it should, since it should put the Discarded Card on the Top of the Draw Pile, but it doesn't even get Put into the Draw Pile AT ALL; which is contratticting to the text on the Cards.
This game has so much potentia1 but unfortunate1y is current1y in deep need of a ba1ance or meta-progression mechanism to actua11y be p1ayab1e.
I'm kind of mixed about this one. I was interested because I do like roguelites, and the involvement of David Gaider and Liam Essler was of course a huge plus. Coming to Malys from Slay the Spire and similar, I felt myself noticing some balance weirdness - the glow/light deck feels so much stronger that I barely even tried the other two. A reliable source of regen, barring the few demons that can snuff your candles? Yes please. There's a reason that many roguelites severely limit availability of healing. Okay, so maybe it's not going to convert anyone who's already married to Slay the Spire, but Malys oozes style. From the gorgeous opening track to its magnificent boss themes, the music really shines. With some roguelites, I mute the soundtrack and listen to a podcast instead, but that felt weirdly heretical here. The limited voice acting (provided by Summerfall staff) is evocative and left me wanting more, with the exception of Noah's slightly too-frequent combat lines, since you do hear them quite a lot. And the character designs! Oh my goodness. The angel was far and away my favorite, for reasons I cannot touch on without enormous spoilers, but Lydia and Gideon really shone as well. Something as simple as turning merchants into characters who have a major role in your story added so much for me. I also very much appreciated Malys for its narrative and thematic dimension. The flashes of text prior to exorcisms hint at what you'll face, and enemy types repeat but on the whole are mechanically quite varied. Greater demons include creative abilities that reward the player's flexibility, and their designs are spectacular, as magnificent as they are grotesque. I guess my biggest complaint is that, depending on deck, some of the greater exorcisms especially can be really, really drawn out. This is more merciful than some games might be, in that rolling in with a so-so deck doesn't result in you heading back to the start, but it can unfortunately pall. So, tldr, this is one you play if you're the kind of freak who plays roguelites for the story and you don't mind it being effectively a one and done, rather than an endless game with a drip-feed of content. I appreciate that this is a game you can experience in full in a pretty reasonable amount of time while still being a fun one to pick up and put down. Do I recommend this game? I think so, but with reservations. It isn't going to compete with the big names in the genre, but that's fine, it isn't trying to. It's a gorgeously atmospheric and tightly-written story about the world's most dejected priest and his situationship with a nonbinary angel. If that appeals, you're probably the target audience.
I love Malys! Vibes are excellent, art is beautiful and creepy. Tickles my optimizey, min/maxy brain xoxo
Players by region
Where this game's players are, estimated from review languages.
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