
"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
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About
The legend! The one who pulls out the staff will be the brave one who saves the world!
Magicraft is a magic action roguelike game. The game takes the world invaded by ancient gods as the core, creating an aerial magical fantasy world. The player will be a brave man who strays into this world and pulls out the legendary staff, Crusades against monsters, combines unique spells, defeats the ancient gods, and saves the world invaded by the ancient gods!
Wonderful combination of magic world and action roguelike with dark spoof style!
“Magic: An Otherworldly Life from the Toilet?
Setting foot on an otherworldly continent where powerful magical creatures dwell, you'll progress from novice mage to master, traveling through dense forests, purgatory, or gaps in time and space, and across five chapters to battle the Demon Lord.
Evil and magical creatures will put obstacles in the way of your journey, so please save the increasingly corrupt world from the hands of the ancient gods!
Weave your own magic with hundreds of powerful spells!
The battle with the Demon King requires every effort to utilize your imagination and wisdom, you can reasonably combine a total of one hundred kinds of wonderful spells, colliding with unexpected amazing effects and gorgeous magic, summoner, elemental mage, melee mage? Even the producer can not think of your way through!

Rich roguelike elements, enjoyable combat experience!
100 unique attribute staffs, 80 kinds of powerful relics that can bring various kinds of benefits and change the appearance of the character, 9 initial character sets, and even blacksmith forges and stores to strengthen, each game is a randomized and exclusive new experience!
The deeper you go into the enemy's belly, the more you grow, and the more powerful spells you can use to bring fatal blows to the demons, making the battle full of infinite possibilities!
Interesting bonus levels, challenging mini-games to get props!
In addition to intense and exciting battles, the game also sets up a variety of interesting decryption levels, wizards can rely on their own power and wisdom, solve the puzzles in the map, access to new relics and spells!
Battle monsters by solving puzzles and gain the courage to be able to face monsters head on!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really good. It doesn't have the same complexity as Noita's wand-making system, but that makes it much more accessible!
Lo vi por Alexelcapo y me engaché con su sistema de combinaciones de magias. Mezcla Isaac con Noita en un formato mas relajado. Súper divertido y me gustaría que saliera el 2, si es que habrá...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian, Korean, Italian, Turkish, Czech, Polish, Swedish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I gave myself tentacles, a kinked super long neck, a nice red demon mask, and beat people up with a 5 meter long ruler. Made perfect sense, 100% recommend.
[h1] Great Spell-Crafting, Shaky Longevity Played: 10 hours (Purchased on Sale)[/h1] [i]Magicraft[/i] is a rogue-like that shines in one specific area: its magic system. If you enjoy experimenting with synergies, you will have a blast here. [h2]The Magic System[/h2] The core mechanic of combining spells is incredibly satisfying. Starting with a simple projectile and evolving it into a screen-clearing storm of bouncing, splitting, lightning-infused, and poison-dripping chaos feels fantastic. The variety of wands, relics, and potions offers a lot of creative freedom, and after 10 hours, I still haven't seen all the possible combinations. [h2]Humor & Style[/h2] The game doesn't take itself seriously and is packed with pop-culture references, like Goku’s hair or the Infinity Gauntlet, which gave me a good laugh. However, the protagonist's personality is a bit of a letdown—the "edgy/pubescent" jokes and certain "waifu" tropes felt a bit immature and might not be for everyone. [h2]The Downside: Variety & Scaling[/h2] My biggest issue is that the game loses its steam very quickly. After about 4 hours, I felt like I had seen the loop, and the remaining 6 hours felt more like a chore to justify the 12 € I spent. • [b]Repetition:[/b] The rooms and enemies lack variety. • [b]Difficulty Spike:[/b] Instead of introducing interesting mechanics, the difficulty scaling just turns enemies into "bullet sponges." By the 4th level, enemy health reaches a point where your damage feels insignificant unless you have a perfect build. [h2]Final Thoughts[/h2] The spell-combining is top-tier, but the world-building and variety are currently lacking. Even at a sale price of 12 €, 10 hours of gameplay felt a bit thin because the experience became repetitive so quickly. [h2]Verdict: Mixed[/h2] Buy it on a deep sale if you love crafting complex builds, but don't expect a deep or varied world to explore.
If chaos, caffeine, and a wizard’s fever dream had a baby, it would be Magicraft. I booted this game up thinking, “Oh cool, a neat little roguelite to unwind.” Fifteen minutes later I had accidentally engineered a spell that turned the screen into a fireworks show designed by a sleep-deprived mad scientist. Enemies? Gone. Frame rate? Also gone. My sense of responsibility? Never existed. Magicraft basically hands you a box of magical Legos and says, “Go nuts.” And you will. You’ll start simple—maybe a cute little fireball. Then suddenly you’ve duct-taped lightning, poison, bouncing lasers, emotional damage, and what I can only describe as “angry glitter” into one unholy spell. The result? A bullet hell where you are the problem. The roguelite aspect means you die a lot, but it never feels bad because every run turns into a new experiment in magical irresponsibility. “What if I combine THIS with THAT?” is a dangerous question, and this game encourages you to keep asking it until your screen becomes legally classified as abstract art. The “ultra-high degrees of freedom” claim is not marketing fluff. I’m pretty sure the developers lost control halfway through and just said, “Let them cook.” And cook we do—usually by accidentally setting ourselves on fire with our own spells. In summary: Do you like action? It has too much of it. Do you like bullet hell? Congratulations, you are now both the victim and the perpetrator. Do you like making terrible decisions with incredible consequences? Step right in. 10/10, would crash reality again. Thanks ChatGPT
这游戏的优化简直可以用恐怖来形容。玩分裂毒蛇流。叠到一秒2000hit满屏幕蛇的情况下,完全不卡
Very nice game :)
还行,就是章节太少了,技能太多太杂~需要好的搭配运气成分较高.
Great game!
超低配版巫婆+以撒的结合,优点好上手,法术组合视效炫酷,缺点敌人设计又猎奇又廉价又恶心,什么蜘蛛和蛇真的恶心,不是恐惧就是恶心,不像暗黑地牢那种给人精致的感觉。 整体感觉有很大进步空间欠打磨,这个玩法非常有搞头的,毕竟现在不管是距离以撒还是巫婆都相差十万八千里,都已经比大多数肉鸽有意思,要是出个玩法和美术音乐全面进化,然后法杖遗物关卡数量翻个几倍,拓展策略深度的 2 代不得起飞。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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