
"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
The legend! The one who pulls out the staff will be the brave one who saves the world!
Magicraft is a magic action roguelike game. The game takes the world invaded by ancient gods as the core, creating an aerial magical fantasy world. The player will be a brave man who strays into this world and pulls out the legendary staff, Crusades against monsters, combines unique spells, defeats the ancient gods, and saves the world invaded by the ancient gods!
Wonderful combination of magic world and action roguelike with dark spoof style!
“Magic: An Otherworldly Life from the Toilet?
Setting foot on an otherworldly continent where powerful magical creatures dwell, you'll progress from novice mage to master, traveling through dense forests, purgatory, or gaps in time and space, and across five chapters to battle the Demon Lord.
Evil and magical creatures will put obstacles in the way of your journey, so please save the increasingly corrupt world from the hands of the ancient gods!
Weave your own magic with hundreds of powerful spells!
The battle with the Demon King requires every effort to utilize your imagination and wisdom, you can reasonably combine a total of one hundred kinds of wonderful spells, colliding with unexpected amazing effects and gorgeous magic, summoner, elemental mage, melee mage? Even the producer can not think of your way through!
Rich roguelike elements, enjoyable combat experience!
100 unique attribute staffs, 80 kinds of powerful relics that can bring various kinds of benefits and change the appearance of the character, 9 initial character sets, and even blacksmith forges and stores to strengthen, each game is a randomized and exclusive new experience!
The deeper you go into the enemy's belly, the more you grow, and the more powerful spells you can use to bring fatal blows to the demons, making the battle full of infinite possibilities!
Interesting bonus levels, challenging mini-games to get props!
In addition to intense and exciting battles, the game also sets up a variety of interesting decryption levels, wizards can rely on their own power and wisdom, solve the puzzles in the map, access to new relics and spells!
Battle monsters by solving puzzles and gain the courage to be able to face monsters head on!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了快60个小时了,被法杖替换恶心透了,有扩容石和复制石,让主要的法杖有很多格子装配,但是,为什么每次换新法杖,格子不是先继承前面扩容石的格子数,导致法杖替换道具会直接散出去,或者转移到背包那里,明明换更强的法杖是一件开心的事情,但是我很讨厌替换法杖,因为每次替换,道具就得重新装上去,像便秘一样,巨难受,能不能改一下
1,建议开个创意工坊 2.加几个快捷键,快捷使用不同的法杖
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian, Korean, Italian, Turkish, Czech, Polish, Swedish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are too many anti-build design decisions and lack of specific synergies, it feels like there is no control over progression and its overly reliant on luck. The game needs more variety across the board: common enemies, bosses, wands, relics, and spells. The maps need more rooms between bosses, and certain relics should just be the default way the game is played.
Great game, lots of fun figuring out the different combo's of spells and play styles. Replayability is great with all the characters and spells to choose from.
Wow, its a serious grind to unlock most things. Will take you 500 plus runs to unlock most stuff. kinda hard too. lots of fun, very addictive.
I recently got this game on a sale and im really enjoying how fun an addicting this game is just from the 7 hours i played i definetly recommend these game if you like to create builds
If you are reading this review, download the demo, the full game is that and much more, very fun game! It's not a forever game like TBOI since after you beat most things it can get a bit boring but until you do, and even after if you enjoy the game, it's very entertaining to find ways of breaking the game.
So nice, problably is not popular in Brazil because do not have translate
构筑完挺爽的,前面感觉有点坐牢 比较喜欢柱子和书那套构筑
当大多数肉鸽游戏还停留在“捡技能、叠属性”时,《魔法工艺》另辟蹊径,将“法术编程”系统与Roguelite构筑玩法巧妙融合。 其核心乐趣在于——你的法杖就是一块魔法电路板,上百种法术符文(分裂、追踪、弹射、穿透等)可以通过自由排序产生化学反应。 这种“搭积木”式的定制过程充满了试错的惊喜,如何用有限的槽位与魔力资源搭建出最夸张的法术连锁,本身就是一场极具成就感的策略解谜。 然而,魔法工艺体量虽足,但后期玩法的重复度极高,部分流派强度失衡,容易陷入套用最优解的定式。 此外,极端构筑下的性能卡顿也是短板。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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