
"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
The legend! The one who pulls out the staff will be the brave one who saves the world!
Magicraft is a magic action roguelike game. The game takes the world invaded by ancient gods as the core, creating an aerial magical fantasy world. The player will be a brave man who strays into this world and pulls out the legendary staff, Crusades against monsters, combines unique spells, defeats the ancient gods, and saves the world invaded by the ancient gods!
Wonderful combination of magic world and action roguelike with dark spoof style!
“Magic: An Otherworldly Life from the Toilet?
Setting foot on an otherworldly continent where powerful magical creatures dwell, you'll progress from novice mage to master, traveling through dense forests, purgatory, or gaps in time and space, and across five chapters to battle the Demon Lord.
Evil and magical creatures will put obstacles in the way of your journey, so please save the increasingly corrupt world from the hands of the ancient gods!
Weave your own magic with hundreds of powerful spells!
The battle with the Demon King requires every effort to utilize your imagination and wisdom, you can reasonably combine a total of one hundred kinds of wonderful spells, colliding with unexpected amazing effects and gorgeous magic, summoner, elemental mage, melee mage? Even the producer can not think of your way through!
Rich roguelike elements, enjoyable combat experience!
100 unique attribute staffs, 80 kinds of powerful relics that can bring various kinds of benefits and change the appearance of the character, 9 initial character sets, and even blacksmith forges and stores to strengthen, each game is a randomized and exclusive new experience!
The deeper you go into the enemy's belly, the more you grow, and the more powerful spells you can use to bring fatal blows to the demons, making the battle full of infinite possibilities!
Interesting bonus levels, challenging mini-games to get props!
In addition to intense and exciting battles, the game also sets up a variety of interesting decryption levels, wizards can rely on their own power and wisdom, solve the puzzles in the map, access to new relics and spells!
Battle monsters by solving puzzles and gain the courage to be able to face monsters head on!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
马上200小时,应该没多少人像我玩那么多时间吧
The level of progression is amazing, the spells are brilliant, the amount of possibilities is boggling. Just when I think I'm about to complete it a whole new world of possibilities opens up. I tried this game a few hours when I first got it and put it down, coming back after a year I'm so glad I did, I'm 40+ hours in and just stunned at how good it is. Looking forward to the next 40 hours at least
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian, Korean, Italian, Turkish, Czech, Polish, Swedish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do you like the Binding of Issac? Get the game, its great with many spell combinations, dope music and funny story ;)
每日干一次作者
Айзек + Ноита
一時ハマってずっとやってたこともありました。非常に面白かったです。 ここで大事なのは過去形であることです。いくつかのアップデートを経てどのアップデートかはわかりませんが著しくゲームのテンポが悪くなりました。ナーフが多分えぐかったんですかね、そんなに殴り倒されるのが嫌だったのか見せ筋。 例えば、疾走の魔法が前ならこちらでコントロールできたのが敵に張り付いて動かないしいうこと聞かないしダメージ食らってしまうスキルになったり、スキルのエネルギー消費が全体的に大きくなったんですかね?残尿みたいな速度でしか魔法が出ません。 前ならビルド目指してどんどんやって気持ちよくなれるゲームだったのですが、今はなんか…もういいや…とゲーム途中で投げ出してしまう感じになってしまったのでお勧めはしません。
This review is for Linux Mint users. Proton layer doesn't seem to work very good for this game. After much tinkering I got it running, but input is bugged. Spells can't be dragged between inventory and wand. Potions often can't be drunk, it cancels right hold. Shooting has some strange lag or limiter on it, making it hard to get spells shooting. The feeling I get as a programmer is that something is canceling mouse release events over and over making it hard to do something.
There are too many anti-build design decisions and lack of specific synergies, it feels like there is no control over progression and its overly reliant on luck. The game needs more variety across the board: common enemies, bosses, wands, relics, and spells. The maps need more rooms between bosses, and certain relics should just be the default way the game is played.
1,建议开个创意工坊 2.加几个快捷键,快捷使用不同的法杖
Great game, lots of fun figuring out the different combo's of spells and play styles. Replayability is great with all the characters and spells to choose from.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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