
Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #93, worst PL #96 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 31 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Family in this immersive third-person action-adventure set during a dangerous, unforgiving era.
Enzo will do anything for a better life. After a brutal childhood of forced labor, he's ready to risk everything to become a man of honor in the Torrisi crime family.
His oath to the Mafia, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth:
Family Takes Sacrifice.
This thrilling narrative is brought to life by stunning visuals, cinematic storytelling, and the authentic realism that the critically acclaimed Mafia series is known for. Enzo's story unfolds in a time when skill with a stiletto blade was a deadly asset, a lupara sawed-off shotgun was a go-to firearm, murderous vendettas raged for decades, and mafiosi patrolled their protection rackets on foot, horseback, or behind the wheel of turn-of-the-century motorcars.

The rough-hewn beauty of Sicily's rugged countryside is a stark contrast to the grime of urban alleyways—but the treachery and violence of this gangland run just as deep. Rival families and their ruthless leaders wage unending turf wars in the shadows, hidden from the public eye. Trust is a fleeting rarity, and loyalties are worth killing for.

You're the antihero of this thrilling 1900s story, living out every tense moment of Enzo's descent into Sicily’s clandestine criminal underworld. Come face-to-face with a cast of unpredictable allies and cutthroat enemies in this classic crime drama, rich in period-authentic details that will immerse you in this treacherous Mediterranean setting.

Engage in life-or-death combat, be it up close with a blade or from afar with a variety of firearms. Ambush enemies for vicious stealth takedowns, or slice them up in close-quarters duels. If you prefer firearms, wield period-authentic handguns, rifles, and shotguns to overcome any odds and doggedly eliminate the Don's enemies.

Traverse a wide range of Sicilian environments, from underground crypts and crumbling ruins to bountiful vineyards and ornate opera houses. To reach your next target or make a hurried getaway, you'll need to gallop on horseback across cobbled streets and open fields, or speed down dirt roads in authentic turn-of-the-century automobiles.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 30.6Kreviews | 73% | — | $29.3M |
| $49.99 | 29.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Initially, after beating the main story I wanted to give this game a barely-positive review, but after playing more and doing challenges in the Free Ride mode, I've decided to give this game a definitive negative review? Why? Two main reasons. The first one - driving. This game probably has the worst driving physics out of all open world games that I've played (and I've played most of them). It isn't that noticeable during slow rides, but when they force you to race in fast cars, oh boy, it is simply terrible. I never know how the car will react during turning or hitting anything. The car can get shoot 10m into space while hitting some of the plants. I can't even count how many times my car landed on it's back. It looks like not play testing was involved or any tuning the game for actual racing. And by 'racing' I mostly mean this ridiculous time trials, because the actual racing with the opponents is rather easy due the fact how dumb they are. The second reason is the enemy AI which is atrocious. It doesn't seem to be tuned either for stealth or shooting. It especially breaks when you initiate shooting during stealth segments, but it is inconsistent most of the time. Sometimes the enemy swarm you like some zombies. Sometimes all of them stay hidden behind the covers on the far end of the arena. Sometimes the enemy will suddenly turn around while heading to your distraction. It is super bad. The game looks like all of the systems (driving, stealth, shooting) have basic necessities, but none of the polish. Also, a side note: their ridiculous idea to expand Free Ride with these challenges where 4 out of 6 types of challenges are different kind of races is incredible. Yep, Mafia series is sure knows for its stellar racing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese +3 more
| $49.99 |
| 4.1Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Etant pourtant un fan de Mafia de la toute premiere heure, j'ai été extrêmement déçu par celui ci. Il est extraordinairement court (moins de 10 heures), les personnages ont le charisme d'un bulot qu'on s'apprête à passer à la casserole, l'histoire ne vaut rien, l'open world bah franchement, il n'y a rien à y faire vu que c'est ultra vide. Bref, passez votre chemin.
Just completed this game and you know what it's not a straight recommend for me... Actually BC of the ending of the story, and missing a little bit more freedom like in Mafia 2, I'm not recommending it. If you where to play the game, 100% play it in Sicilian. In short a great story (horrible ending, wasn't the deserved one by a longshot), and the graphics could be great, be it for the constant stuttering/clipping/FPS drops. Two big reasons why I'm in doubt: 1) The game is not optimised at all, during cutscenes your frame rate will just drop 10-20 fps and start clipping, hair will miss from faces (it will load when you pause the cutscene fro example), during one of the final cutscenes I paused it just so some more detail would load and a chair turned randomly and when I unpaused it again it would turn again.... SO yeah it looks amazing when standing still, but even then you can get a little bit of stuttering/clipping. 2) The story, don't get me wrong and I will not go into to much detail here, you can check reddit for those complaints. Not revealing much underneath here, but if you want to have a pure story without my innuendos about why it's a bad ending for me below, then please skip the part below. [spoiler] To say the least they definately dropped the ball on the last 2 missions or so, the couple could have definately taken action a mission earlier, and in the end when they did they didn't deserve such an end... It would have been much better would they both have succeeded and being intertwined in Vito's story ie. being it a minor role (or even mayor, for example them being his parents) [/spoiler]
all sizzle, no steak. here are a few of my issues: - for a game that relies so heavily on story, the plot is really lame and boring I have to say. it's predictable, boring and rarely entertaining. - the game world is stunning i gotta admit, really beautiful. but what use is this when i just drive from point a to b, and never really explore the world. (ok, there's free roam mode, but...) - why is the free roam separate from the "story part"? makes no sense, and only strengthens the impression of two, indiviual games. it's even worse after finishing the main story if u know what i mean... - why are there no cops in free roam? really hurts the immersion. i behave like a jackass, shoot my lil gun, scare the grape harvesters, but nothing happens. - the gameplay is very basic, like it's 2012 basic. stealth is a joke, gun play is more luck than anything else, even when you aim, you might miss. really? and stealth? yeah, just wait for the enemy to walk away or something, and there's only max two of them at any time to deal with. it's just lame and not challenging. - why is the story is boring and predictable? there are no highlights anywhere, or outstanding characters, nor capitvating dialogue. and any "twists" you see mile down the road coming, it's always the same in these Mafia games. always betrayal at the end. and the 14 chapter usually follow the same path as well, first cut scene, then driving or riding, then shooting and maybe a really easy knife fight against a "boss" which is laughable easy. - the melee fights. a joke simply put. just waiting for the opponent to attack, parry and attack yourself. it's cheesable to itself. why are there no fights against groups? or enemies with different attack patterns? or specific weaknesses? because the way it is now, it's really boring. - and why was there so much time invested in telling this mediocre, boring love story? i have no desire to see that. i want to do some mafia stuff. - why drive the cars like ♥♥♥♥? - why is it running so badly? it's a year since it's original release and still, it runs terribly. along these issues i also found a huge gap between Enzo from the cutscenes to Enzo the character. i mean i brutally shoot anyone i want, but then with Isabella, all fine, nice and lovey dovey, makes no sense. just a few thoughts... i really would refund it if i could. 5/10 (a very very mediocre experience)
Fun game. I'm really enjoying it so far. It feels like the remake of Mafia 1. Only downside? I've crashed more times in this game than I have ever with any other game. It feels like I get to play thirty minutes to an hour only for a crash to happen randomly. Randomly. I even came back some time before writing this review and what do you know, a crash. Might have been seven times now. I'll change my review when you fix this damn crash.
Mafia: The Old Country feels like a return to form for the franchise, stripping away the excesses of more modern settings to focus on what made the series compelling in the first place: the atmosphere and the narrative. The Narrative The standout feature here is undoubtedly the story. Set in early 20th-century Sicily, the game trades the grand, neon-lit ambition of later eras for a gritty, grounded tale of organized crime in its infancy. The writing is sharp, and the stakes feel personal rather than cinematic or bloated. You aren't just a cog in a massive machine; the character development feels earned, and the narrative beats carry a weight that keeps you invested in the outcome without needing to rely on constant explosions or spectacle. Gameplay & World The setting is atmospheric and well-realized. Sicily feels dangerous and claustrophobic in the best way possible. While the gameplay mechanics are familiar—if you’ve played a Mafia game before, you’ll know what to expect—they are refined enough to complement the pacing. It’s not breaking the mold in terms of open-world innovation, but it doesn't need to; the focus on a tighter, more deliberate experience makes the world feel more curated and meaningful. The Verdict It’s not a flawless game—there are some technical hiccups and the mission structure can occasionally feel a bit traditional—but it is a deeply authentic experience. If you are looking for a game that prioritizes storytelling, period-accurate tone, and a grounded criminal drama over flashy mechanics, The Old Country is a very satisfying entry in the series. It’s a solid, well-told crime saga that respects its roots. Is there anything specific about the game mechanics or the setting that you would like me to adjust to better reflect your personal experience?
This game has no rpg components, and at the end it's main goal is to try to prove that women are helpless. It might be most misogynistic game I have seen. As a story it started good but in the end, it was just endless pit of cut scenes that drag your character down, now matter how you played the game. When you finish the game, you will understand that nothing what you did during the game really mattered.
kokoti retardovany vy jste fakt uplny curaci s tema colectibles doufam ze se udavite necim vy zmrdi nejhorsi optimalizace kterou jsem videl vy negri zkurveny
Extremely short game, rushed story.Had some great moments but mostly boring. It is actually quite an achievement to make game both short and boring.
so very basic game like we are back 20yo ago mechanics.I thinl GTA3 is more complex than this.Good graphics but ....thats it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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