
Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.8Kreviews | 94% | — | $6.9M |
| $19.99 | 67ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bitte einen teil 3 bitte
Создал франшизу игр про гэмблинг из 12 частей, каждая из которых получает 90+ баллов. 10 подсаженных на казино детей из 10
我来当米哈游把卡普空和任天堂收购了这样我不就不是抄袭了?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Turkish, French, Spanish - Spain, Portuguese - Brazil, Hungarian, Traditional Chinese, Russian, Polish, Czech +8 more
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After restarting three times, I finally made game of the year with my hit 90% MMO! This game is very hard to understand, but the end goal is clear. You make games, you must be successful at making games, or end up bankrupt. But how? HOW DO YOU MAKE GAMES!? HOW DO I LOVE THIS GAME!? Trial and error mostly. Focusing only on the goal, I took commissions often, and made severe flops mostly until I was able to unlock all the studios, which are key if you want to get up to those 90 or more ratings. I thought I was driving myself crazy playing this game because I was so frustrated with the amount that you have to go through in order to be successful, but this game truly makes you earn everything the hard way. There are no shortcuts to getting a star game. You either know how to plan the sliders right or not, train your people, or you don't. Ultimately my method was to stick to long term goals and take commissions for short term. This is the kind of game you play and you get frustrated, but become emboldened by the sheer audacity that it has to mess with you. It places you on the spot, and it makes you fail on purpose in such a way it makes you want to show it who's boss. Treat every failure as a learning experience, but also don't focus to much on the failures. Keep your eye set on your main goal, and you will succeed. You just have to possess the right amount of patience, and know when to walk away, but also know when to do nothing. You learn over time as you start experiencing the flow. This is indeed a great game, it just takes a while to understand the mechanics and how it functions. Understand it isn't you doing it wrong most likely. It's more than likely that rng hasn't graced you with it's praises yet. Pray to the rng gods for success, hold tight, and never stop trying.
Creator is pro-ai. don't buy
A great game, I play it on the legendary difficulty level to get achievements, and it was brutality.
Şirket ismimi Ubisoft yapıp hep aynı tür ve aynı konuya sahip oyunlar yapıyorum 10/10
Gracias a este juego tengo claro que no quiero ser autónomo
A really good little game very fun to play and genuinely has endless replayability. I’m hoping the devs make a sequel because I’d definitely buy it.
ЖДУ 3 ЧАСТИ :3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.4K | 91% | $14.99 | |
| $198.6K | 661 | 71% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 7.8K | 94% | $22.99 | |
| $252.1K | 445 | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 13.3K | 90% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $6.9M | 29K | 73% | $9.99 | |
| $6.9M | 17.4K | 90% | $19.99 |