
Machinarium is the award-winning independent adventure game developed by the makers of Samorost series, Botanicula and CHUCHEL. Help Josef the robot save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 29 → 12.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 20.8Kreviews | 95% | — | $7.7M |
| $19.99 | 2.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Those puzzles were so hard at times
Мир полной шизофрении (мне понравилось честно)
Прикольная игра-головоломка с детства от знакомых разработчиков. К концу нулевых казалось, что она подобна Myst, но, спустя много времени, уже будучи взрослым, так уже не кажется - почти все загадки решаются на ура. Еще раз приятно было вспомнить эру качественных игр...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 7.6K | 91% | $29.99 | |
| $7.7M | 37.9K | 93% | $7.99 | |
| $7.7M | 20.9K | 95% | $14.99 | |
| $7.7M | 10.6K | 95% | $19.99 | |
| $7.7M | 12.2K | 92% | $34.99 | |
| $7.7M | 24.5K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $680 | 15 | 73% | $2.99 | |
| $29.4K | 267 | 93% | $7.99 | |
| $591.5K | 6.7K | 87% | $4.99 | |
| $228.4K | 1.1K | 92% | $11.99 | |
| $42.2K | 148 | 71% | $19.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 466.86/day in the week to Jul 18 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Portuguese - Brazil*, Russian* +4 more
| $19.99 |
| 448ratings |
| 88% |
| — |
| not modelled |
| $3.99−80% | — | — | — | not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
童年回忆啊,必须支持,记得第一次玩是小学和父亲晚饭后坐在电脑面前一起玩的
Maldito puzle de las bolitas verdes
I loved Chuchel and Happy Game so I went into this game thinking I’d enjoy it as well. Presentation wise it definitely is my favorite, and the environments, characters, and music all are just so charming and has a great style to accompany it. However, the actual puzzle part of the game was genuinely difficult and at times even kinda annoying to figure out. Often times it felt way to cryptic and the solutions never made me feel like “oooohhh that makes so much sense” and more had me confused on how I was supposed to figure it out without just literally interacting with every single thing for 30 minutes until I figured it out. Obviously games like Chuchel and Happy Game are just generally much simpler in gameplay and puzzles so my issue is not that this game isn’t like those, I should clarify. My main issue is that in those games it never felt like the puzzles didn’t make sense, and if it didn’t there wasn’t so many things to interact with that you couldn’t figure it out by just trying everything for a little bit. However, with this game I genuinely had multiple moments where I was just bashing my head against every little thing just to figure out what to do. From the Tic-Tac-Toe game with an insane ai, to the specific order you need to do certain puzzles. It genuinely got annoying at points. I would still recommend this game even after all my little criticisms because the presentation alone makes this game enjoyable for me, but if you aren’t down to sit and fiddle with these puzzles for about 30 minutes each I’d get a walkthrough or guide ready on the side for whenever you get stuck.
Pequeña y simpática aventura gráfica tipo 'point & click' en la que tenemos la labor de escapar de una ciudad mecánica junto con nuestra amada. Entrarás por su propuesta, te quedarás por el maravilloso mundo de metal que tiene una ambientación única y mágica.
Świetna nostalgiczna gra logiczna
GEILES GAME
Квест как квест, да все нарисовано пастелью в своеобразном стиле.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.