
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好游戏,使我重获安详睡眠,就是挖矿麻烦一点
good game
Great simple ARPG/Souls-like with a beautiful artstyle and incredible world. Gameplay certainly has that indie-clunkiness sometimes and the english translation still has a few erroneous dialogue boxes among minor grammar or tone imperfections, but you can still get the significant majority of a character's personality and mannerisms 99% of the time. To me personally, the main heroines are almost perfect in every way to how I would want to action-adventure fantasy heroines to be. The beginning of the game is rough, with your combat abilities being limited to essentially a 3-hit combo and a parry timing you may have to get used to, but by the second major area you visit, you should be able to unlock more skills and find more gear that really start opening up combat. About 1/2-3/4 of the way through the game, most enemies and bosses will start to feel like cakewalks if you've been exploring until you hit the final boss, who is a slight increase in difficulty, but nothing that won't take you maybe a few retries to get down. While there isn't too much "optional" routes and fights, you're rewarded well for the time and energy invested in seeking them out and completing them, should you choose to do so. While the main objectives of the game ultimately lead pretty linearly into one another, I think there is a surprisingly large amount of attention to detail put into the world and the characters you meet along the way, should you choose to complete their stories, go back and interact with them after certain events, or revisit places you don't have to for plot purposes. To me, that indicates that the developers and the writers really cared about the world they crafted, and that's always a plus in my book. Takes around 15-20 hours to finish (if you want to 100% it then it'd be on the upper range of that) but every second I've spent just LOOKING at the game was well worth it. The visuals are astounding and the music is excellent. Each track is perfect for each area of the game, inside and out of combat and including boss tracks. Gameplay might be hit-or-miss for some. It is not nearly as smooth or intuitive as, say, Elden Ring, and most of my grievances are about how some hitboxes for a few attacks through the game do not seem to match with the actual model of the thing hitting you, attack telegraphs being unpredictable for several boss fights (probably a skill issue on my end), and in one boss fight some attacks are simply hard to see because of the (visually stunning, mind you) boss arena. Though the issues I've had are mostly things that maybe could've been patched with some QA and time that an indie game budget understandably cannot afford, and I would say is fairly common in similar indie titles. It is NOT bad, nor is it unplayable - it's just not perfect. If you can get past that, and the look of the game through images and trailers interests you, then the game is more than worth the $18 it charges. I personally love the characters and the writing (ignoring translation errors) and will definitely be recommending this game to anyone who would even be remotely interested. Solid 8/10. Even if I were being fully objective, I would still give it a 7/10.
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Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给好评是因为是国产团队处女作,但整体来说比较青涩不推荐玩。制作组挺努力的,甚至有手绘地图,很精美。未来可期吧,希望你们越做越好,这年头做独游的都是为爱发电的理想主义者,支持一下。 不过还是给一些客观评价: 地图设计谈不上箱庭基本就纯线性了,隐藏奖励藏得也很无聊,白瞎了这么好的场景美术了,很多可以稍微做点设计的地方都没做,让人没什么探索欲。 战斗手感还可以,难度不高,重击系列打击感做的很好,制作组应该参考了hades之类的,很多特效蛮像的。 剧情和对话白开水一样,很长但是没什么信息量,双女主人物形象都很脸谱扁平,世界观感觉也挺普通的,没什么让人想要了解的欲望。 美术做的挺好的,立绘动作ta场景各有各的好,不过怪物动作设计有些小问题,背身时不太容易看出手前摇,其实是能优化的的,不过新人团队做成这样挺好了。 UI有点小问题,刺绣那边第一次看没看懂,感觉有点缺乏视觉引导了,不过整体也还好吧。 以上是初体验,后面应该会慢慢打通关,如果有惊喜会回来修改评价。
玩下来画风挺对味,弹反战斗的反馈玩下来还可以,难度够劲很有挑战性,不过闪避的手感感觉有点重,希望能优化一下,游戏整体目前玩下来还是不错的
作为一个魂类玩家,个人觉得战斗体验算是蛮对味的,美术、场景设计很有特色,作为独立游戏可以给到8分
战斗操作手感还可以,一开始没发现按M可以打开地图,在瀑布那边迷路了,绕了好几圈,目前还没遇到bug。
不得不说,画风真的好看,骑士和卢恩我都喜欢,整体美术风格给人感觉很高级唯美,bgm也适配,是那种温馨治愈的,至于打斗方面,感觉动作节奏有点偏慢,但是格挡成功给人的正反馈非常奈斯
好玩!爽玩! 10H左右的流程(除开挂机的8H)探索、地图、解谜、音乐都在线 价格合适 类魂好代餐 缺点就是 难度较低(比较有挑战性重复打的BOSS只有最终BOSS,其他基本初见过或者2遍) 还有UI任务有点迷 需要着重看对话,但是对话又很多
奶奶你最喜欢的双女主更新了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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