
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
百合赛高!
A very fun experience with amazing artstyle and a very nice story (but be prepared for a decent amount of reading with visual-novel style presentation). Characters are great, OST fits perfectly the theme and artstyle, is calm yet melanchonic, great work. There were some collectibles that were a bit too obtuse and a couple of bugs (nothing gamebreaking) here and there, but overall a very suggested game with a great pricetag!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $236K | 271 | 59% | $29.99 | |
| $236K | 471 | 87% | $6.99 | |
| $236.1K | 442 | 77% | $14.99 | |
| $236.1K | 434 | 99% | $14.99 | |
| $235.8K | 532 | 72% | $11.99 | |
| $235.8K | 792 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 75 | 65% | $9.99 | |
| $269.9K | 762 | 72% | $24.99 | |
| $201.8K | 369 | 80% | $12.49 | |
| $22.3K | 58 | 93% | $19.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $4.6K | 18 | 83% | $9.99 |
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far, very enjoyable! + Fantastic art style with a soundtrack that has strong Ender Lillies vibes. + Fun party-based action that's not too sweaty + Interesting story - Exploration is very limited as the map sections are small and going to the next has a loading screen - No voice acting - Starts a bit slow/moving around (when not in combat) feels slow Overall: I recommend it, especially for the price. Defo wanna keep playing it!
Great! Aesthetically lovely and the combat is delightfully crunchy. Story got to me more than I thought it would too.
地图连通性做的很不错,探图非常舒服,画风作为卖点确实能打,动作系统需要打磨
Incredible indie game! I wasn't planning on playing this until after the avalanche of games coming out soon, but decided to squeeze it in. So glad I did because this game caught me completely off guard with just how good it is. The first word that came to mind while playing this was "handcrafted". Everything feels so well done and carefully crafted by humans (no AI as far as I know). The artstyle looks amazing - almost like a watercolor painting which I really love. Characters have different facial expressions and movement when having dialogue which is great and something I appreciate. The music is good. Catchy melodies and give the world life. The story is easy to follow and I was surprised at just the amount of lore there is to find in this game. The bosses were all bangers. Great variety in enemy design and movesets. The last boss was a nice challenge and definitely worthy of being a great final boss. Combat overall is really top notch. The skills and embroidery are really well thought out. There's some good synergy you can come up with for certain situations. The only real cons I have are: - Both protagonist talked a bit too much at some points and things dragged more than it should. - Some repeated dialogue - maybe like 3 times total. - I ran into a bug where my character was basically invincible and nothing could damage me. I fixed it by going to the main menu again. Didn't want to cheese the whole thing. - I know they probably didn't have the budget for it, but voice acting in this game would have been great. Didn't ruin the experience, but would have been awesome to have. Highly recommend this game! It's one of those hidden gems that definitely deserves more attention.
I highly recommend this game. Graphics: The game is just eye candy, not only the art style, but the colours that they chose made every zone feel distinguishable from one another. Gameplay: Even though you are stuck with only 2 attacks, one spoiler ability and a selectable one out of five ability, the game feels dynamic and responsive. For example my build felt pretty cheesy at times, however in order to do so I had to perfect time each of the ability usages. Story: I love the fact that the story is explained not only through the main quest but through exploration, and as a nice touch you can ask some characters to explain certain gaps in the lore the more you find out. The dialogue is pretty good, Ave is pretty silly sometimes however it feels like a nice break from the chaos rather than annoying. Exploration: Feels rewarding, each embroidery you collect can be either a nice damage buff or junk, the same way some cloaks are focused on a strict playstyle, however landing that one missing slot in your build feels good. On a side note: I find it annoying being stuck at 99% of things collected in an area with no way of actually narrowing down where the last thing is.
优质的音乐,上乘的画风,地图设计中偏上,剧情前期铺垫很足,但是具体文本有的时候因为流程问题,有时候在重复,任务以及各种纪录用第一人称叙述很有新意。剧情最后稍微有点赶。整体游玩体验前期一般,中期开始很爽,难度一般,中后期没有boss会打超过5次,基本都是2,3都能过,大部分初见就能过。魂量设计和合理,最后打完溢出13w左右,中间小刷了一会儿魂,提前解锁技能之类的完全大幅提升爽感。不特地刷也能玩,甚至在所有怪只打一次的情况下应该也是够搬空全部的。双女主感情线偏友情。流程中收集的显示稍微有bug,修复完应该就好了。 未来可以优化的点,或者说该添加的点,应该是角色配音,英文和中文都加上应该是最好,但是文本有点偏轻小说的日系写法,可能中英配音会很怪。还有就是,剧情最后的演出效果可以优化,音乐动作互动,可以再丰富一点,还有就是骑士授勋环节,也可以着以重墨。还有就是,对话的时候会卡一下,希望能优化。 总评:优异的国产轻百俯视角魂like ARPG,80分,60元可以购入一玩。比起狐尔达这种顶级佳作还有差距,但是作为初创来说,可以体谅,希望未来有更好作品。 ps:个人预估通关时常14h左右,全收集20h左右。
好玩,人物塑造挺好的,战斗手感较好没网上传的那么糟,但是bug不少,推荐加官q群了解并报告一下,越晚入坑越享受了属于是
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