
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术很牛,两个女主都有自己的特色(都挺讨人喜欢的),个人认为前三章到大海魔女都做得很好,最后一章感觉有点仓促了,然后结尾结的也有点草,总体而言是一部流程偏短的好作品,期待工作室的下一步新作。
除了坐椅子休息、制作有点久,整的来说还是很八错啊,好玩爱玩
手感僵硬..
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Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the game since the closed beta, must say that launch game is even better. Of course there are some ocassional bugs still there, but devs are quickly patching them, wich speaks of their professionalism. Firstly, what calls the attention, the art, is gorgeous, pretty and clean. Combined with the music it creates an atmosphere of magic and fantasy, but also lets you know that stakes are high. Combat, which is the main dish, is kind of simple, but hard to master, since you need to know how to time your attacks, when to parry, when to evade and to heal. Every enemy is different and memory and skill must be used which creates a tactical basis for the battles. Games is pretty lenient thanks to its check points and that yo lost no resources, but that is all, there is no way to easy defeat a boss unless playing in easy mode. Characters are charming enough. I will not say is the biggest cast or plot, but they work enough to carry the game. Also, the interactions between the protagonist are cute, they felt like sisters. I would say that if you want a hard atmospheric game that is not too hard, respects your time and has cute girls, give a try to this one.
TL;DR: About 30 hours to 100% at a leisurely pace. Come for the beautiful art, stay for the satisfying souls-like combat. Firstly, these girls are in love and I will not accept any counter-arguments. I adore how their relationship develops over the game ❤️ The combat “clicked” with me about 2 hours in, when you start unlocking Lumina abilities. But things REALLY ramp up at about the halfway point. Controlling Ave feels clunky at first, but gets increasingly chaotic (in the best way) as more abilities become unlocked. Parries are satisfying, dodges are quick, and combo abilities are super fun to pull off. I only have two complaints: 1. The ending (story-wise) is not very satisfying. Everything leading up to it, however, is very cool. 2. The music is fantastic, but after about 3-5 hours in an area hearing the same track looping every 2 minutes, it gets a bit grating. Benches have the same music throughout the game, so it gets really repetitive by the end. But the sound-design, the snappy combat, and the neat world building and story are great otherwise. What an awesome little game!
音乐和画面都很舒服!游戏故事性比较完整,很治愈安静的感觉
前期感觉还行,美术风格很不错,希望能增加CV,左下角的小字经常还没看就消失了
solid well made game
I give this a 6/10 Fun for a bit then the story just kept droning on. There is no audio just endless text that I ended up skipping. Maybe if they added audio I might care about the story but when it takes over the fun of the game it kind of sucks. I recommend it for it's fun gameplay but it is a shame they went a little crazy with the dialogue. If I wanted to read a book I would buy a book not a game.
与价格相匹配的优秀作品,玩的很开心。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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