
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 560 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人缺点: 1.引导差,很多时候不知道:下一步做什么?怎么来到任务标记的地方?道具怎么用?装备怎么升?地图上显示的未收集物怎么收集?部分收集物的收集地点、方法就是纯碰运气,缺少场景、对话等交互提示,至少难以察觉。 2.快慢刀滥用,路边的随便一条也够都有反直觉假动作,你的意思是我打小怪都要背板? 3.闪避CD无提示。闪避有内置CD却没有冷却图标到底是怎么想出来的? 4.移速慢。跑图很墨迹,开启跑步状态还需要几秒钟的加速时间。 5.没有二周目,通关也没有后日谈。如果最后在悬崖边上的三十秒对话算后日谈的话那没话说。 优点: 画面唯美,氛围柔和,体量小但也完整。我还是开智晚了,以为轮椅技能“暮色回响”在招架状态下才能触发,其实只需要按住防御键,随时等boss攻击的瞬间按攻击即可。
I enjoyed Lunarium a lot. It's a parry-centric soulslike, and combat reminded me of both Lies of P and Nine Sols (both games I love) -- just isometric. It's slightly less polished than those (some telegraphs / attack timings could be slightly better) but still very polished for an indie game -- outside of some bugs that I think are preventing me from 100% completion (I beat the game at 99%), and the dev team is working quickly to patch things. It is story heavy with lots of dialogue, but that dialogue is mostly very well-written, and characters have strong, unique voices. The art style and environments are beautiful and the music is pretty good too; exploration was fun and the game had an enjoyable atmosphere throughout. Definitely a game that should be seeing more attention than it currently is.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $236K | 271 | 59% | $29.99 | |
| $236.1K | 442 | 77% | $14.99 | |
| $236.1K | 434 | 99% | $14.99 | |
| $235.9K | 1.7K | 94% | $7.99 | |
| $235.8K | 436 | 70% | $11.99 | |
| $235.8K | 792 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.9K | 75 | 65% | $9.99 | |
| $269.9K | 760 | 72% | $24.99 | |
| $201.2K | 369 | 80% | $12.49 | |
| $22.3K | 58 | 93% | $19.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $3.9K | 15 | 80% | $9.99 |
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有幸参与了这款游戏的PV原画和游戏早期测试,不用看我的游戏时间,我朋友已经玩了70小时了。 以下是我偷他的测评: 星之旅匠心的美术,巧妙的箱庭,丰富的细节和隐藏要素给我留下了深刻的印象,我认为可以称得上独树一帜的独立佳作。骨架已经完整了,只缺少更多的时间打磨精细。 BUG可能还是不少。看首日更新的次数,相信之后一定会好起来的。
地图做的还可以,画风也很讨喜,就是首发遇到的bug有点多了,发售那会除了先行评测的狗托,发现差评全是bug,望而却步,但后面还是入了,bug遇到了一些,但还好,后续也修复了,我会尽量推荐给朋友,希望你们能尽快完善好游戏,算是不错的一款游戏
An enjoyable isometric action RPG, it has a really good art style and great music as you play through, I would recommend it and enjoy my time with the game. Negative points would be control responsiveness and the final boss. The final boss is just a bit silly with the grab attack that seems undodgeable and the like 10 hit combo it has, tone those down a bit.
Это невероятно красивая, очаровывающая игра с очень интересным миром. Благодаря своему визуалу и музыке, она дарит некое тепло, от которого зачастую хочется просто остановиться, сесть на лавочку (в игре) и просто насладиться моментом, думая о всяком и получая некое умиротворение. История, персонажи и их взаимодействие дарят неподдельные эмоции, заставляют лишний раз задуматься о том, что же такое жизнь, что она значит для каждого и насколько ценна жизнь на фоне чего-то большего. Определенно советую попробовать эту игру каждому, кто хотел бы насладиться приятной боевкой, ощутить тепло и спокойствие на душе, окутавшись музыкой и историей этого мира и в то же время задуматься о жизни, ее трудностях, ценности и тех, кто делает наши жизни ярче.
美术很牛,两个女主都有自己的特色(都挺讨人喜欢的),个人认为前三章到大海魔女都做得很好,最后一章感觉有点仓促了,然后结尾结的也有点草,总体而言是一部流程偏短的好作品,期待工作室的下一步新作。
画面精美,鸦鸦可爱,嘎(〃` 3′〃)
Lunarium is a complete delight. Everything is designed with such finesse and expertise. It feels like a mix of Yoshitaka Amano and Studio TRIGGER's sensibilites in art direction. It has that explosive style intertwined with a quiet melancholy that permeates the whole experience. The character writing avoids the usual clichés related to the premise of a "Travelling Knight and Companion". Lune and Ave have strong personalities that work really well with each other. They communicate like actual people do, it's very well written. Level design reminds me of HADES and Bloodborne, with beautiful 2.5D scenery that intertwines on itself in really clever ways. The combat is a perfect iteration in souls-like action. You have no stamina to manage in Lunarium, but the pace of fights is extremely well-managed, the parry windows are finely tuned, and the enemy design is excellent. The mechanical interplay between Ave and Lune is great as well. There's a level of ludonarrative cohesion here with the combat and traversal that is exceedinly rare in other games. The art direction is absolutely perfect, the sound design is immaculate, and the combat is tight. I've played 2 hours so far, but those two hours have been expertly paced, smartly designed and beautifully scored. A film is two hours, you know? So if Lunarium manages to be this good in that same time, I've no reason to doubt the quality and love here. Lunarium is the embodiment of a total work of art. (or for my pretentious fellows, a Gesamtkunstwerk).
手感僵硬..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.