
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
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About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
Add-ons
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visibly the game looks amazing and the world seems interesting but the combat leaves a lot to be desired. I find it slow paced, repetitive and kind of a slog even in the genre. The default controls are also horrible thought i will say the in game manual is an awesome feature that i wish more titles included. The steam rating system needs more nuance because i truly can't say this is an objectively bad game in any sense just a tad bit too boring for me 5/10
Крутая репегешка, глубокая на исследования, оч много секреток Минус - основная сюжетка требует иногда каких-то оч криптичных действий, и без гайда первый раз пройти нуу довольно трудно. Игра использует старый такой подход к лору и секретам больше, где нужно копать, всё разглядывать и иногда тыкаться в стены Лор особо не заинтересовал, но видно, что его старались сделать интересным, просто видимо не зацепил Плестейшн эстетику можно регулировать, это точно плюс, и без фильтров игра выглядит хорошо. Огромный арсенал всяких мечей-арбалетов-серпов-топоров и волшебных колец оч круто, но система их переключения без паузы с кривыми меню иногда бесила. 2 активных слота в целом достаточно, но когда пытаешься выбрать нужную рубилку на врага, а в руке неподходящая, то приходится ругаться и тыкаться в меню, да, ну или выписывать/искать все резисты заранее
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hidden Gem
lore slop
A must play in the Kingsfields-like genre, excellent soundtrack, great depth to exploration and secrets to uncover, a geniune sense of passion and a game that doesnt take itself too serious aswell as still wanting to be more than just an assortment of jokes and references, this screams of truly inspired passion-work. It's created an itch that will be really hard to scratch with another game.
Game has an incredible style, an amazing soundtrack, and an intriguing story, but the retro touch is unfortunately too heavy handed on the gameplay side. That there is no map is not a problem (one can just sketch one's own in meatspace if pressed) but due to a lack of movement abilities the game ends up feeling like a backtracking walking sim at times, particularly if you need to head back to a place where you died or if, heaven forbid, you get a little lost. This makes the warp point distribution feel a little thin, especially at first before you can craft the warp item. The map layouts are interesting and have fun things to find but the retro textures and enemies are not particularly varied, which makes it easier to get lost. Combat is simplistic and bosses are damage sponges. The game is focused around exploration so this isn't the biggest issue, but in combination with the backtracking it can make things feel a little tedious. The puzzles are clever, though there are one or two that can be frustratingly unintuitive, and due to the repetitive textures and the somewhat sluggish display of the "?" indicator, hidden walls can be, well, quite well hidden indeed. Ultimately though the frustrations piled up faster than the style - which is good, don't get me wrong - could keep up with.
Lunacid ha sido una experiencia realmente única y una grata sorpresa, hacía mucho tiempo que no me adentraba en un dungeon crawler profundo de corte clásico en todos sus aspectos, bañado en un mundo de fantasía oscura increíble, con un estilo gráfico cogiendo el legado de King's Field y llevándolo más allá. Tanto su banda sonora como efectos de sonidos ya sean de enemigos como de ambientación dan lugar a una atmósfera muy opresiva e inquietante. Toda una joya muy asequible que no te puede faltar.
I've never played a King's Field game but I've seen one streamed (King's Field 2, the first one released in the west) and when I saw that series' name tossed around a lot in the context of this game, I was curious. I'm not generally a fan of the way FromSoft design their games, but I thought maybe a game that's *influenced* by that school of design, without actually mimicking it, might work for me. Lunacid, then, is a first-person action-heavy RPG set inside an underground complex of sorts. It's relatively slow-paced and methodical, especially by 2020s standards, though it's actually still a lot brisker than the King's Fields. The game has a very engrossing atmosphere of gloom - an almost dreamlike unsettling ominousness. It can be a bit of a slog at first, or was for me at least, but once you find your feet in how you want to approach it, it turns into an absorbing and satisfying game. Without spoiling anything I will say there's a sharp difficulty spike late in the game, which gave me no small amount of trouble for a good while, but otherwise the progression of challenge seems pretty well worked out. For a large part of the game you have a certain amount of freedom - it's not an open world, but there are usually at least a couple of places you could go and check out, and often no indication as to which one is the 'right' way to go at the moment. Just enjoy the exploration and see what you find. I suspect that Lunacid would probably aggravate some people with the pace and slight awkwardness of its gameplay, but I really enjoyed it. I think if its Majora's-Mask-having-a-goth-phase vibe works for you, it'll do a lot to buoy the rest of the game. Interesting setting, cool atmosphere, generally solid gameplay. It's a good one.
Man, I really wanted to love this game, but there are too many issues. - Hallways look all the same, making exploration frustrating - Ranged build is heavily discouraged, there there like 5 ranged weapons and 50 melee ones and 50 spells. No way to respec either. - Tower of Abyss is just bad, you will get stuck when using Summons (door doesn't open, known bug) and you have to reset the game if you don't have to way to teleport back (wtf) - Weapon EXP system is immature, as the most efficient way to upgrade your weapons is to break 1000 crates and urns (why risk dying in a run when you can get a weapon that's twice as strong?). Same with farming money (which is required to get a specific weapon in the end game). - There's that one boss who is basically impossible to beat on a day with a full moon, and I was unlucky enough to encounter them at that day. Thinking "This boss is way too tough, I only dealt like 5% of their health. Let's backtrack.", not knowing they blocked the only way forward. If you can stand the jank you'll have a great experience, otherwise stay away. Music and enemy design is great tho. Combat becomes fun during the latter half with more movement speed, spells and weapons (unless you go for ranged build like me lol).
super boring
Active players
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