
Cast into the Great Well, unwanted by the world above. You delve the dark in search of the Old One, your last salvation. Lunacid is a dark fantasy dungeon crawler inspired by Shadow Tower and King’s Field.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
From the creator of Lost in Vivo and Spooky’s Jump Scare Mansion, Lunacid is a horror ARPG from a bygone era. Immerse yourself in a dark, desperate world full of foes, lost souls, and hidden secrets.
Long ago, the Great Beast arose from the sea and covered the earth in poison fog. Choking out the land of both life and light, a new era of wonderous misery began.
Centuries have passed. The once hallowed halls and bustling streets are mere shadows. Those deemed undesirable are thrown into the Great Well, a pit of chaos and disease. Cast into its depths for crimes unknown, you awaken in this moonlit subterranean world. Your only hope lies with the sleeping Old One deep below. But many perils lie between you and your ultimate goal.
From the mind of horror master Akuma Kira, Lunacid harkens to a lost era of first-person ARPGs. Legendary for their meticulous design and dense dungeons, the King’s Field series was the Dark Souls before there was a Dark Souls. Long abandoned by AA/AAA developers, the mantle of “King’s-Like” is left to the humble indie. Which is great, because that's where all the cool weird stuff comes from anyways.
The world of Lunacid is bursting at the seams with new things to discover, from hidden magics to secret areas. This isn’t just the odd room with a chest in it; entire new areas await those with a watchful eye. Esoteric puzzles and cryptic hints galore are sure to confound and delight even the experienced dungeon delver.
Take yourself back to a time before dodge rolling. Swipe, backstep, block, and overcome foes with patience and persistence. Featuring a robust body targeting system and unique elemental weaknesses/resistances, each encounter becomes a skilful yet deadly dance of death. Begin your journey as a thief, knight, cleric, or… vampire? Building your character up to you.
Over 75 weapons await you in the fetid halls of Lunacid. 37 Unique spells, each with applications beyond the obvious. Finding them all, however, is another matter. Unless you use a guide. Which hey, we won’t judge.┐( ̄ヮ ̄)┌
Don’t forget to save.
Featuring dozens of hours of gameplay and multiple endings, Lunacid is a rich and rewarding take on a classic formula. Relics of past game design long abandoned lie in wait. So jump in the Great Well and let the wonders of Lunacid surprise you. Mimics might just steal your silver instead of eat you.
(ノ◕ヮ◕)ノ*:・゚✧
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buen juego de principio a fin lo recomiendo y ademas digo que tengan paciencia y consejo no se olviden de guardar
Absolutely incredible King's Field like full to the brim with secrets, creativity and a wonderful sidetrack. Couldn't be more satisfied with my experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DESPIERTA
和好玩没有任何关系
Jogaço da porra.
When the sleeper awakes, what becomes of those who dwell within its dream?
This game lacks that magic that would hook me in, Hark the Ghoul demo got me hook immediately, this no.
A wonderful mix of grand adventure, wonder, and fear. Mostly fear. I was always on edge when playing this game, but thank God I didn't buckle to it. As they say, getting out of your comfort zone is the best way to improve. It can take you from rock bottom, all the way to space. But, you know. The top can be pretty lonely. Sometimes it'll do you well to throw yourself back down and give some time to the lovely people who helped you on your journey. Also, it was only at the end when I realized that this game had a difficulty slider all along! I was suffering, and you're telling me that I had no idea how bad it could have been?! Rats! Also also, "acquired" is misspelt as "aquired." No idea if that's intentional but I'm just pointing it out.
Why is the dev working on dlc when even changing keybinds opens up a notepad config file. The cool filters are the only positive thing I found in this game.
It was my first game in the King's Field style, and what a great introduction. Lunacid is a pure atmosphere game. It's incredibly creative, with a world that feels both surprising and coherent from beginning to end. I ended up getting 100% of the achievements, which says a lot about how much I enjoyed exploring it. The soundtrack is fantastic, although a few tracks felt a little out of place, especially in the [spoiler] Temple of Earth and Temple of Water[/spoiler]. Those three zones [spoiler](Temple of Sand, Water, and Earth ) [/spoiler] are also the weakest environments in the game. They only make up a small portion of the adventure, but they felt like a bit of a missed opportunity. The combat is fairly simple, but I imagine that's part of the genre's identity rather than a flaw. Everything else is a wonderful surprise: tons of spells, weapons, memorable NPCs, and an absurd amount of secrets. It honestly feels like 50% of the game is hidden behind secret walls and obscure discoveries and that's a good thing! I highly recommend it, even if you're a complete newcomer to the genre like I was. One criticism I do have for the developer: [spoiler]I still think adding pronouns at launch was a pointless decision. Not because it changed the game > it doesn't. The ideology behind it isn't reflected anywhere in the world, the story, or the gameplay. It only created an unnecessary controversy around a game that should have been talked about for its incredible atmosphere and creativity instead.[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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