
Escape from an incredibly dangerous, randomly generated tower in a slapstick, roguelite adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 1 → 3/day in the week after.
About
Evelius’s Tower awaits you, adventurers. Do you have what it takes to make it out alive?

Lucky Tower Ultimate is an absurd adventure that will bamboozle you in its difficulty, while enchanting you with its absurdly funny charm. Be prepared to perish at the hands of the uncompromising Tower's traps and monsters countless times before you can even think about escaping to the local village - and only then can progression be earned.

Embark on a quest with the delightfully narcissistic knight, Von Wanst, as he finds himself zapped into the perplexing Tower with no armor, weapons, or clear path to escape. Seek aid (and extra firepower) from a lovable cast of quirky companions. With each death, Von Wanst is transported back to the top of the randomly generated Tower to start again, ensuring that no two journeys are ever the same.
Lucky Tower encourages improvisation, mastery, and learning as you play. Experiment with puzzles and enemies, and take your time to learn the twists and tricks of the Tower if you want to survive.

Lucky Tower Ultimate is infused with slapstick humor and a hand-drawn aesthetic, making each run feel like an immersive cartoon. As a continuation of the cult classic Flash game series about choosing between three mysterious doors, the Lucky Tower beckons seasoned fans and new players alike to experience the unique pleasure of getting all geared up... just to slip on a banana peel and die.

From broccoli to dead enemies, everything in the game can be used as a weapon
A village for commerce, meta-progression, and a customizable home awaits you after you escape the tower
Companions and enemies react to the way you treat them - friends turn to foes if you step on their toes, and villains can open doors for you if you help them out along the way
Journey through the tower to find 200+ items, ranging from Golden Armor to a honk horn, and 40+ traps, like barrels of dynamite and bee hives
For those who seek to truly become the ultimate knight, the True Ending and final boss fight will be added for the launch of version 1.0!

Randomly generated levels and haircuts keeps every playthrough fresh
Hand-drawn 2D graphics that feel like an immersive cartoon
Full voice acting makes for kickin’ times and smashing punchlines
Multiple ways to exit the tower, including a dark and atmospheric Cave
Learn and experiment without limitations (or hand holding)
Unlock companion quests by escaping the tower with them by your side

Our Discord is the best place to go for insights into the game’s development, and provide feedback during Early Access. Join our Discord via the links section of our Steam page, under the listed Languages!
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very authentic game, there is no cringe modern writing or immersion breaking dialogue. Cool devs that listen to feedback. The style is a mix of cute, bizzare and heroic. Love the main character: Von Wanst is a mix of He-Man, Johnny Bravo and Dumb & Dumber. Great art, sound design and voice acting. OST is very good, one of the tracks sounds inspired by Conan The Barbarian. It's a real game with many hours of content, enough variation to keep you entertained, with some cool systems (alchemy). Difficult at first, but rewarding to master.
Прохожу без гайдов и пока не очень понимаю, почему игра так нравится людям. Вместо умного комбинирования предметов проще найти сильную палку и любую броню. Соответственно, забеги становятся довольно однообразными. А дальше тупо заучиваем дешёвые ваншоты и не рискуем — всё, игра пройдена за 2 часа. Затем нам предлагают снова пройти башню всё в том же забеге: накопить 100 золота, найти определённые предметы, спасти персов и т.д. Умер? Ну, проходи с САМОГО начала, весь прогресс стёрт. Запасных жизней я пока не нашёл, так что такой «хардкор» выглядит мега тупым.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 45/day in the week to Jul 16 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Turkish*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 241 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an awesome game to have around when your bored on the steamdeck, honestly when there is nothing better todo on retro arch this is one of my goto games to play around for half an hour have fun and move on. jokes become stale after awhile but overall still a fun game to play.
I came for art style and the roguelike experience. I stayed for Hubert, the best pal ever. This game has a high level of authenticity and genuine human humour. I never thought these would become standout qualities in a piece of art, but in this day and age they absolutely are, and the game deserves to be praised for them. You can have so much fun with this game and its characters, it's obvious that the developers had just as much fun designing and making them. The game neither tries too hard nor too little. it's just right. The gameplay is simple, but it's full of little details and rewards your curiosity through trial and error. There's also a good amount of meta progression to explore. I love how the achievements are designed so you can enjoy being a peasant (easier mode) without feeling like you're missing out, especially after beating the game or getting tired of the normal mode. It keeps the game from overstaying its welcome, and I really respect developers who also respect my time by making their games fun instead of a chore. Great game! I can't wait for the upcoming updates mentioned in the roadmap!!
Amazing dungeon-crawler\platformer with nice RPG and Rogue-like features. Totally recommended for what it is. The style and the humor make it worth alone. Cute references are also included. Very challenging gameplay!
хорошая игра но после 10+ часов нужен режим без смертей или что-то такое, геймплей уже не приносит удовольствие, хочется просто досмотреть сюжеты вроде черепахи или музыканта, а играть 10 забегов из которых в 1 в лучшем случае встретится нужный тебе нпс / предмет -- такое. Над эндгеймом нужно еще поработать
Compré Lucky Tower Ultimate precisamente por la gran cantidad de opiniones positivas y porque su estética me parecía muy divertida. Tenía curiosidad por comprobar por mí mismo si estaría a la altura de las expectativas. Al final, la experiencia no ha sido para mí y he acabado solicitando un reembolso. Simplemente no me resulta divertido estar muriendo constantemente sin tener claro qué se supone que debo hacer o cómo progresar. No creo que sea un mal juego; simplemente está claro que no está hecho para mí y personalmente no lo puedo recomendar.
How this gets a positive review is beyond me. It's basically an unwinnable platform game with instant death. Most units kill you on sight. Bats will fly out of reach and kill you, bees are immortal and kill you, blue-hammer guy give you INSTANT DEATH. You cannot evade the bats and bees if you're trying to hide from some instant death swing. You cannot do anything about blue-hammer guy. You cannot do anything about hooks lifting you, and you cannot do anything about platforms that are too small to jump on (oh you missed? you die!). Have 2 partners like the princess, still INSTANT DEATH from all the above, they don't really help you what so ever. Outside the tower you will have unreachable windows, unreachable platforms, unreachable items. You cannot see below, so no idea where you are going. You just randomly fall and PRAY you fall on to something. More often than not you just... INSTANT DEATH. After 200 tries I reached the town ONE time, and that was in my underwear without any weapons because I got extremely lucky and went from level 7 to level 1 outside the tower and the dude opened the door for me. There is no progress. No winning. No saving. Also weird controls, where you end up smashing the button wrong because unkillable bees and unhittable bats and saw swings are coming for you, but you PLEASE JUST ♥♥♥♥♥♥♥ PICK UP THE GENIE LAMP.. INSTANT DEATH. This game is not difficult, it is impossible. It should be renamed "Unwinnable Unless You Get Extremely Lucky Tower". Lastly there are lots and lots of bugs. Units you've told to STAND STILL still follow you. Units stand in the way of items and you can pick them up(????). The "genie save" bottle often bugs, the 3 times I had it, it worked a whopping 0 times, twice spawned in spikes, once above a hole. Also you need to walk sometimes 5 to 7 times over gold or a weapon or a tooth or a piece of clothing before it gets picked up. It just doesn't get picked up. Which is INFURIATING if you are being followed by 5 bees, 2 bats and some ♥♥♥♥♥♥♥ swing. There is no "mastering" this game. It's just luck. And INSTANT DEATH.
игруха супер, наверное единственный рогал с нормальной мета прогрессией, если её так вообще можно назвать
haaland
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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