
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 546 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think everyone should play this game at least once, its SOO good altough at first it may seem confusing but there is SOO many biomes and places to explore, 10/10
звуки, интерфейс 10/10
The abstract experience is the main selling point, and that it does well. It's fantastic, literally. But clearly limited. It should be clear that it's still under development, and that makes me excited to see what it will look like when it's even more refined. It would be better with multiplayer, but it's been made explicitly clear that won't be happening. I believe mods could add plenty to this game. It's easy to cheese the progression which consists of random cutscenes and various platforming stages. However, traversing to progress has been the real journey; exploring the phenomenal dreamscapes while figuring out what items to craft and horde to gain the best equipment. The sense of progression is what's lacking so far. Yet, the creator has indicated they are working on that with further developing the crafting system and survival aspects as well as additional challenges to have to work through on your journey to the end.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 549 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я нихера не понял, иногда в играх это можно воспринять как плюс, но здесь я бы это все таки приписал к минусам, тебе игра по факту ничего не объясняет, очень тяжело чета понять и двигаться дальше не открывая гугл.
Very fun, I love the exploration and I will probably explore more, but content wise I finished everything in 20 hours while taking my time. That is okay obviously, I didn't expect to play for a lot, but I still wish for more mob variety. I also wish for some kind of jukebox in the main game since as far as I can see there is only one in the Divine ("Creative") mode, and the music in the clonaqualia (your pocket dimension) is extremely obnoxious to listen to, so I would love to have one there. The challenges you have to do to progress are very fun, but sadly most of the time you just get a cutscene instead. Also the challenges are very easily cheeseable, like destroying the spawners before enemies spawn with a hate wand or just flinging yourself with a hook to the end because most of them are very open. It may also be very to craft stuff without a wiki. This is made better though with 2 things the game gives you: for once, there is basically never only one way to craft something, like sometimes even more than a thousand ways. Also the game gives you a cute journal where you can write or draw or stamp any blocks or items you crafted so you don't have to memorize anything. The enemies and the atmosphere are incredible, sometimes scary but also so cool. Like when you dig down and you land somewhere where there are a million single blocks around you floating or you land somewhere with a ton of white scary exploding spiders. I have to say the Mudra and Glider glove combo make exploration so fun. I can only recommend this game, the negatives didn't remotely outweigh all the positives I had with this game.
Lucid Blocks
Отличная атмосфера. Как будто видишь сон наяву
who like this kind of vaib will 1000% enjoy this game
the first few hours was one of the strangest experiences ive ever had playing a game. after that it can feel a bit shallow though, but it's still fun :>
It's art
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $548.9K | 3.8K | 95% | $4.99 | |
| $20.6K | 38 | 92% | $19.99 | |
| — | 0 | — | — | |
| $6.6K | 26 | 58% | $9.99 | |
| $3.2K | 17 | 71% | $8.99 | |
| $1.2K | 3 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 6.2K | 84% | $5.99 | |
| $1.2M | 5.4K | 74% | $4.99 | |
| $1.2M | 7.5K | 88% | $9.99 | |
| $1.2M | 4.5K | 89% | $19.99 | |
| $1.2M | 2.6K | 81% | $19.99 | |
| $1.2M | 30.2K | 91% | $1.74 |