
Lovux is a minimalist logic puzzle where the goal is to break all the glasses in the game area by wisely using various glass types and mechanics. The difficulty of the game increases gradually, thanks to new mechanics introduced every 10 levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Lovux[/h1] [b]Lovux[/b] by [b]Mindlabor[/b] achieves taking a simple concept or idea and making something unique and enjoyable out of it. The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner, or through a purposeful challenge of reflexion. The levels slowly increase in difficulty, and can become moderately complex or time consuming to solve, yet they remain within a relatively casual range. [strike]The visual aesthetics of the game are clean, polished, and of good quality[/strike]. As of the 2.0 update, a complete redesign of the game, I strongly dislike the new visual aesthetics. [b]Lovux[/b] is overall a good quality, slightly challenging, and enjoyable puzzle game from [b]Mindlabor[/b].
Wciągająca gra logiczna z wyjątkową mechaniką, która w wielu innych produkcjach mogłaby być zaledwie poboczną zagadką, a w tym przypadku została rozbudowana o wiele kreatywnych modyfikatorów gwarantujących rosnący poziom trudności, ale i satysfakcji ze znalezienia rozwiązania.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Early impressions — ~25 min[/b] [b]Recommended.[/b] Minimal glass-break logic with clean feedback. No tutorial: early boards teach the rule—select an arrow tile and it “fires,” shattering glass along its fixed direction (you don’t choose the direction, that’s the puzzle). Quirky Options (tiny dot with inline icons on the left) but readable. Crisp shatter sound; undo even popped an achievement. New twists (e.g., double-break tiles) are introduced clearly. After several similar boards it can feel a bit samey, but the fast loop is pleasant. Dev recently rebuilt the game from scratch—nice signal of active support; I may revisit later. [b]FR (QC) — Avis[/b] [b]Premières impressions — ~25 min[/b] [b]Recommandé.[/b] Petit puzzle “verre à briser” avec un bon ressenti. Pas de tutoriel : les premiers tableaux montrent la règle—tu sélectionnes une case flèche, elle “part” et casse le verre dans sa direction (on ne choisit pas la direction; c’est là la logique). Menu Options inhabituel (petit point avec icônes à gauche) mais lisible. Son d’éclat satisfaisant; l’undo m’a même donné un succès. Les variations (ex. cases à casser deux fois) arrivent clairement. Après quelques tableaux, légère répétition, mais la boucle rapide reste agréable. Le dev a refait le jeu from scratch récemment—bon signe de suivi; je pourrai y revenir. [b]Vérif FR (qualité de la traduction)[/b] - Langue FR : [b]non disponible[/b] - Verdict : [b]non disponible[/b] EN — Disclosure: key provided; opinions are my own. FR — Divulgation : clé reçue; avis honnête.
EDIT: My review below was from 2024-05; since then the game got an overhaul update in 2025-09. I don't currently have the time or inclination to check it out, but I also don't want to punish a dev with an outdated negative review when they took the time and effort to make their game better in response to criticism. Therefore, I've changed my review from "not recommended" to "recommended", on the assumption that the fixes mentioned in the 2.0 update have successfully addressed my criticisms (e.g. there's supposedly unlimited undo now). > Original review from 2024-05: Lovux is an okay puzzle game that's ultimately let down by some design limitations. Levels: The 108 levels range from very easy to pretty easy, so the difficulty curve is shallow. And there are no level solutions available on the web, so good look if you do happen to get stuck, since level progression is linear and so you can't skip any levels. Finally, the lack of level numbers is bewildering. Game mechanics: The undo is bad. You can only undo once, *immediately* after smashing a tile. Make any other move, and this option disappears. Also, later on, the game introduces perspective puzzles (in level 86). Weirdly, not all subsequent puzzles are perspective puzzles, and there's no in-game indication whether a puzzle is free of perspective stuff. So after the introduction of this mechanic, I had to rotate every new level in all orientations. UI clarity: The glass tiles are arguably less important than the gridlines, teleporters, and rotators, but all of the latter get almost entirely obscured by the glass tiles themselves. Stupid achievements: There's one for waiting 31 min at level 31 (maybe to pad out average gameplay length?), and another for pressing a letter key once in some random level. Not recommended.
2025.9.10 已确认bug是由于游戏不支持双屏造成的,已和开发者进行邮件联系,希望下个补丁能修复。 ------------------------------------------------------------------ 2025.9.9 虚拟机上能正常运行,真机不行,猜测可能是双屏或系统缩放带来的问题 ------------------------------------------------------------------ 2025.9.8 更新后不支持键盘和鼠标了,说支持xbox手柄,但也一样的问题,除了上下左右加右键撤销,啥教程都没有,啥按键都没反应。验证了游戏完整性,重下了一遍,没有用,玩不了一点。
포기. 스테이지 59에서 막혔습니다. 공략 있나 찾아봐도 없고, 한 시간 넘게 해결 못하고 끙끙대다 보니 게임에 흥이 식어 더이상은 못하겠네요. 그 전까진 그래도 이리저리 움직이다 보면 해결되는 정도였는데, 자석블럭 나오면서부터는 도통 길이 안 보이네요. 그 즈음부터 사용되지 않는 함정용 화살표블럭도 늘어나구요. 화면 내 모든 자석블럭이 동시에 움직이다 보니 블럭 배치가 바뀔 걸 생각해서 수순을 짚는다는 게, 저랑은 그다지 안 맞는 방식이었습니다.
Random Scuffed Games #179 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: karichan86 Super simpel und vermutlich am besten für zwischendurch oder bei Reisen als Beifahrer, Zug, Etc. Es ist nicht sonderlich komplex, und auch zur Not mit Trial und Error lösbar, und irgendwie auch einfach befriedigend wie die Glas&/Eisplatten zerspringen. Es kommen später noch ein paar Mechnikaen hinzu, wird aber jetzt nicht übermäßig anspruchsvoll. Ich kenne vergleichbare Spiele wo sich Lovux im Genre eingliedert, und denke es ist ca. im Mittelfeld von vergleichbaren Titeln zu dem Preis. Rating: Dito: 3.3/5 Chat: 3.27/5 Gesamt: 3.29/5
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 6/10[/url]. This nice little abstract puzzler has a surprisingly large number of negative reviews mostly highlighting quality of life issues. I could only guess that there was a major revision after those reviews, since they all seemed to have nothing to do with the game as it currently works. The actual puzzle involves choosing different arrows that destroy all the tiles in front of them. When you’ve destroyed every single tile in a level, you win. Of course there are various elaborations of this that make it more complex and interesting. Fairly quickly the levels get quite complex, leading to a significant amount of time passing before you make the first move because you have to figure out the implications of all the different possibilities. This means the game works out to be kind of like untangling a ball of yarn. You have to find exactly the right starting spot or you’re only gonna make it worse. Once you have found the ideal starting spot, it mostly just works out to following all of the steps in the order that you already figured out. From that perspective it would be nice if you could make your responses for the next move before the animation for the previous one had completely finished playing out. This is the only quality of life issue I found in the entire game though. As to whether or not it’s an enjoyable game, I think that comes down to taste. I tend to enjoy games where you can work through a level piece by piece making some progress and then figuring out what to do next. In this game it’s not like that at all, you absolutely have to figure out the right starting move. Once you’ve done that you’ve pretty much solved the entire puzzle. I enjoyed the first 30 minutes to be sure, but by then the size of the puzzles, and the chains of dependencies, were too long to be pleasant. Somebody who likes their puzzles more brain-hurty should still enjoy it tho.
love lovux, great 3 hours
Whelp there goes another fantastic puzzle game onto the 100% list... This special gem compared to the other games from the developer has to be the hardest of them all in my opinion. The concept was easy to figure out, but the levels just had this twist on difficulty that was hard for me to wrap my head around. Levels later in the game were some of the most rewarding and well thought out level design I have seen in a small puzzle game. Level 88 took me over two hours alone to figure out... 100% recommend to any puzzle fans out there! Give your brain a little workout!
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