
Lovux is a minimalist logic puzzle where the goal is to break all the glasses in the game area by wisely using various glass types and mechanics. The difficulty of the game increases gradually, thanks to new mechanics introduced every 10 levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lovux, developed and published by Mindlabor, is a standout example of minimalist puzzle design that masterfully blends simplicity with depth. From the moment you start the game, it's clear that Lovux is less about flashy graphics or overwhelming tutorials and more about the pure joy of discovery and problem-solving. The game places players in control of different types of glass pieces, challenging them to break all the glasses on the screen by carefully planning their moves. This straightforward premise quickly unfolds into a series of increasingly complex and satisfying puzzles that test your logical thinking and spatial awareness. One of the most impressive aspects of Lovux is how it introduces its mechanics organically. The game intentionally avoids hand-holding through tutorials or extensive text, trusting players to experiment and learn through trial and error. This design choice creates a powerful sense of accomplishment as you uncover new mechanics on your own, making each solved puzzle feel genuinely earned. With a total of 108 thoughtfully crafted levels, the game maintains a steady difficulty curve that gradually ramps up complexity without ever feeling unfair or frustrating. New gameplay elements are introduced roughly every dozen levels, ensuring that the experience remains fresh and engaging throughout. Visually, Lovux embraces a clean, almost Zen-like aesthetic that perfectly complements its gameplay. The interface is uncluttered, and the soft, fluid animations provide just enough feedback to keep you connected to the unfolding action without distracting from the core puzzles. This minimalist style reinforces the game's tranquil and contemplative mood, encouraging a calm and focused mindset as you work through each challenge. The color palette is soothing yet distinctive, helping to differentiate between the various glass types and their unique behaviors, which is critical to mastering the game’s puzzles. The developers have shown a commendable commitment to improving the player experience post-launch. A significant update brought gamepad support, dynamic button prompts, and enhanced optimization, ensuring that Lovux runs smoothly across a variety of devices, including Steam Deck and SteamOS platforms. This attention to accessibility broadens the game’s appeal, making it easier for players to enjoy wherever and however they prefer. Additionally, the revamped achievement system introduced in the update adds a rewarding meta-layer for those who enjoy tracking their progress and accomplishments. To further extend the game's longevity, Mindlabor released a level editor, empowering players to craft and share their own puzzles. This feature transforms Lovux from a solitary puzzle journey into a collaborative community experience, where creativity and challenge can be exchanged among fans. The level editor opens up endless possibilities for replayability and ensures that even after completing the base game, players have fresh content to explore and new problems to solve. In essence, Lovux is a shining example of how minimalist design can create a deeply engaging and intellectually satisfying game. It strips away unnecessary distractions and focuses on pure puzzle-solving joy, wrapped in a serene and elegant presentation. Whether you're a puzzle veteran seeking fresh challenges or someone new to logic games looking for a gentle introduction, Lovux offers a thoughtfully crafted, rewarding experience that lingers long after the last glass shatters. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gemessen am Preis, kann man das Spiel empfehlen. Ich bin bis Level 92 (von wohl 108) gekommen und habe an dieser Stelle abgebrochen, da erstmal keine Geduld mehr. Vom Aufbau her, ähnelt dieses Spiel anderen dieser Art. Minimalistisch, Level werden nacheinander frei geschaltet, überspringen gibt es nicht. Hilfe bzw. Hinweise für ein Weiterkommen fehlen komplett, entweder man findet die/eine Lösung, oder eben nicht. Anfangs ist es super leicht und man denkt sich, ob wohl noch was kommen wird, was herausfordernd ist, bis es dann tatsächlich irgendwann passiert. Auch hier gibt es nicht wirklich ein Tutorial. In diesem Fall war das nicht immer gut. Ich habe Ewigkeiten in einem Level verbracht, weil es einfach unmöglich zu lösen war. Bis ich durch Zufall endlich raus fand, dass man die Maustaste lange drücken muss, um eine gewünschte Bewegung auszulösen (und endlich das tun zu können, was ich tun wollte, aber nicht ging). Eine Übersicht, in welchem Level von wie vielen man sich befindet fehlt ebenso. Man müsste selbst zählen. Nunja, ein wenig nervig ist das schon, es gibt aber schlimmeres. Trotz allem macht das Spiel Spaß, klingt das zerstörte Glas gut, ist es abwechslungsreich durch stets dazu kommende Mechaniken. In diesem Spiel: Portale, Drehscheiben, Schieberegler/Schienen und später 3-d (man muss das Rätsel drehen und schauen, wie man die Teile zusammenführen kann). Hier aufpassen, da man einige Teile verdecken kann, die dann nicht mehr sichtbar sind. Und am Ende hat man dann doch eins übrig, da es unter einem anderen Teil lag und ärgert sich.
LOVE SUCKSSS!!!
[h2] 砸玻璃,爽! [/h2] · 發行日期(steam):2023 年 07 月 08 日 · 史低:¥ 7.50 · 性價比:5 / 5 · 動手難度:0 / 5 · 動腦難度: 5 / 5 · 創意:4.5 / 5 · 完成度:5 / 5 · 漢化:遊戲中不會出現[b]任何文字[/b]所以無需漢化,別擔心!機制指引很清晰 · 值不值得入庫:解謎廚必入,而對於不喜歡解謎的人來說,購買它應該是個錯誤的決定 · 推薦使用:鼠標 Mindlabor 是一家「單人成軍」的獨立工作室,其作品包括免費遊戲《Netoo》 https://store.steampowered.com/app/4017520/Netoo/ 這個工作室所有的作品都有鮮明的風格印記:極簡但配色鮮亮的美術風格,充滿創意的遊戲核心玩法,流暢的交互打磨,無需任何文字說明,非常信賴自身演示與教程關的自信,豐富的遊戲機制,循序漸進難度遞增的關卡設計。單純從完成度上看,其中任意一款拿出來都是沒有短板,完美的優秀解謎遊戲,而這款《Lovux》也一樣。 不過就是因為它太純粹,以至於除了解謎遊戲自身沒有任何其他設計出來「激勵」玩家的設計,不會編造任何劇情對解謎進行包裝,對一個誤入的非解謎玩家來說或許是一場災難。 順便引流一下,即將推出的下一部作品《Pight》 https://store.steampowered.com/app/2682270/Pight/
Прикольный пазл, но пазлы от хомяка круче все таки. А еще зачем-то разраб добавил идиотских ачивок, которые без гайда найти нереально вообще.
Nice casual little puzzle game, order of action type of variety. It introduces new mechanics every 10 levels and multiple mechanics in the same puzzle are only seen in the later levels. Quite easy in general, but there are about 5 really difficult ones out of 90.
A fun little line breaking puzzle game.
Nice puzzles. Some may stump you for a few minutes but there are a limited number of moves to figure it out eventually. Nice effect of smashing things together.
Cute minimalist puzzler that can get quite difficult in later levels. Super fun to play and has some cute achievements. 🗿
This is a good follow-up to Quadrata, from the same developers. Where their earlier game relied a bit too much on optimal first moves, there's more depth to Lovux. It has enough mechanical variety and spatial possibilities that its puzzles can morph into new permutations. I think there are simply more tools here for Mindlabor's puzzle designers to play with, but they do so with a signature minimalism. It's good to know when to keep it simple and when to ask the player to stretch. I think my only complaint has to do with the "one button" controls: it might have been better to have less clicking, holding, and, and dragging, and more dedicated ways to direct some of the tile movements.
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