
Lovecraft’s Untold Stories 2 is the continuation of the first action RPG with rogue-like elements based on the Lovecraft Mythos ever released. Brand new graphics, a new and complex crafting system to create your equipment, 6 playable characters, and lots and lots of incredibly challenging content!
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About

Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage in their fight against the Unknown, in a completely new graphics style. Loot drops of randomized gear and resources to craft your own, explore old and new procedurally generated locations, defend yourself against dozens of different enemies and face off against epic bosses! Beware, for the game is more challenging than ever before, and the tough nightmarish creatures opposing you will not give up easily!
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
The game is not pure roguelike, you will not restart the whole story if you die. Levels are randomly generated and should you die, you will have to start from the beginning of the area, with enemies and loot both reset again. Don’t forget to explore and pick up side quests in order to get as much loot and resources as possible, so you are able to progress in your main story.

Fight dozens of different enemies, monsters and terrifying bosses from the Cthulhu Mythos in this intense, challenging action RPG. Ferocious beasts in the Swamps, Asylum lunatics, City thugs and the demonic creatures from the void will test your resolve to uncover the truth!
Meet the 6 playable characters - 3 familiar faces from the series and 3 complete newcomers - each with their own weapons, gear and skills. Switch between them freely and pick the one most suited for the task at hand!
Collect hundreds of different weapons and clothing items, or craft your own - scour every last room in a level, open every single box and get rewarded with randomized drops of gear, money for trading or resources and blueprints for crafting.
Side quests are crucial - you can earn extra resources and items and get that extra bit of advantage you may need to be able to progress in the main story. Don’t forget to trigger side quests every time you encounter them, you don’t have to finish them right away, but keep them for when you need extra loot!
Exploit the roguelike elements - level maps are randomly generated, as are all lootdrops. The game is not pure roguelike, if you die or choose to restart the level, you only lose progress in the current area. Use this to your advantage and if you don’t get the loot you wanted, try again!.
Make use of Charms and Amulets! Sacred relics which grant strange new abilities. Find those that serve you the best and make your journey unique - but beware, power may come at a cost!
Plunge into the world of darkness where every step could be your last. Balance on the brink of madness as you explore the Asylum and various other locales in the city of Arkham, Swamps, Enchanted Forest, even the Underworld and many more mind-bending locations, all in procedurally generated levels!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160reviews | 38% | — | $57.2K |
| $3.99−80% | 10ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta opinion es un poco para tirar a la basura todas las malas reseñas que mandaron el juego al bote de la basura. ¿Que es exactamente el juego? quiero que piensen en diablo 1, al principio tenias que elegir una clase y el arma que usabas dependia masomenos de los atributos que se recomendaba para la clase para equipar armas y armaduras; aqui tu eliges una clase y su arma esta condicionada a las armas que puede usar la clase como en diablo. a diferencia de que en diablo iniciabas en un pueblito, aquí tienes que pelear en el primer mapa como un tipo de tutorial para conseguir equipo de tu clase y eso depende del RNG, no esta tan mal como lo criticaron, después de esto llegas a una mansión donde tienes un lugar para fabricar y guardar items, y un poco mas adelante de eso hay un mapa fuera de la mansión que funciona algo así como tristam. el combate se siente como un diablo, donde vas matando de uno en uno mientras te pones a salvo, solo que a diferencia del diablo, todo es dentro de la misma sala que te colocan a los enemigos, no puedes escapar con lo hacías en diablo, que para mi eso si es un fallo, eso solo debería pasar con los jefes, en efecto, hay veneno verde, veneno morado, sangrado y pisos con picos, si eres una persona muy tonta todo el tiempo vas a caer en estos pisos con efectos que hacen daño con el tiempo, para que se entienda, te tienes que mover con inteligencia, no como un bruto que siente que el mapa se debe adaptar a el, eso incluye los obstáculos, en el tiempo que llevo nunca he muerto por los pisos ni los obstáculos. al momento de esta opinión si he tenido unos cuantos bugs que traban el juego y tengo que cerrarlo, pero no es verdad las criticas negativas que tiene, si el juego lo tomas como un diablo 1 lovecraftiano probablemente los disfrutes, yo lo estoy disfrutando y espero esta opinión sirva para aquellos que tengan duda de comprar un juego que artísticamente es muy atractivo, para mi el juego si cumple con lo que ofrece aunque de manera un poco tosca. en algún lado lei que hay misiones secundarias que son repetibles y sirven para sacar buen loot, si esto es verdad para mi seria un juego redondo en su tipo. 27 horas al momento que termine el juego, en efecto, en un punto se abre un cuarto con periódicos que da misiones secundarias y por tanto, loot para crear los items mas fuertes de los personajes. pude alargar mas el juego pero no vi la necesidad de hacerlo teniendo pendiente otros juegos, el jefe final se siente como diablo, un cuarto con muchos enemigos que tienes que matar para matar a diablo, la misma formula, es bastante difícil terminar el juego sin un personaje preparado. en cuanto a la historia no entendí nada, como hay muchos eventos que afectan tu cordura, no se entiende si es para alimentar el lore del juego, pero para aumentar el terror cósmico no es muy bueno, en ese sentido nunca sentí el terror cósmico que debe ser lovecraft, ni tampoco entendí los finales; no me arrepiento de haber comprado el juego, para mi si valió la pena la compra del juegp con descuento
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese
| $19.99 |
| — |
| 63%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Насколько протащился от первой части, настолько в ужасе от второй. Разработчикам действительно удалоь передать космический ужас, от осознания, что эти две игры делали одни и те же люди. Да блин, если быть честным - игру вполне можно было довести до ума, но все мы знаем итог - брошенный дергающийся труп игры
1편의 눈 돌아가던 어지러운 도트 그래픽에 비하면 일취월장 한 비쥬얼. 하지만 정작 재미가 없어져 손이 안간다는게 포인트. 2편 대신에 1편을 고해상도 버전으로 리메이크 했어도 지금 보다는 평이 더 좋지 않았을까? 전작의 느낌이 아쉬운 후속작.. 아. 로컬 멀티 플레이라도 있었으면
Пусть разрабов этого шлака покарает сам Ктулху. На геймпаде очень неудобно играть - особенно кидать гранаты и постоянно ставить аптечку в расходники. Но это не самое жуткое. Самый треш это постоянное кровотечение от всего подряд и отравление ядом. Не на одну лужу яда и ловушку не наступи. Это рогалик или микроменеджмент прокладывания пути по клеткам, лиж бы не отравиться ? Меньше всего я хочу во время боя и уворотов еще и следить за полом в комнате. Да ок - пусть будут ловушки, но не в таком же количестве - в первой части с этим вопрос не такой острый.
浪费一个中午
캐릭터들마다 특징이 다른데 어쩔티비?
I wanted to wait to finish at least one story but I have to get this out of me... Like everybody else, I also say the first game was wonderful, one of my top 5 videogames, I didn't even mind the bugs that much - but this is a train wreck. The art style is quite nice, even though the design of most enemies look like action figures from the 90s. And now we already go to the bad things. Remember the destructible environment object? - Gone! Now there's so much clutter that is indestructible, completely hides anything that doesn't move (sometimes even the player character) and gets you caught between fight if you're not careful. Furthermore the controls are wonky as hell, so far every second shot doesn't do anything to enemies (which is hilarious since you start with a 2 shot shotgun if you choose the Detective). Just good that the enemies are stupid as hell too, since you can just make them change direction in the right spot and reload. The crafting system introduced is interesting, but the ingredients clutter your inventory so fast, that you not even half way into a level can't pick anything else up. And I can't really explain, but the first game kinda pulled you into it, even if you kept dying; but here, I just don't feel anything, it feels somehow soulless. And now it even started to lag for no reason! I don't know what happened to the devs - maybe they changed some positions, but this game is a no-go and nothing like it's predecessor!
二代看似做了很多提升,实际上都是华而不实,完全一坨 第一,画面上看似提升,但是环境里的陷阱非常难以辨认,人物动作也很僵硬,玩起来一点也不流畅,不如一代 第二,地图里的物体的碰撞体积做的让人很难受,加上视角的问题,很容易卡住移动的人物,陷阱也是满地都是,碰撞体积也很大,很容易就踩到了,惩罚扣血也很高,外加地图里掉落地回血物品很少,除非捡到免疫陷阱的那个装备,否则玩起来非常难受,简直是地狱模式 第三,也是最让人诟病的一点,游戏里比一代添加了装备制作系统,所以游戏里的掉落物的种类也变多了,但是角色的背包容量并没有扩大,甚至连一代里那种每一关有一次储存背包物品的机会也给移除了,导致一把游戏下来,材料,装备物品啥的掉的满地都是,但实际上你能带走的寥寥无几,剩下的全部不得不丢弃,这是让我玩着最难受的一点,也是评论区其他玩家吐槽最多的地方,你要么就不要掉落这么多东西,你要掉落这么多东西就尽量让玩家多拿走点,现在掉这么多东西又让玩家不得不放弃而扔掉,纯恶心人来了 此外,还有其他问题比如小怪伤害很高,debuff持续时间很长这些,这些因素提高了游戏难度,但并不是不能让人接受,可以靠多练多操作来弥补,但是由于人物移动什么的太僵硬了,碰撞模型也很别扭,导致玩起来非常难受,走位和操作起来很别扭,不如一代好玩 综上所述,这个二代完完全全不如一代,新的装备制作系统完全掩盖不了这个游戏各种其他的缺陷,我夏促十五元入的都觉得亏,如果想玩,不如去玩一代
I wanted to enjoy Lovecraft's Untold Stories 2, but I had to give up because I just couldn't progress in the story any further. The game is really held back by the lack of difficulty settings, because by default the boss enemies are massive bullet sponges who inevitably kill me before I can pump out enough damage. I found the setting and central mystery really intriguing. The artistic aesthetic and music are good. I liked the enemy designs too. The exploration was fun, and I liked the level design and world map. The crafting mechanics aren't very well implemented. I had nothing that I wanted to craft available that would have made the game easier, but lots of materials available. The currency doesn't help either, because I couldn't afford anything from the vendors. The game would have also really benefitted from some RPG mechanics that would improve my character's stats. So all together, these design issues make the game feel unnecessarily difficult, and without any pathways for the player to improve.
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