
Lovecraft’s Untold Stories 2 is the continuation of the first action RPG with rogue-like elements based on the Lovecraft Mythos ever released. Brand new graphics, a new and complex crafting system to create your equipment, 6 playable characters, and lots and lots of incredibly challenging content!
Modeled estimate, not a reported figure. How we estimate →
About

Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage in their fight against the Unknown, in a completely new graphics style. Loot drops of randomized gear and resources to craft your own, explore old and new procedurally generated locations, defend yourself against dozens of different enemies and face off against epic bosses! Beware, for the game is more challenging than ever before, and the tough nightmarish creatures opposing you will not give up easily!
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
The game is not pure roguelike, you will not restart the whole story if you die. Levels are randomly generated and should you die, you will have to start from the beginning of the area, with enemies and loot both reset again. Don’t forget to explore and pick up side quests in order to get as much loot and resources as possible, so you are able to progress in your main story.

Fight dozens of different enemies, monsters and terrifying bosses from the Cthulhu Mythos in this intense, challenging action RPG. Ferocious beasts in the Swamps, Asylum lunatics, City thugs and the demonic creatures from the void will test your resolve to uncover the truth!
Meet the 6 playable characters - 3 familiar faces from the series and 3 complete newcomers - each with their own weapons, gear and skills. Switch between them freely and pick the one most suited for the task at hand!
Collect hundreds of different weapons and clothing items, or craft your own - scour every last room in a level, open every single box and get rewarded with randomized drops of gear, money for trading or resources and blueprints for crafting.
Side quests are crucial - you can earn extra resources and items and get that extra bit of advantage you may need to be able to progress in the main story. Don’t forget to trigger side quests every time you encounter them, you don’t have to finish them right away, but keep them for when you need extra loot!
Exploit the roguelike elements - level maps are randomly generated, as are all lootdrops. The game is not pure roguelike, if you die or choose to restart the level, you only lose progress in the current area. Use this to your advantage and if you don’t get the loot you wanted, try again!.
Make use of Charms and Amulets! Sacred relics which grant strange new abilities. Find those that serve you the best and make your journey unique - but beware, power may come at a cost!
Plunge into the world of darkness where every step could be your last. Balance on the brink of madness as you explore the Asylum and various other locales in the city of Arkham, Swamps, Enchanted Forest, even the Underworld and many more mind-bending locations, all in procedurally generated levels!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160reviews | 38% | — | $57.2K |
| $3.99−80% | 10ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first one was awesome. This one was fun to play as there was an improvement as playing as the witch. In the first game, the witch was my least favourite of the characters. But here, she was my favourite. It was enjoyable to play with a wide selection of characters. I wish there were more enemies and bosses like in the first game. I enjoyed my time with this game nonetheless.
No merece la pena malgastar ni un minuto mas en esta basura de juego. El uno está muchísimo mejor.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese
| $19.99 |
| — |
| 63%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they put effort in it, and its fairpriced, why i upvote it, but unfortunately its still clunky, and important details havent been fixed yet, which would make the game feel pleasant (like when you hover mouse over inventory items, pop-ups doesnt appear reliable and general stash/inventory management)
Terrible, do not buy.
The first game was a buggy janky mess. But I loved it. It was an amazing albeit sometimes frustrating game. This one just sucks. I don't know what I'm supposed to do, and I wasn't able to get into it. Maybe I'll try again sometime, but it's just so much worse than the original that I can't bring myself to like it. And don't get me wrong the original was a mess.
Only upvoting this game cos of memories to first game. As a big fan of Lovecraft I couldnt go pass the first game, which was amazing! Pixel art, the story and the characters. I was really good! Then, ofcourse I got the Lovecraft's Untold Stories 2... I wish I would read the reviews first... Before first patch, game was almost unplayable for specific characters. Balansing between monster speeed/your character speed damage and means of survival was terrible. After patch things became way better, but the game still got tones of bugs, which arent critical or blocking, but still spoil your life here or there. I manage to finish the game (developers have lied that you cant "Rambo" this game - you can) as detective with basic shotgun and some granades. This is a great example how dedlines can kill good game, and users got product which is far from being ready. Hope, developers could do something to fix most of the bugs, and people like me, can get several hours of fun playing another game in Lovecrafts universe.
[h2]Nadzieja z trailerów[/h2] Lovecraft Untold Stories 2 było dla mnie w pewnym sensie [b]nadzieją[/b]. Trailery wyglądały naprawdę dobrze i zwyczajnie mnie kupiły. Dlatego podchodzę do tej gry z perspektywy 2026 roku, już po patchach, poprawkach i wszystkich tych „usprawnieniach”, o których można przeczytać w sieci. Spędziłem z nią trochę czasu — nie setki godzin, ale na tyle dużo, żeby wyciągnąć z mechanik to, co najważniejsze, i zrozumieć, gdzie leży problem. I co ciekawe: wiele z tych problemów dokładnie pokrywa się z tym, na co narzekają inni gracze. Zacznę jednak od plusów, bo one naprawdę istnieją. [h2]Klimat i oprawa robią robotę[/h2] Graficznie ta gra jest po prostu [b]przyjemna[/b]. Nie mówię o interfejsie czy wstępnych rysunkach — te są raczej średnie — ale o samej rozgrywce. Gra chodzi płynnie i bardzo dobrze się na nią patrzy. I dokładnie dlatego trailer mnie tak zainteresował. Gameplayowo mamy tu coś pomiędzy shooterem a grą akcji z perspektywy trzeciej osoby, osadzoną w lovecraftowskich klimatach. Jasne, proza Lovecrafta jest tu mocno przesiarkrowana i jako ktoś, kto od lat siedzi w tym uniwersum, mógłbym powiedzieć, że to momentami krzywdzące uproszczenie. Ale to nie o to chodzi. Gra całkiem nieźle łapie to, co powinno iść za grozą lovecraftowską: [b]obłęd[/b], niepokój, dziwność. Początek w zakładzie psychiatrycznym to bardzo fajne mrugnięcie okiem. Można coś poczytać, można się rozejrzeć, widać ten chaos i szaleństwo. To jest dopracowane. Ktoś naprawdę siedział nad stroną wizualną i klimatową — i za to duży plus. Dźwiękowo też jest solidnie. Muzyka, odgłosy, soundtrack — nic nie wybija, nic nie przeszkadza. Wszystko jest [b]spójne[/b] i dobrze zaplanowane. [h2]Gameplay, który wszystko psuje[/h2] No i tutaj zaczyna się problem. Ta gra jest [b]piekielnie trudna[/b] i strasznie niewybalansowana. Od samego początku. Już pomijając dość toporne sterowanie, jesteśmy wrzuceni w starcia z dużą liczbą przeciwników, którzy potrafią zabić bardzo szybko. W starszych wersjach problem wyglądał trochę inaczej: było mniej przeciwników, byli trudniejsi do ubicia, ale dało się to jakoś ogarnąć. Minusem był wtedy loot — było go mało. Teraz, po patchach, loot sypie się zewsząd: ze skrzynek, z obiektów, z różnych losowych miejsc. Tylko że jednocześnie przeciwników jest [b]zdecydowanie za dużo[/b]. Giniesz szybko, musisz masterować, powtarzać, uczyć się na pamięć. I mam wrażenie, że przez to podejście ta gra bardzo dużo straciła. To mogła być świetna, bardziej casualowa gra akcji z momentami wyzwań, z sensownymi bossami i sensowną krzywą trudności. Zamiast tego ktoś postawił na [b]hardcore od pierwszych minut[/b]. Efekt jest taki, że gameplay — czyli najważniejszy element — staje się największym problemem tej gry. I przez to, mimo bardzo dobrej oprawy wizualnej, klimatu i solidnej warstwy audio, [b]nie mogę jej polecić[/b]. Jeśli jesteś straszliwym hardkorem, który lubi się odbijać od ściany od samego startu, to być może coś tu dla siebie znajdziesz. Dla reszty graczy będzie to raczej rozczarowanie poziomem trudności.
有点失望
Po poprawkach i zmianach jest świetnie. Polecam
Классный апдейт в плане визуала, Но никакого апдейта в механиках и сути игры. Даже минусы есть, что теперь из-за наложения текстур не видно некоторые ловушки.
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