
Chart a course in a breathtaking, but fractured world. Explore ancient ruins, master advanced technology, and craft your very own skyship to brave nature’s fury and colossal threats in Lost Skies. Team up with friends or go it alone in this awe-inspiring cooperative survival adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Embark on a high-flying journey through the remnants of ancient civilizations and uncover the mysteries behind their downfall. As you traverse skies teeming with wonder and danger, harness advanced technology to overcome challenges and push the boundaries of human ingenuity.


You’ll need to explore ancient ruins and utilize Atlas, the mysterious power that keeps the world afloat, to solve puzzles and discover the precious technology left behind by those who came before. However, danger lurks around every corner on both land and in the air. Fight against the ancient turrets and drones that hunt you across the floating islands, and engage in epic sky battles with colossal beings that have been roaming the skies since they brought about humanity's destruction.

In this vast, open world, your journey will be defined by the skyship you create. This isn’t just your vessel, it’s your home and your weapon. With Lost Skies’ deep ship crafting system, you can place parts freely to construct a flying fortress that’s as unique as your imagination. You’ll need to balance durability, agility, and firepower as you tailor your ship to face the challenges ahead. No two skyships are the same, so let your creativity take flight!


Why just fly when you can glide, grapple, and climb your way through the skies? Scale sharp cliff faces or traverse the floating islands of Lost Skies with a physics-based grappling hook, hang glider, and wingsuit that makes every leap and bound exhilarating. Explore seamlessly, moving freely between distant horizons and breathtaking landmarks. This world isn’t just beautiful, it’s yours to conquer, one daring move at a time.

Let your imagination run wild with Lost Skies’ intuitive Island Creator. Design and build custom islands, then share them with the community through the Steam Workshop. Download and explore other players’ creations to expand your adventure. The skies are limitless, and so is the creativity of its explorers.


Join the Discord to join the active Lost Skies community filled with creative visionaries and eager explorers who are helping to shape the future of the game!

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gave it another shot, but nope, it is not worth my time ... PROS + tha game feels better after the large patch + grapling hook feels awesome + the "on land" gameplay is OK CONS - the game is unberably slow, it took me over 2h just to get past the tutorial island and get my ship, it is where the game lost me last time, and I dont think it has improved at all - most of the mechanics and menus are too clunky - dificulty scaling feels awfull (SOLO), on the first tutorial island it is OK, but the moment you venture out, even lvl 2 enemies become bullet sponges that can 2-3 shot you,... - ship controlls are unbereably awfull, immagine you want to turn your ship right 45°, in any normal game you would just press and hold "D" for seome time and then release it, done... but in this game it is a slider, so the moment you click "D", the ship will start moving right infinitly forever untill you balance the scale to the middle.... it is this way for everything, speed, altitude, pitch, turning, its awfull - there are other problems like missing map, that I guess get resolved as you progress further, but I have no patience for that, and the fact that such basic features require HOURS of playing is bafling on its own
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Portuguese - Brazil, Spanish - Latin America, Japanese, Russian, Simplified Chinese
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What Worlds Adrift should've been the first time around. No meddlesome seal clubbing, no regular progress resets. It is amazing how much better the concept works when it's not trying to be an MMO. I'm absolutely in love with both the concept of the game and the art style. Unfortunately, that's where the praise ends. Frequent memory leaks, constant stuttering, wildly unoptimized, floaty and unpredictable physics, controls that inexplicably don't work or do something you didn't tell them to... Normally I try to be open minded about these things when it comes to small studios like this. They have a very limited budget to work with and are always unfairly lambasted for minor mistakes that far larger studios make just as often. However, in this case, I'm not inclined to be that forgiving. Because there are numerous quality of life issues that not only have been present and well known since the game's release, but were also present as far back as Worlds Adrift, and still have gone unresolved. It is frankly disgraceful that they would push the game as "release ready" when they had yet to fully resolve the issues that already existed almost a decade back. Bossa has cultivated a reputation for slashing half-finished projects after already taking your money then pushing the next game while the ashes of the previous are still warm. Frankly, that reputation is unearned, this is fairly standard for indie devs and the situation is more complex than that. But the mixed reviews IS earned, because this is a game with incredible potential if the devs focused far more on quality assurance. I really hope this will improve over time, and I'll consider changing my review if it does.
[h2]Well, nobody could have seen that coming... <cough> but Bossa has “screwed it up” yet again.[/h2] At first, there were regular updates and even a roadmap with the slogan [b]“The journey has only just begun”[/b] in February 2025, but instead of major developments and expansions, we got nothing but hotfixes, a lot of “blah blah,” and then —in my opinion— a rushed “release” in September 2025. The “Day 30 Patch” in October 2025 was rather meager, and what followed was a long radio silence from Bossa Studios until a hotfix in June 2026. [b]In short, it’s a game for “Worlds Adrift veterans” who just couldn’t let go —like me.[/b] “Lost Skies” gave me a few hours of nostalgia, and even though I braced myself for the fact that “Bossa Studios” would probably screw it up again —which they did— it still stung a little when the disappointment set in. [h3]So much potential, gone with the wind.[/h3]
Fool me once, shame on you Fool me twice?......shame......on.......me.
Crashes every-so-often. Cannot go over 90fps, and often drops below 60 when a SINGLE enemy spawns. Horrible physics, unrealistic ship building dynamics and god-awful ship handling. Not to mention, I have spent over 2 hours farming for materials to be ready for a big move to the next island cluster and upgrading my ship, when the game crashed while I was moving my chests and decided to just delete all of them with items inside of them. Generally good idea on the game type and feel, but extremely bad execution, QA and other testing. 2/10
I want to love this game, I DO LOVE THIS GAME... but I can't with the bugs anymore. I've lost my ship, had storages just wipe out, glitches. Worlds adrift was one of my favorite games, and I was so excited when this game was announced. Sadly it feels rushed and 1.0 was released way to early. I really hope they don't give up on this game, it is so unique and fun. I bought the game on release, and been watching updates. came back recently, but still so many bugs with the ships. It has come a long way and I really want them to make a smooth game. Once that happens i'll give a 10/10 for this game, but current state makes it unplayable.
At the moment, the game feels much closer to a pre-alpha than a true Early Access title. There are still many issues that need to be addressed. Performance is one of the biggest problems. After playing for a while, the game starts to stutter, and almost every interaction with a chest or weapon swap causes a 1–2 second freeze. Character movement also needs work. The character often slides around for no apparent reason, making movement feel floaty, unresponsive, and difficult to control. Because of this constant sliding, even something as simple as climbing onto a ship station to build becomes unnecessarily difficult and extremely irritating. The lack of precise movement makes construction far more frustrating than it should be. Another frustrating issue is resource recovery. Whenever I dismantle something on my ship, all the materials immediately drop onto the ground. They frequently fall off the island altogether, forcing me to run around chasing resources that should have been returned directly to my inventory. Instead of being convenient, every deconstruction turns into an unnecessary scavenger hunt. Chests should also be linked to crafting stations. Having to constantly move materials between storage and crafting benches is unnecessarily tedious and adds busywork rather than meaningful gameplay. Nearby resources stored in chests should be available automatically when crafting. Turrets are another major issue. They often hit me from angles that seem impossible. I've also noticed that the turret projectile itself appears to be mostly cosmetic. The turret only hits you if its laser has locked onto you. A projectile can visually pass right through your character without dealing damage if the laser hasn't locked onto you, while the opposite can happen as well. Finally, upgrading the glider turns it into a nightmare to use. Instead of feeling like an upgrade, it becomes extremely difficult to control and often feels completely out of control. Overall, the game has potential, but in its current state it feels much earlier in development than an Early Access release. It needs significant optimization, movement improvements, quality-of-life features, and polish across several core gameplay systems before it feels ready for a wider audience.
Game runs extremely choppy, cant get anything above 40 fps. I've spent close to 60 hours trying to get it to run at a reasonable framerate but couldn't. A real shame as I deeply enjoyed worlds adrift
Jamais compre isso, voce não merece tanto desgosto nessa vida, é um bug atrás do outro, jogar em coop é quase impossível não sincroniza direto, Infelizmente voce leva algumas horas pra perceber que o jogo é ALPHA e não foi terminado, muito locais sem acabamento e vazios, falta muito polimento pra virar BETA. Duvido que iram terminar o game, devem ter comprado várias análises de youtubers, pois a maioria só joga o começo mesmo, e no começo até parece que vai ser bom. Desista enquanto é cedo, no meu caso perdemos tudo por mais de uma vez por bugs.
was an hour and a half tutorial really necessary
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.5K | 81% | $29.99 | |
| $107.2K | 204 | 88% | $19.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $17.4K | 32 | 59% | $19.99 | |
| $26.6K | 40 | 68% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.1K | 94% | $14.99 | |
| $1.7M | 3K | 87% | $19.99 | |
| $1.7M | 3.2K | 88% | $14.99 | |
| $1.7M | 16.8K | 94% | $4.99 | |
| $1.7M | 2.8K | 84% | $29.99 | |
| $1.7M | 2.7K | 74% | $19.99 |