
Embark on a new narrative journey by the creators of Life is Strange. Film your summer of 1995 and create memories of a lifetime with your new friends. 27 years later, confront the dark secrets that made you all promise to never speak again after that fateful summer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 10 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rewind back to the 90s and live the defining summer of four high school girls as they forge bonds through their growing friendship, their punk band, and an unexplained event that will forever change their lives.
Experience the story in two thrilling parts, both included!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.4Kreviews | 86% | — | $4.6M |
| $39.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me encontro sem palavras, ferida emocionalmente e completamente apaixonada por tudo que essas 4 garotas tiveram em um verão juntas. Simplesmente apagaria tudo da minha cabeça hoje mesmo, só pra poder jogar mais uma vez e sentir tudo novamente. Aliás, por um acaso descobri que hoje (18/02/26), o dia que terminei o jogo, é o dia que o jogo ta completando 1 ano de lançamento. HAPPY BLOOM AND RAGE!!!!
Игра про "странных" девчонок для "странных" девчонок Много эмоций после завершения игры, в первую очередь хочу отметить что игра нереально затянула меня, что я прошла ее за один присест Концовка очень трогательная, довела меня до слез Касательно сюжета, это просто невероятно чудесная игра про четырех девочек-подросток, их подружбу, возможно и нечто больше, про их горе и просто про подростковые мистические приключения. Я прониклась каждой из них, они все обладают индивидуальным набором черт характера, было иногда непросто подобрать нужные слова с некоторыми из них, что показывает, по моему мнению, насколько неочевидно и глубоко прописали их, а так же они ощущаются очень живо за счет поведения в определенных ситуациях. Мне в детстве не хватало таких подруг, поэтому я с диким восторгом проходила игру, словно сама присутствовала там. Атмосфера у игры просто отвал всего, не описать словами, нужно самой увидеть прочувствовать! Очень так же понравилась вписанная тематика ведьминства - шабаш, бездна, подношения, лес, животные и все это в совокупности дает просто чистейший восторг! МУЗЫКА - УЛЕТ, я обожаю каждую композицию что там звучала, особенно песню девочек. После игры настроение нереальное и вайбик летний Эта игра ОПРЕДЕЛЕННО НЕ ПОДОЙДЕТ ТЕМ, КТО ИСПОЛЬЗУЕТ СЛОВО "ПОВЕСТОЧКА" :) Из минусов то что мой комп не потянул графон пришлось играть на низких настройках, очень хочется конечно во всей красе насладиться игрой, ведь картинка тоже сыграла огромную роль (но мне даже на низких настройках очень понравился визуал) Т-Т
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 18.2K | 88% | $14.99 | |
| $4.6M | 5.3K | 83% | $59.99 | |
| $4.6M | 9.5K | 89% | $29.99 | |
| $4.6M | 11.5K | 91% | $19.99 | |
| $4.6M | 3.5K | 82% | $34.99 | |
| $4.6M | 4K | 93% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.6K | 286 | 88% | $19.99 | |
| $6.2K | 31 | 97% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $39.4K | 395 | 87% | $3.19 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Spanish - Latin America*languages with full audio support
| $39.99 |
| 3.1Kratings |
| 84% |
| — |
| not modelled |
| $31.99−20% | 13ratings | 68% | — | not modelled |
| $39.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mixed feelings here. Again, I wish I had a neutral option for this (rather than having to choose if it's just "bad" or "good.") Don't Nod can't seem to escape the formula they've set up with Life is Strange. To wit: A) Small town rural American setting. B) Rebellious teenagers lashing out at the system/society. C) Social issues and slightly exaggerated stereotypes of characters who are bullies or racists. D) Some sinister mystery at work in the setting (taken liberally from Stephen King/David Lynch). They even had a "Fire Walk With Me" reference at the bar if you couldn't catch it. In my opinion, this formula peaked with the first two entries in the LiS franchise (even if LiS 2 has issues with some of the story). Since then, they've been chasing the same "lightning in a bottle" success they had from the earlier titles. That is to say, this game delivers on all the baseline points -- the characters are diverse enough, the situation is dark/sinister enough to keep you wondering about what's going on, and I guess it's visually pleasing or stimulating enough to keep you interested. In particular, I was very happy to see that they asked the former Chromatics members to provide music for the game. I've always loved their music in general, so it was nice that that sound defined the vibe of the game with their sweet dream pop. The use of the Cocteau Twins' "Heaven or Las Vegas" album also brought me back to happier days in my youth. However, the story's pacing is a huge mess, especially in Tape 1. I honestly wasn't sure what I was watching by the end of the first tape - just a bunch of random events strung together by being centered on different interactions in their lives. A hint of mystery in there, but to what end? Tape 2 was able to bring some of it together, but Kat's character had the same issue as Chloe's did in LiS1 -- rebellion and anger for the sake of what? To be fair to Kat, she had her reasons to be angry with her life, but the situation got out of hand in an overly dramatic way that I couldn't fully accept. It's probably just my personal issue with her behavior, though, so feel free to disagree. Overall, I'd cautiously recommend this if you want to support Don't Nod, but A) I'd like to see this resolved in an interesting way in future tapes and B) I hope they didn't start something they can't finish. Honestly too, I'd like to see them move on from LiS and try out something different.
пубертат инфантилизм и драматический накал уровня сызранский институт культуры и народного творчества
Okay so. I don’t even know how to start this without sounding dramatic but whatever. This game actually ruined me. In the best way possible. I thought I was just going to play a chill story game and instead I got emotionally adopted by fictional characters and now I miss them like they were real people??? Geez’o I don’t get those people who don’t like this game, I will never understand. The story is literally like finding old VHS tapes from when you were younger and realizing you forgot half of what happened but the feelings are still there. It switches between past and present and every time it does that it HURTS but like… gently. It’s about friendship and growing up and promises and the kind of summers that feel infinite when you’re in them but then suddenly they’re not. And the crazy part? Nothing huge or explosive has to happen for it to hit. It’s just conversations. Looks. Silence. And somehow that’s worse (in a good way). This is more like walking around, exploring, talking, choosing what to say, and then overthinking what you said for the next three hours. The choices feel natural though. It’s not like “THIS WILL CHANGE EVERYTHING” flashing on screen. You just talk. And later you’re like… oh. Oh no. That mattered. I love when games trust you like that. The Vibes??? Insane. The 90s setting doesn’t feel fake or forced. It feels real. Like slightly messy bedrooms, warm sunsets, awkward fashion, band practice in garages. There are scenes where the lighting is so pretty I just stopped moving my character and stared at the screen like an idiot. It’s cozy but also kinda haunting. Which is a weird combo but it works. (headphones REQUIRED) Please wear headphones. I’m serious. The soundtrack plus the little background sounds (wind, tape clicks, random noises) just makes everything feel super immersive. There are moments where the music starts playing at the exact right time and it’s like the game knew you were about to feel something. And you do. I think it's been less than 24 hours since I finished and already want to replay it again just to see what happens if I say something slightly different. Not because I want a “better ending” but because I’m curious how relationships shift. Geez o forever…📼💜
Not Recommended (So Far) – 10 Hours Played I really wanted to love this game. The marketing gave me the impression that it would lean heavily into a witchy, spooky, punk-rock atmosphere, and that combination sounded right up my alley. Unfortunately, it hasn't quite delivered on those expectations. The biggest issue for me is the pacing. I'm currently on Tape 2 with around 10 hours played, and it often feels like I'm pushing myself to keep going rather than being excited to see what happens next. Long stretches of walking, recording clips, and listening to conversations make the game feel more like a walking simulator than an interactive narrative. The camera mechanic, in particular, starts to feel repetitive and more like filler than meaningful gameplay. The characters also haven't clicked with me. Instead of feeling like distinct individuals, many of them come across as familiar archetypes, making it difficult for me to become invested in their stories. Their dialogue often feels unnatural, and I never found myself connecting with the main character, whose personality simply didn't resonate with me. There are moments where the game hints at supernatural or creepy elements, but they're spread so far apart that the tension never really builds. By the time something interesting happens, I've usually spent so much time on slower sections that the payoff loses its impact. The punk music and aesthetic are definitely present and are probably my favorite part of the experience, but I wish the horror and occult themes played a much larger role. I can see that this game will appeal to players who enjoy slow-burn, dialogue-heavy experiences and character-driven storytelling. For me, though, the pacing and gameplay loop make it difficult to stay engaged. I'll still finish it in the hope that the later tapes improve, but so far it hasn't lived up to the expectations I had going in and i cant recommend this game based on the gameplay I've completed so far. I'm very disappointed as I'm a big fan of the developers previous games.
Truly one of the greatest games I’ve ever played — and I don’t say that lightly. With over 10,000 games across my cross-platform libraries and at least 60% of them played to completion, I’ve experienced just about everything the medium has to offer. Yet this game stands head and shoulders above the rest. It’s that rare kind of masterpiece that doesn’t just entertain — it resonates deeply and stays with you long after the credits roll. As someone who actually grew up in the 80s and 90s, I was absolutely blown away by how lovingly and authentically the developers captured the spirit of that era. The fashion, the music, the technology, the social vibes… it’s all there, recreated with incredible attention to detail. But what really got me were the textured, nuanced relationships that feel ripped straight out of that time. The friendships, rivalries, romances, and quiet moments of connection all feel so real and lived-in. It’s pure nostalgia done right — not cheap fanservice, but a genuine love letter to the era that shaped so many of us. From top to bottom, LR:B&R is phenomenal. The gameplay, the storytelling, the myriad of cultural references, the atmosphere, the character writing, the soundtrack (oh that soundtrack!) — everything clicks on an elite level. It’s one of those rare experiences where I found myself smiling, laughing, and even getting a little misty-eyed at times. If you have even a passing interest in this kind of game, do yourself a favor and play it. Now.
Don't Nod did it again: Lost Records: Bloom & Rage really nails the "nostalgic summer vacation" vibes. Even though I didn't live in a small town in the U.S. midwest (or was a 16-year-old girl for that matter) in the 90s, there's still something very home-y in the atmosphere that really appealed to me. It's about on the same level as Night In The Woods, where you just feel the connection to the place it's depicting, even though you've personally never been there. As far as the actual gameplay goes, Lost Records also doesn't mess around. The girls are all pretty well-written and have some destinct personalities, and Swann makes for a great protagonist, starting out the game extremely unsure of herself and her skills with the camcorder (which you also get to use to record objects and people to create little themed clipshows) and finding confidence in this group of misfits. Which one of the girls she leans on the most (if any) is of course based on your decisions and dialogue responses. The impacts of these decisions, both big overarching and smaller scene-based ones, always felt pretty satisfying to me and it seems like Don't Nod also managed to account for a bunch of different outcomes - one of the climactic scenes of the game has ten different ways it can play out, if the results screen is to believed. It's however not a perfect game. The body and face language feels really rough in places and does not always match the energy of some spoken lines - I feel like the the second Part of the game gets slightly better about it, but it never really goes away. Some of the dialogue options feel very extreme, especially early on when it feels like Swann is still getting to know the other girls. And, while the ending was satisfying (even though my Swann ended up alone in the future), it does feel weird that it's also setting up for a Part 3 / Tape 3 - which I still hope we'll get eventually. Overall though, I still very much recommend this game. And, as with all narrative games, go in as blind as possible and let your decisions shape your playthrough - good or bad, you'll be more satisfied with the ending you managed to get yourself
Lost Records - зовсім не та гра, за яку себе видає. Я розраховував на цікаву містичну історію в стилі Life is Strange чи Воно Стівена Кінга. Але, насправді, перед нами звичайнісінька тінейджерська мелодрама без якихось крутих поворотів чи страшних гріхів минулого, за які героям доведеться розплачуватись в майбутньому. І ні, трейлери не брехали, містика тут дійсно є. Але вона має настільки незначну роль, що гра спокійно могла обійтись і без неї. До сюжету теж є питання. Він простий, як двері, і розгортається ну ду-у-уже повільно! Крім того, якщо у першій частині Lost Records головний гад був бидлуватим селюком, але в результаті одразу кинувся на допомогу постраждалій дівчині, то в другій - він без причини перетворюється вже на реального мудaкa, просто щоб героїням було проти кого бунтувати. Та й з своїм юнацьким бунтом дівчата явно перегнули палицю, тому місцевого реднека навіть в чомусь розумієш. Проте, мушу визнати, фінал гри дійсно здатен викликати бурю емоцій. Але відбувається це не завдяки грамотному сюжету, а виключно через те, що кожен дорослий гравець має теплі спогади про своє безтурботне дитинство. І тут автори б'ють точно в ціль, драма працює на всі сто, а ти щосили намагаєшся проковтнути клубок, який підступає до горла... Але, в загальному, Lost Records - дуже посередня гра. Шкода, що у Steam немає можливості поставити нейтральну оцінку. Це якраз той самий варіант.
A Must-Play Masterpiece! 💙💙 I am still reeling from the experience of playing this game . It is rare to find a game that captures a specific feeling so perfectly, but Don’t Nod has absolutely outdone themselves here.I honestly don’t even know where to start with this one, but I’m still thinking about it days after finishing. Man this game was so good ....relaxing and also very sad and emotional at the same time the characters were well written all the environment were awesome graphics were very good and story was quite simple with the same time very intresting the gameplay was very good i liked the way the game shows us the story and how the story folds i also like the camera gameplay it was like another game inside a game we got to see game world through the camera with swann holding it and recording all things ...the story is really good and emotional ....this game will be on my favourite list forever ...highly recommended ....9.5/10 💙💙 The way the game handles nostalgia is just incredible. Every time you pick up the camera as Swann, it feels so immersive, like you’re actually there capturing these core memories with friends. The graphics are stunning and really pull you into that specific atmosphere of being young and a bit lost, but having your friends by your side. It’s rare to find a game that can make you feel so peaceful one minute and then completely break your heart the next. The writing is top-tier and the characters feel so real that you actually care about what happens to them as the story unfolds. If you like story-driven games that actually have soul, you have to play this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.